Also, I love the little "No one wants to be defeated" line. Maybe the best subtle reference in the episode.
Still think the Jacksonian aspect should have been "Bleat it".
Dodger's stunt only works on the willing. I compelled Sam to make sure he was unwilling to leave, countering the stunt or, rather, giving it a cost.
This joke is baaaaaad
Thank u thank u I do try
but it also could have been a gang wearing Pleats.
@Strippin's attack (borderlands freezeframe) made me think of this:
show me your moves
S H A R K A N O I D P U N C H !
So, I'm watching the character creation vid this morning and boy did the pieces fall into place when she said the phrase "Slime version of Iago from Aladdin", brilliant! Can't wait to see more of the misadventures of this crew
And now a question for Adam: How many hours of prepwork did this thing demand before you started the first session?
(It strikes me like the mechanics encourages some neat on the fly-world building so I guess it could boil down to establishing the basics and later just keeping up with how everyone describes the world during the play sessions.)
"The Safest Place in the Galaxy" might make for a good Stunt for Qin. Once per session, pull just the right thing out from... somewhere.
Semi-jokes aside, great episode! Looking forward to the rest of the crew's crazy antics.
Truly the pants of holding. Its like Mary Poppins' bag.
In my honest oppinion, as someone who has watched every RP series since the start I belive this was probably my favourite Episode One ever! It deffenitly helps that its in the type of setting I love the most. Looking forward to the next one! <3
Doctor Who Timelord pants. The pockets are bigger on the inside.
How does one die in the Fate Accelerated system?
The cloaca is bigger on the inside.
I think if all of your Stress boxes are filled out and you have no Consequences left, the next hit you take is going to take you out of the action. If the fiction makes sense for it, that could kill you.
Oh and have you guys decided the run length of Nebula Jazz or is it ongoing for the time being?
Basically when you still have to absorb damage after you have all stress boxes checked and three consequences written in you are at the complete mercy of whoever is inflicting the damage. If it's possible in the fiction that that attack kills you, they can chose to do so.
But you can always give in earlier and then you get a say in what happens to you, so dying is rare.
It's a bit hard to quantify prep, that way. I spent a lot of time listening to music and going for walks and letting the game percolate in my brain but very little sitting down and writing. I tried to cultivate a landscape in my head that I could harvest for ideas in play, rather than create anything too nailed down.
The existence of the A'gara and the Mingassi Imperium, the Station and Kutul were all present before the session. Mostly everything else was made up on the spot.
I have a feeling that, like a MCU movie, there's going to very very little death in this game. Which is cool, consequences are about failure, not just dying. Death is fine for D&D but in this game, I want the characters to change, not die. Including the NPCs.
Except that stupid penguin.
I really enjoyed the Episode. I've played around with Dresden Files Fate, but this was something else. So much world building happening so fast. Getting a Space Dandy feeling to everything.
One of the things I wished was for villain aspects to be telegraphed a bit more. There was a lot of times you would spend fate to keep Slipknot in the fight. I wish there was some fiction to give a hint of how the baddie was persevering. To help differentiate how each fate spent counts as a different aspect. One to give the players something to latch on to, but also to give the audience some fun for guessing the aspects.