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[E91 // Court of Swords // Q&A] The Caravan Ambush

Week 91 roll results and statistics:


Jadara Shaw (DansGaming):
Roll 1
  • type: Skill check
  • Skill: Survival
  • Roll: 8
  • Modifier: +2
  • Result: 10
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Survival
  • Roll: 9
  • Modifier: +2
  • Result: 11
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Survival
  • Roll: 7
  • Modifier: +2
  • Result: 9
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Stealth
  • Roll: 9
  • Modifier: +5
  • Result: 14
  • Advantage: +
Roll 5
  • type: Spell
  • Spell: Message
Roll 6
  • type: Skill check
  • Skill: Perception
  • Roll: 7
  • Modifier: +4
  • Result: 11
  • Advantage: 0
Roll 7
  • type: Skill check
  • Skill: Perception
  • Roll: 7
  • Modifier: +4
  • Result: 11
  • Advantage: 0
Roll 8
  • type: Skill check
  • Skill: Arcana
  • Roll: 6
  • Modifier: +1
  • Result: 7
  • Advantage: 0
Roll 9
  • type: Trap
  • Damage: 10
Roll 10
  • type: Skill check
  • Skill: Initiative
  • Roll: 19
  • Modifier: +3
  • Result: 22
  • Advantage: 0
Roll 11
  • type: Spell
  • Spell: Eldritch Blast
  • Roll: 8
  • Modifier: +7
  • Result: 15
  • Hit: -
  • Damage: 0
  • Advantage: +
Roll 12
  • type: Spell
  • Spell: Eldritch Blast
  • Roll: 19
  • Modifier: +7
  • Result: 26
  • Hit: +
  • Damage: 4
  • Advantage: 0
Roll 13
  • type: Spell
  • Spell: Hypnotic Pattern
Roll 14
  • type: Save
  • Skill: Constitution
  • Roll: 4
  • Modifier: +1
  • Result: 5
  • Advantage: 0
Roll 15
  • type: Spell
  • Spell: Shield
Roll 16
  • type: Spell
  • Spell: Hexblade Curse
Roll 17
  • type: Attack
  • Roll: 1
  • Modifier: +8
  • Result: 9
  • Advantage: 0
  • Hit:
  • Damage: 0
Roll 18
  • type: Attack
  • Roll: 15
  • Modifier: +8
  • Result: 23
  • Advantage: 0
  • Hit: +
  • Damage: 19
Roll 19
  • type: Attack
  • Roll: 12
  • Modifier: +8
  • Result: 20
  • Advantage: 0
  • Hit: +
  • Damage: 15
Roll 20
  • type: Attack
  • Roll: 3
  • Modifier: +8
  • Result: 11
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 21
  • type: Spell
  • Spell: Greater Invisibility
Roll 22
  • type: Save
  • Skill: Death
  • Roll: 10
  • Modifier: 0
  • Result: 10
  • Advantage: 0
Roll 23
  • type: Save
  • Skill: Death
  • Roll: 5
  • Modifier: 0
  • Result: 5
  • Advantage: 0
Roll 24
  • type: Save
  • Skill: Death
  • Roll: 3
  • Modifier: 0
  • Result: 3
  • Advantage: 0

Kalimat Alfida (Ezekiel_III):
Roll 1
  • type: Skill check
  • Skill: Perception
  • Roll: 17
  • Modifier: +5
  • Result: 22
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Stealth
  • Roll: 19
  • Modifier: +12
  • Result: 31
  • Advantage: +
Roll 3
  • type: Skill check
  • Skill: Perception
  • Roll: 18
  • Modifier: +5
  • Result: 23
  • Advantage: +
Roll 4
  • type: Skill check
  • Skill: Arcana
  • Roll: 11
  • Modifier: +3
  • Result: 14
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Stealth
  • Roll: 15
  • Modifier: +12
  • Result: 27
  • Advantage: 0
Roll 6
  • type: Skill check
  • Skill: Initiative
  • Roll: 11
  • Modifier: +6
  • Result: 17
  • Advantage: 0
Roll 7
  • type: Attack
  • Roll: 20
  • Modifier: +9
  • Result: 29
  • Advantage: +
  • Hit: ++
  • Damage: 64
Roll 8
  • type: Save
  • Skill: Strength
  • Roll: 7
  • Modifier: -2
  • Result: 5
  • Advantage: 0
Roll 9
  • type: Spell
  • Spell: Bell of Dark Voices
  • Damage: 280
  • Targets_Hit: 8
Roll 10
  • type: Spell
  • Spell: Fear
Roll 11
  • type: Skill check
  • Skill: Stealth
  • Roll: 20
  • Modifier: +12
  • Result: 32
  • Advantage: 0
Roll 12
  • type: Skill check
  • Skill: Perception
  • Roll: 8
  • Modifier: +5
  • Result: 13
  • Advantage: 0
Roll 13
  • type: Spell
  • Spell: Message
Roll 14
  • type: Spell
  • Spell: Invisibility
Roll 15
  • type: Spell
  • Spell: Fear
Roll 16
  • type: Skill check
  • Skill: Athletics
  • Roll: 12
  • Modifier: +2
  • Result: 14
  • Advantage: 0
Roll 17
  • type: Skill check
  • Skill: Perception
  • Roll: 9
  • Modifier: +5
  • Result: 14
  • Advantage: 0
Roll 18
  • type: Save
  • Skill: Intelligence
  • Roll: 3
  • Modifier: +5
  • Result: 8
  • Advantage: 0
Roll 19
  • type: Skill check
  • Skill: Sleight of Hand
  • Roll: 5
  • Modifier: +12
  • Result: 17
  • Advantage: 0

Yoji (itmeJP):
Roll 1
  • type: Skill check
  • Skill: Religion
  • Roll: 4
  • Modifier: +2
  • Result: 6
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Dexterity
  • Roll: 18
  • Modifier: +5
  • Result: 23
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Perception
  • Roll: 18
  • Modifier: +6
  • Result: 24
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: History
  • Roll: 18
  • Modifier: +2
  • Result: 20
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Insight
  • Roll: 11
  • Modifier: +2
  • Result: 13
  • Advantage: 0
Roll 6
  • type: Skill check
  • Skill: Perception
  • Roll: 6
  • Modifier: +6
  • Result: 12
  • Advantage: 0
Roll 7
  • type: Skill check
  • Skill: Performance
  • Roll: 18
  • Modifier: -1
  • Result: 17
  • Advantage: 0
Roll 8
  • type: Skill check
  • Skill: Arcana
  • Roll: 16
  • Modifier: +6
  • Result: 22
  • Advantage: 0
Roll 9
  • type: Skill check
  • Skill: Insight
  • Roll: 4
  • Modifier: +2
  • Result: 6
  • Advantage: 0
Roll 10
  • type: Skill check
  • Skill: Initiative
  • Roll: 13
  • Modifier: +7
  • Result: 20
  • Advantage: 0
Roll 11
  • type: Attack
  • Roll: 20
  • Modifier: +13
  • Result: 33
  • Advantage: 0
  • Hit: ++
  • Damage: 17
Roll 12
  • type: Attack
  • Roll: 5
  • Modifier: +13
  • Result: 18
  • Advantage: 0
  • Hit: +
  • Damage: 8
Roll 13
  • type: Attack
  • Roll: 20
  • Modifier: +13
  • Result: 33
  • Advantage: 0
  • Hit: ++
  • Damage: 27
Roll 14
  • type: Attack
  • Roll: 12
  • Modifier: +13
  • Result: 25
  • Advantage: 0
  • Hit: +
  • Damage: 14
Roll 15
  • type: Attack
  • Roll: 20
  • Modifier: +13
  • Result: 33
  • Advantage: 0
  • Hit: ++
  • Damage: 21
Roll 16
  • type: Attack
  • Roll: 10
  • Modifier: +12
  • Result: 22
  • Advantage: 0
  • Hit: +
  • Damage: 13
Roll 17
  • type: Attack
  • Roll: 8
  • Modifier: +7
  • Result: 15
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 18
  • type: Attack
  • Roll: 3
  • Modifier: +7
  • Result: 10
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 19
  • type: Attack
  • Roll: 19
  • Modifier: +7
  • Result: 26
  • Advantage: 0
  • Hit: +
  • Damage: 19
Roll 20
  • type: Attack
  • Roll: 9
  • Modifier: +7
  • Result: 16
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 21
  • type: Attack
  • Roll: 6
  • Modifier: +7
  • Result: 13
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 22
  • type: Attack
  • Roll: 12
  • Modifier: +12
  • Result: 24
  • Advantage: 0
  • Hit: +
  • Damage: 13
Roll 23
  • type: Attack
  • Roll: 13
  • Modifier: +12
  • Result: 25
  • Advantage: 0
  • Hit: +
  • Damage: 11
Roll 24
  • type: Attack
  • Roll: 17
  • Modifier: +13
  • Result: 30
  • Advantage: 0
  • Hit: +
  • Damage: 9
Roll 25
  • type: Attack
  • Roll: 18
  • Modifier: +13
  • Result: 31
  • Advantage: 0
  • Hit: +
  • Damage: 8
Roll 26
  • type: Attack
  • Roll: 5
  • Modifier: +12
  • Result: 17
  • Advantage: 0
  • Hit: +
  • Damage: 9
Roll 27
  • type: Attack
  • Roll: 9
  • Modifier: +7
  • Result: 16
  • Advantage: 0
  • Hit: +
  • Damage: 24
Roll 28
  • type: Attack
  • Roll: 2
  • Modifier: +12
  • Result: 14
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 29
  • type: Attack
  • Roll: 1
  • Modifier: +12
  • Result: 13
  • Advantage: 0
  • Hit:
  • Damage: 0
Roll 30
  • type: Attack
  • Roll: 4
  • Modifier: +12
  • Result: 16
  • Advantage: 0
  • Hit: +
  • Damage: 13
Roll 31
  • type: Attack
  • Roll: 9
  • Modifier: +7
  • Result: 16
  • Advantage: 0
  • Hit: +
  • Damage: 18
Roll 32
  • type: Attack
  • Roll: 13
  • Modifier: +9
  • Result: 22
  • Advantage: 0
  • Hit: +
  • Damage: 9
Roll 33
  • type: Skill check
  • Skill: History
  • Roll: 3
  • Modifier: +2
  • Result: 5
  • Advantage: 0
Roll 34
  • type: Skill check
  • Skill: Perception
  • Roll: 5
  • Modifier: +6
  • Result: 11
  • Advantage: 0

Adam Koebel:
Roll 1
  • type: Skill check
  • Skill: ?
  • Result: 15
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Perception
  • Result: 17
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Insight
  • Result: 10
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: ?
  • Result: 19
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Initiative
  • Result: 18
  • Advantage: 0
Roll 6
  • type: Skill check
  • Skill: Perception
  • Result: 15
  • Advantage: 0
Roll 7
  • type: Save
  • Skill: Constitution
  • Result: 3
  • Advantage: 0
Roll 8
  • type: Skill check
  • Skill: Initiative
  • Result: 16
  • Advantage: 0
Roll 9
  • type: Skill check
  • Skill: Initiative
  • Result: 17
  • Advantage: 0
Roll 10
  • type: Skill check
  • Skill: Initiative
  • Result: 22
  • Advantage: 0
Roll 11
  • type: Attack
  • Result: 19
  • Target: Kalimat
  • Advantage: +
  • Hit: +
  • Damage: 0
Roll 12
  • type: Attack
  • Result: 16
  • Target: Kalimat
  • Advantage: +
  • Hit: +
  • Damage: 5
Roll 13
  • type: Attack
  • Result: 14
  • Target: Kalimat
  • Advantage: +
  • Hit: -
  • Damage: 0
Roll 14
  • type: Attack
  • Result: 21
  • Target: Kalimat
  • Advantage: +
  • Hit: +
  • Damage: 12
Roll 15
  • type: Attack
  • Result: 23
  • Target: Kalimat
  • Advantage: +
  • Hit: +
  • Damage: 13
Roll 16
  • type: Save
  • Skill: Constitution
  • Result: 8
  • Advantage: 0
Roll 17
  • type: Save
  • Skill: Constitution
  • Result: 8
  • Advantage: 0
Roll 18
  • type: Save
  • Skill: Constitution
  • Result: 13
  • Advantage: 0
Roll 19
  • type: Save
  • Skill: Constitution
  • Result: 4
  • Advantage: 0
Roll 20
  • type: Save
  • Skill: Constitution
  • Result: 4
  • Advantage: 0
Roll 21
  • type: Save
  • Skill: Constitution
  • Result: 15
  • Advantage: 0
Roll 22
  • type: Save
  • Skill: Constitution
  • Result: 15
  • Advantage: 0
Roll 23
  • type: Save
  • Skill: Constitution
  • Result: 6
  • Advantage: 0
Roll 24
  • type: Save
  • Skill: Wisdom
  • Result: 4
  • Advantage: 0
Roll 25
  • type: Attack
  • Result: 25
  • Target: Jadara
  • Advantage: 0
  • Hit: +
  • Damage: 7
Roll 26
  • type: Attack
  • Result: 19
  • Target: Jadara
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 27
  • type: Save
  • Skill: Wisdom
  • Result: 3
  • Advantage: 0
Roll 28
  • type: Save
  • Skill: Wisdom
  • Result: 4
  • Advantage: 0
Roll 29
  • type: Attack
  • Result: 11
  • Target: Jadara
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 30
  • type: Attack
  • Result: 26
  • Target: Jadara
  • Advantage: 0
  • Hit: +
  • Damage: 18
Roll 31
  • type: Save
  • Skill: Wisdom
  • Result: 9
  • Advantage: 0
Roll 32
  • type: Attack
  • Result: 15
  • Target: Jadara
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 33
  • type: Attack
  • Result: 28
  • Target: Jadara
  • Advantage: 0
  • Hit: ++
  • Damage: 22
Roll 34
  • type: Save
  • Skill: Wisdom
  • Result: 13
  • Advantage: 0
Roll 35
  • type: Attack
  • Result: 28
  • Target: Jadara
  • Advantage: 0
  • Hit: ++
  • Damage: 34
Roll 36
  • type: Save
  • Skill: Wisdom
  • Result: 17
  • Advantage: 0
Roll 37
  • type: Save
  • Skill: Wisdom
  • Result: 18
  • Advantage: 0
Roll 38
  • type: Skill check
  • Skill: Athletics
  • Result: 28
  • Advantage: 0
Roll 39
  • type: Skill check
  • Skill: ?
  • Result: 18
  • Advantage: 0


Damage taken
  • Jadara Shaw: 81
  • Kalimat Alfida: 30
  • Yoji: 0

Damage dealt
  • Jadara Shaw: 48
  • Kalimat Alfida: 344
  • Yoji: 233
  • Adam Koebel: 111


Average Results
  • Jadara Shaw: 12.053
  • Kalimat Alfida: 19.000
  • Yoji: 19.029
  • Adam Koebel: 14.974


Average Rolls
  • Jadara Shaw: 8.316
  • Kalimat Alfida: 12.500
  • Yoji: 10.853


  • With just 2 Damage abilities, Kalimat dealt more damage in a session than anyone else this arc (except for Adam in week 85)
  • This included the most aoe damage with 280
  • And the most single attack damage with 64
5 Likes

omg :hushed::hushed::hushed::hushed::hushed::hushed:

@AdamKoebel I Love how Kali keeps bringing up fate on rolls he has to make. Will these things influence you as a DM to change his story or maybe even the story/fate of the other characters? Since you are basically FATE as a DM.

For example on a critical fail and he RP’s the thing out as a thing of fate. Will you weave in how maybe his connection to the blade is wavering or how he’s losing his purpose in the world etc.

Or on a Critical hit the whole “fate” thing becomes even more a part of the story instead of (in my mind) it’s still a roleplay thing zeke is doing. (Brilliantly might i add).

He belongs in this show. Zeke carried the rest through the aftermath of a bunch of bullshit. There was a time that Zeke/Kalimat was alone, and sightless (without a bell) in the belly of the beast with forgotten gods, While his party got wiped. His eyes weren’t snatched out of his head, and he was still obsessed with the girl. Just before the big turtle came and destroyed everything in the city of brass. It’s turtles all the way down, btw. JP played a turtle that is ded now, and he was small. There was a city sized turtle thing that the players woke up, and it destroyed the largest city in the world. Our band of heroes are 2 time fuck-ups. Except for Berg. "All Hail the Disruptor King, He who banishes what you think of civil discourse with his dumbfounding might. May He Reign Eternal over night and day in the same way that we trudge through our boring lives. We seem to forever, continue to survive. Berg, The Hammer of the Gods will guide our way, as he has the fortitude, and will power to carry us through whatever calamity faces us now and forever, for He has lived through the end of our world… We are a minority of the mountain dwarfs who are demanding independence, and, are offering up the old secrets that they hold…