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[FAR VERONA // E02 Q&A] The Yancy Incident and Other Stories

q-and-a
far-verona

(AdamKoebel) #1

Thanks for watching everyone! Questions? Thoughts? Fire 'em at me!


(Richter Crux Falke Icarus) #2

Hi Adam, House Crux has a question, did you have a thought on what Max’s rank would be in House Crux? We thought inquisitor but we wanted your thoughts.


(Twitch: BoredomElemental) #3

Would Booker be interested in Drinking Black-Birch Whiskey? hint hint hint shameless plug lots of shame actually
http://far-verona.wikia.com/wiki/Food,_Drinks,_and_Other_Delicacies_of_House_Pyxis#Alcoholic


(JHTheHurricane) #4

Nothing bad will ever happen to Celia right Adam?.. Right?.. She is too fucking cool for you to hurt her. We need to see more of her in the future.


(apepi) #5

I loved Bronze Girl.

Also you went Ed checking the synth data bank in hq, you mean their ship or? That part confused me as there is no internet.


(RealArbaks) #6

So, when is Yancy’s burial ceremony and how much are the tickets to its preshow?


(Dalon9) #7

Week 2 roll results and statistics:


Nomi Qa’a (AnneMunition):

Roll 1
  • Skill: Initiative
  • Attribute: Dexterity
  • Result: 2
Roll 2
  • Skill: Talk
  • Attribute: Charisma
  • Result: 8
  • Difficulty: 13
  • Outcome: Fail
Roll 3
  • Skill: Attack
  • Result: 0
  • Hit: -
  • Damage: 0
Roll 4
  • Skill: Talk - Rerolled (Diplomat)
  • Attribute: Charisma
  • Result: 10
  • Difficulty: 9
  • Outcome: Fail
Roll 5
  • Skill: Talk - Rerolled (Diplomat)
  • Attribute: Charisma
  • Result: 7
  • Difficulty: 4
  • Outcome: Success
Roll 6
  • Skill: Notice - Assist
  • Attribute: Wisdom
  • Result: 9
  • Difficulty: 7
  • Outcome: Success
Roll 7
  • Skill: Notice
  • Attribute: Wisdom
  • Result: 10
  • Outcome: Success
Roll 8
  • Skill: Connect
  • Attribute: Charisma
  • Result: 6
  • Difficulty: 7
  • Outcome: Fail
Roll 9
  • Skill: Talk
  • Attribute: Charisma
  • Result: 10
  • Difficulty: 6
  • Outcome: Success
Roll 10
  • Skill: Notice - Assisted+2
  • Attribute: Wisdom
  • Result: 8
  • Difficulty: 7
  • Outcome: Success

Limmar Riley (ThatBronzeGirl):

Roll 1
  • Skill: Initiative
  • Attribute: Dexterity
  • Result: 1
Roll 2
  • Skill: Punch
  • Attribute: Strength
  • Result: 6
  • Difficulty: 12
  • Outcome: Fail
Roll 3
  • Skill: Lead
  • Attribute: Charisma
  • Result: 6
  • Difficulty: 7
  • Outcome: Fail
Roll 4
  • Skill: Lead
  • Attribute: Charisma
  • Result: 12
  • Difficulty: 9
  • Outcome: Success
Roll 5
  • Skill: Notice - Assist
  • Attribute: Wisdom
  • Result: 8
  • Difficulty: 7
  • Outcome: Success
Roll 6
  • Skill: Program
  • Attribute: Intelligence
  • Result: 9
  • Difficulty: 7
  • Outcome: Success
Roll 7
  • Skill: Save
  • Attribute: Luck
  • Result: 2
  • Difficulty: 15
  • Outcome: Fail
Roll 8
  • Skill: Lead
  • Attribute: Charisma
  • Result: 11
  • Difficulty: 7
  • Outcome: Success
Roll 9
  • Skill: Talk - Assist
  • Attribute: Charisma
  • Result: 5
  • Difficulty: 7
  • Outcome: Success

Jaycen Argus (Sherlock_Hulmes):

Roll 1
  • Skill: Initiative
  • Attribute: Dexterity
  • Result: 9
Roll 2
  • Skill: Attack
  • Result: 11
  • Hit: -
  • Damage: 0
Roll 3
  • Skill: Punch
  • Attribute: Strength
  • Result: 7
  • Difficulty: 10
  • Outcome: Fail
Roll 4
  • Skill: Punch - Assist
  • Attribute: Strength
  • Result: 12
  • Outcome: Success
Roll 5
  • Skill: Notice - Assist
  • Attribute: Wisdom
  • Result: 5
  • Difficulty: 7
  • Outcome: Fail
Roll 6
  • Skill: Heal
  • Attribute: Intelligence
  • Result: 7
  • Difficulty: 7
  • Outcome: Success
Roll 7
  • Skill: Talk - Assist
  • Attribute: Charisma
  • Result: 7
  • Difficulty: 7
  • Outcome: Success
Roll 8
  • Skill: Pilot
  • Attribute: Dexterity
  • Result: 12
  • Difficulty: 11
  • Outcome: Success

Booker Greaves (GassyMexican):

Roll 1
  • Skill: Initiative
  • Attribute: Dexterity
  • Result: 5
Roll 2
  • Skill: Attack
  • Result: 11
  • Hit: -
  • Damage: 0
Roll 3
  • Skill: Attack
  • Result: 15
  • Hit: +
  • Damage: 2
Roll 4
  • Skill: Attack
  • Result: 7
  • Hit: -
  • Damage: 0
Roll 5
  • Skill: Attack
  • Result: 7
  • Hit: -
  • Damage: 0
Roll 6
  • Skill: Talk
  • Attribute: Charisma
  • Result: 5
  • Difficulty: 7
  • Outcome: Success
Roll 7
  • Skill: Notice - Assisted+2
  • Attribute: Wisdom
  • Result: 7
  • Difficulty: 7
  • Outcome: Success
Roll 8
  • Skill: Talk - Assist
  • Attribute: Charisma
  • Result: 11
  • Difficulty: 7
  • Outcome: Success

Average skill roll results
  • Nomi Qa’a: 8.500
  • Limmar Riley: 8.143
  • Jaycen Argus: 8.333
  • Booker Greaves: 7.667


Average attack and saving throw results
  • Nomi Qa’a: 0.000
  • Limmar Riley: 2.000
  • Jaycen Argus: 11.000
  • Booker Greaves: 10.000


I split the results into regular skill rolls (2d6) and attack rolls + saving rolls (1d20) to be able to compare those results.


(AdamKoebel) #8

yeah, the one on the shippppp


(Dave_Human) #9

So I am a little hesitant to write this as I think it might come across as nitpicky or complainy so I guess let me preface with the fact that I am still enjoying the show and excited to see more.

That being said; I’ve noticed that for the first time watching a Rollplay or other roleplaying show online I’m feeling a disconnect between the cast’s understanding and knowledge of the lore and core premises that you’ve talked a lot about and my own. I know they’re all busy and might even not be allowed to check out some of the streams you do, but I think there was some confusion about the nature of synthetics and a couple other minor bits that ended up being a bit frustrating to watch.

I don’t know if I expect too much, or a specific kind of engagement that’s unreasonable, or that there has been a lack of communication that led to this? Honestly I feel kinda entitled and shitty bringing it up. Getting everyone on the same page about how nobles view non-nobles, how and what synthetics are and the structure of the empire would alleviate this somewhat, I guess?

I hate giving negative feedback, but when I expressed the sentiment in chat I had a few people agreeing with me, so I thought it might be worth trying to articulate on some level.

Thanks for all the work you put in as always SpaceMaster!


(lady8jane) #10

@AdamKoebel Yancy’s full name was Crux Ibanez Yancy, right?


(suchacrap) #11

you have to remember they are in session 2, it will only improve

we got around 20 hours of lore already under our belt and understand what’s going on around the galaxy due to extensive world-building streams, they just made their first steps


(apepi) #12

I would argue that is because Adam and us as… ‘background actors’ developed the world without them. It is hard for them to know everything, unlike in another show you make it all together.


(Olf_Himself) #13

It is kind of weird seeing the nobles being all chummy with the plebs when it’s been pretty hammered in that they’re essentially a step up from pets.


(apepi) #14

Exception to the rule. And Adam can punish them for it.


(Covert_Madness) #15

Hi Adam and Co. Great episode.

Logistical question: Is it possible to have an official time at the half hour after Dropped Frames and go for 4 hours from there. Having a floating start time is a little painful.

IC Question: In-world how severely do you think the PCs could have ‘disciplined’ the Eridanus count before they stepped over the line socially (if they chose to)?


(Grimlost) #16

Great show as always.

On PG 62 Under Encumbrance second paragraph, last sentence clarifies the rules regarding drawing say a weapon or whatever during combat so long as it’s “Readied.”

I wanted to clarify the rules regarding this for the future as the actions lists: Ready or Stow an item. Can be a bit confusing rules wise.


(zwersch4) #17

My two cents on that matter:

I share your feeling of slight frustation, but I think we have to understand everybody’s perspective on this. We as invested viewers watched all of Adam’s prep streams and know all about the lore. I don’t think the same should be expected of the cast however; they of course got their share of information (of course I can ony assume how much research on available lore content they actually did), but I would assume that we know more than them about things like how to discern a synth.

We kind of have the GM perspective without actually being the GM, and if we expect the players to have all the knowledge we have there is a lot of room for disappointment or frustation there.

And I guess this has not come up before because with other shows the world gets introduced to us as viewers almost entirely through play, so we know as much or even a bit less than the players (they might have extra background info and can directly influence the world while we cannot). This dynamic is different for Far Verona.
As to how to fix that, I’m not sure it needs a lot of action. They will learn what’s important through what Adam introduces and questions they ask and everything else is maybe just for the viewers and patrons for their own enjoyment of stuff around the show itself?


(Dave_Human) #18

This is a great response, thank you very much for taking the time. I definitely agree with your assessments of where the frustration came from and discerning reasonable mitigating circumstances! I’m sure as others have said it will improve with time.


(AdamKoebel) #19

Officer Crux Ibanez Yancy to you, pleb :wink:


(AdamKoebel) #20

I mean, they’re PCs, right? So by nature they’re different and strange.