I like that the player's spent some time actively talking about things in and out of combat today, even if at times it makes things harder than they need to be or just confusing. Especially if it makes things more complicated. c:
The only thing I'm really curious about in terms of how @AdamKoebel has been building this world is if lizard people are a product of some manipulation with drakes or dragons (or Mara influence) or are strictly an independent species. The mini-drake guard dogs were drakes?
And their alliance with these humans. And why they're using a temple that people around are having visions of snakes. And are the visions from the drugs a result of the area? Or that the mushrooms the drugs come from come from the temple? I do love how much goes into the atmosphere and building in this world. It does feel in some ways still very much like snapshots without a central tie in, but...so is the actual world? It's lovely; I'd be lucky to be half as good some day. I'm rambling.
Also that corner was a wonderful way for the party to have an encounter to soften them up without straight putting them into a meat grinder. I was wondering how they were going to start enacting encounters that weren't just "you need to make saves because your AC is too high".
On that note there are also two things I don't know if anyone has answers to:
Does Dan have a delay or penalty to swap from his shield to sword? Or is he basically using both but just not getting the AC advantage when he's actively attacking? Or has there not been one because he's been wonderful about not trying to pick up his shield when he does the dodge action? Today when he walked with the shield then got into melee range than swapped to his sword I was curious about how mechanically it works. Narratively it makes perfect sense that he'd walk up with his shield then drop it and take out his sword when he got into melee.
If a player goes down and want to get back up: they have to have a medicine check or spell to stabilize them and then get any healing above 1., OR be healed for the full deficit incurred from the damage they take. Or, do they have to receive a successful medicine check and be stabilzed (or spell to stabilize) or just get any healing at all? I feel like we've beeing doing the second option so far and I wasn't sure if that was correct and/or bottlenecking difficulty at all. So far we haven't had the party ever have to have someone stand over someone dodging while another person did a medicine check or anything like that.
If either of those have been answered I apologize.
I wrote an essay again.