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[COURT OF SWORDS // E83 // Q&A] Maru Bavati

court-of-swords
q-and-a

(AdamKoebel) #1

awaken awaken awaken!

thanks for watching everyone <3


(Olf_Himself) #2

:itmejp10::itmejp10::itmejp10::itmejp10::itmejp10:


(Zectorman) #3

Perfect Poetic ending


(Ventus24) #4

@AdamKoebel
Again I have some questions lol
1 that black orb did that farang manage somehow to acquire a soul / is that why it rose up into the sky was it going to the fountain or did heaven its self want that object to study or something?

2 when considering berg dragging nameless it the pit would that have effected his darma or whatever and make it so he’d maybe would have reincarnated as a genasi/human/or angel or would little brother just end up pulling him from the cycle of reincarnation again?

3 this is a what if but if the characters ether 1 had died fighting nameless or 2 died trying to escape the city would little brother pull them from the cycle of reincarnation like he did with berg or might big brother pull them from the cycle instead?

4 what would have happened if yoji soccesfully shot nameless with the arrow?
5 you might not be able to answer this but is maru pavati kalimats great great great great ancestor ? is maru pavati a rock/earth dragon?

6 so with that sacrifice did that make ramus a cleric of Agni?

7 does ramus still have that divining mirror shield I rember him being given it awhile ago?
8 do you think the heveans will grant them a boon or something for there service in helping with getting rid of the farang and corrupted nameless?

9 Was dark berg killed and or permently injured when maru pavati woke up?

10 mod had green eyes does that mean shes possessed by the mara or is she died from maru pavati waking up and now the mara are just using her body? Also was she permatly injured from maru pavati?

11 with the farang having had significantly lost both troops moral and the city does that mean we might see more of the blue farang again wether it be the escaped from the farang when maru pavati woke up or just came out of hiding sencing the farangs defeat?

12 do you have anything planed for kalimats half orc kids?

13 If they end up going with a time skip with the same characters or new characters and don’t do anything with agnis ruby will that effect the world at all?


(Dalon9) #5

Week 83 roll results and statistics:


Ramus Krill (DansGaming):
Roll 1
  • type: Spell
  • Spell: Channel Divinity
  • Damage: 19
Roll 2
  • type: Attack
  • Spell: Spiritual Weapon
  • Roll: 3
  • Modifier: +9
  • Result: 12
  • Hit: +
  • Damage: 13
Roll 3
  • type: Save
  • Skill: Wisdom
  • Roll: 16
  • Modifier: +10
  • Result: 26
  • Advantage: 0
Roll 4
  • type: Spell
  • Spell: Scorching Ray
  • Roll: 1
  • Modifier: +9
  • Result: 10
  • Hit: –
  • Damage: 0
  • Advantage: 0
Roll 5
  • type: Spell
  • Spell: Scorching Ray
  • Roll: 19
  • Modifier: +9
  • Result: 28
  • Hit: +
  • Damage: 3
  • Advantage: 0
Roll 6
  • type: Spell
  • Spell: Scorching Ray
  • Roll: 14
  • Modifier: +9
  • Result: 23
  • Hit: +
  • Damage: 8
  • Advantage: 0
Roll 7
  • type: Spell
  • Spell: Scorching Ray
  • Roll: 19
  • Modifier: +9
  • Result: 28
  • Hit: +
  • Damage: 10
  • Advantage: 0
Roll 8
  • type: Spell
  • Spell: Scorching Ray
  • Roll: 2
  • Modifier: +9
  • Result: 11
  • Hit: -
  • Damage: 10
  • Advantage: 0
Roll 9
  • type: Save
  • Skill: Wisdom
  • Roll: 5
  • Modifier: +10
  • Result: 15
  • Advantage: 0
Roll 10
  • type: Attack
  • Spell: Spiritual Weapon
  • Roll: 15
  • Modifier: +9
  • Result: 24
  • Hit: +
  • Damage: 9
Roll 11
  • type: Spell
  • Spell: Inflict Wounds
  • Roll: 10
  • Modifier: +9
  • Result: 19
  • Hit: -
  • Damage: 0
  • Advantage: +
Roll 12
  • type: Attack
  • Spell: Spiritual Weapon
  • Roll: 13
  • Modifier: +9
  • Result: 22
  • Hit: +
  • Damage: 8
Roll 13
  • type: Spell
  • Spell: Inflict Wounds
  • Roll: 4
  • Modifier: +9
  • Result: 13
  • Hit: -
  • Damage: 0
  • Advantage: 0
Roll 14
  • type: Attack
  • Spell: Spiritual Weapon
  • Roll: 16
  • Modifier: +9
  • Result: 25
  • Hit: +
  • Damage: 7
Roll 15
  • type: Skill check
  • Skill: Initiative
  • Roll: 9
  • Modifier: +2
  • Result: 11
  • Advantage: 0
Roll 16
  • type: Skill check
  • Skill: Religion
  • Roll: 11
  • Modifier: +5
  • Result: 16
  • Advantage: 0

Kalimat Alfida (Ezekiel_III):
Roll 1
  • type: Spell
  • Spell: Dissonant Whispers
  • Damage: 12
Roll 2
  • type: Save
  • Skill: Wisdom
  • Roll: 16
  • Modifier: +1
  • Result: 17
  • Advantage: 0
Roll 3
  • type: Save
  • Skill: Wisdom
  • Roll: 19
  • Modifier: +1
  • Result: 20
  • Advantage: +
Roll 4
  • type: Save
  • Skill: Wisdom
  • Roll: 20
  • Modifier: +1
  • Result: 21
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Religion
  • Roll: 12
  • Modifier: +2
  • Result: 14
  • Advantage: 0
Roll 6
  • type: Save
  • Skill: Wisdom
  • Roll: 20
  • Modifier: +1
  • Result: 21
  • Advantage: +
Roll 7
  • type: Attack
  • Roll: 18
  • Modifier: +8
  • Result: 26
  • Advantage: 0
  • Hit: +
  • Damage: 21
Roll 8
  • type: Save
  • Skill: Death
  • Roll: 13
  • Modifier: 0
  • Result: 13
  • Advantage: +
Roll 9
  • type: Attack
  • Roll: 3
  • Modifier: +8
  • Result: 11
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 10
  • type: Attack
  • Roll: 16
  • Modifier: +8
  • Result: 24
  • Advantage: 0
  • Hit: +
  • Damage: 27
Roll 11
  • type: Save
  • Skill: Wisdom
  • Roll: 4
  • Modifier: +1
  • Result: 5
  • Advantage: 0
Roll 12
  • type: Skill check
  • Skill: Initiative
  • Roll: 16
  • Modifier: +5
  • Result: 21
  • Advantage: 0
Roll 13
  • type: Spell
  • Spell: Breath Weapon
  • Damage: 12
Roll 14
  • type: Spell
  • Spell: Thunderwave
  • Damage: 8

Berg (GassyMexican):
Roll 1
  • type: Attack
  • Roll: 14
  • Modifier: +8
  • Result: 22
  • Advantage: 0
  • Hit: +
  • Damage: 24
Roll 2
  • type: Attack
  • Roll: 6
  • Modifier: +8
  • Result: 14
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 3
  • type: Save
  • Skill: Wisdom
  • Roll: 10
  • Modifier: -2
  • Result: 8
  • Advantage: 0
Roll 4
  • type: Save
  • Skill: Wisdom
  • Roll: 19
  • Modifier: -2
  • Result: 17
  • Advantage: 0
Roll 5
  • type: Attack
  • Roll: 17
  • Modifier: +8
  • Result: 25
  • Advantage: 0
  • Hit: +
  • Damage: 26
Roll 6
  • type: Attack
  • Roll: 15
  • Modifier: +8
  • Result: 23
  • Advantage: 0
  • Hit: +
  • Damage: 23
Roll 7
  • type: Attack
  • Roll: 9
  • Modifier: +8
  • Result: 17
  • Advantage: +
  • Hit: -
  • Damage: 0
Roll 8
  • type: Attack
  • Roll: 7
  • Modifier: +8
  • Result: 15
  • Advantage: +
  • Hit: -
  • Damage: 0
Roll 9
  • type: Attack
  • Roll: 17
  • Modifier: +8
  • Result: 25
  • Advantage: +
  • Hit: +
  • Damage: 22
Roll 10
  • type: Attack
  • Roll: 10
  • Modifier: +8
  • Result: 18
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 11
  • type: Attack
  • Roll: 14
  • Modifier: +8
  • Result: 22
  • Advantage: +
  • Hit: +
  • Damage: 26
Roll 12
  • type: Attack
  • Roll: 9
  • Modifier: +8
  • Result: 17
  • Advantage: +
  • Hit: -
  • Damage: 0
Roll 13
  • type: Skill check
  • Skill: Initiative
  • Roll: 2
  • Modifier: +1
  • Result: 3
  • Advantage: 0
Roll 14
  • type: Skill check
  • Skill: Athletics
  • Roll: 12
  • Modifier: +8
  • Result: 20
  • Advantage: 0
Roll 15
  • type: Attack
  • Roll: 9
  • Modifier: +8
  • Result: 17
  • Advantage: 0
  • Hit: +
  • Damage: 19
Roll 16
  • type: Save
  • Skill: Constitution
  • Roll: 20
  • Modifier: +5
  • Result: 25
  • Advantage: 0
Roll 17
  • type: Save
  • Skill: Strength
  • Roll: 16
  • Modifier: +8
  • Result: 24
  • Advantage: 0
Roll 18
  • type: Save
  • Skill: Dexterity
  • Roll: 16
  • Modifier: +1
  • Result: 17
  • Advantage: +

Yoji (itmeJP):
Roll 1
  • type: Attack
  • Roll: 19
  • Modifier: +5
  • Result: 24
  • Advantage: 0
  • Hit: +
  • Damage: 24
Roll 2
  • type: Attack
  • Roll: 11
  • Modifier: +10
  • Result: 21
  • Advantage: 0
  • Hit: +
  • Damage: 12
Roll 3
  • type: Attack
  • Roll: 5
  • Modifier: +10
  • Result: 15
  • Advantage: -
  • Hit: -
  • Damage: 0
Roll 4
  • type: Attack
  • Roll: 7
  • Modifier: +10
  • Result: 17
  • Advantage: -
  • Hit: -
  • Damage: 0
Roll 5
  • type: Save
  • Skill: Wisdom
  • Roll: 7
  • Modifier: +5
  • Result: 12
  • Advantage: 0
Roll 6
  • type: Attack
  • Roll: 9
  • Modifier: +10
  • Result: 19
  • Advantage: -
  • Hit: -
  • Damage: 0
Roll 7
  • type: Attack
  • Roll: 13
  • Modifier: +10
  • Result: 23
  • Advantage: -
  • Hit: +
  • Damage: 18
Roll 8
  • type: Save
  • Skill: Wisdom
  • Roll: 13
  • Modifier: +5
  • Result: 18
  • Advantage: 0
Roll 9
  • type: Attack
  • Roll: 5
  • Modifier: +10
  • Result: 15
  • Advantage: -
  • Hit: -
  • Damage: 0
Roll 10
  • type: Attack
  • Roll: 1
  • Modifier: +10
  • Result: 11
  • Advantage: -
  • Hit: –
  • Damage: 0
Roll 11
  • type: Save
  • Skill: Wisdom
  • Roll: 14
  • Modifier: +5
  • Result: 19
  • Advantage: 0
Roll 12
  • type: Attack
  • Roll: 5
  • Modifier: +10
  • Result: 15
  • Advantage: -
  • Hit: -
  • Damage: 0
Roll 13
  • type: Attack
  • Roll: 2
  • Modifier: +10
  • Result: 12
  • Advantage: -
  • Hit: -
  • Damage: 0
Roll 14
  • type: Save
  • Skill: Wisdom
  • Roll: 15
  • Modifier: +5
  • Result: 20
  • Advantage: 0
Roll 15
  • type: Attack
  • Roll: 3
  • Modifier: +10
  • Result: 13
  • Advantage: -
  • Hit: -
  • Damage: 0
Roll 16
  • type: Attack
  • Roll: 13
  • Modifier: +10
  • Result: 23
  • Advantage: -
  • Hit: +
  • Damage: 17
Roll 17
  • type: Save
  • Skill: Wisdom
  • Roll: 16
  • Modifier: +5
  • Result: 21
  • Advantage: 0
Roll 18
  • type: Skill check
  • Skill: Initiative
  • Roll: 2
  • Modifier: +7
  • Result: 9
  • Advantage: 0
Roll 19
  • type: Attack
  • Roll: 1
  • Modifier: +8
  • Result: 9
  • Advantage: 0
  • Hit: –
  • Damage: 0
Roll 20
  • type: Attack
  • Roll: 9
  • Modifier: +8
  • Result: 17
  • Advantage: 0
  • Hit: +
  • Damage: 10
Roll 21
  • type: Skill check
  • Skill: Athletics
  • Roll: 20
  • Modifier: 0
  • Result: 20
  • Advantage: 0
Roll 22
  • type: Skill check
  • Skill: Survival
  • Roll: 5
  • Modifier: +5
  • Result: 10
  • Advantage: 0

Average Results
  • Ramus Krill: 18.867
  • Kalimat Alfida: 17.545
  • Berg: 18.278
  • Yoji: 16.500


Average Rolls
  • Ramus Krill: 10.467
  • Kalimat Alfida: 14.273
  • Berg: 12.333
  • Yoji: 8.864


Overall average (since Week 74)
Results
  • Ramus Krill: 17.081
  • Kalimat Alfida: 16.744
  • Berg: 16.569
  • Yoji: 17.294
Rolls
  • Ramus Krill: 11.263
  • Kalimat Alfida: 11.927
  • Berg: 11.167
  • Yoji: 10.782

(Possibly Batman) #6

This was such an incredible arc! Thank you @AdamKoebel @Ezekiel_III @itmeJP @DansGaming and @gassymexican for such amazing episodes and content <3


(Bgriffs) #7

This arc was incredible. Ramus’ summoning speech and Berg’s sacrifice but not quite would make a great animated thing that get shown during the live shows.

I can’t wait to see the next mini arcs.

:itmejp10::itmejp10::itmejp10::itmejp10::itmejp10:


(J0hnblaze) #8

Great episode… glad everyone survived. Can’t wait for the next arc.


(batbart12) #9

I really must ask because this is going to drive me crazy. is there going to be a confirmed showtime for the next couple weeks or is it more understandable that CoS will be on hold for a month to a year?


(Twitch: UserRequired) #10

This whole arc was an absolute joy to watch. Whatever the casts decide to do next will be amazing I’m sure. I cannot wait to see more. Mad props to each of the cast members.


(Possibly Batman) #11

With it being Con season it may not be on the normal schedule. Keep an eye on JP’s schedule or twitter though


(Qu4resm4) #12

I LOVE THIS SHOW!

I hope on the next arcs they explore both of the Orcs loose threads: The Nega-Berg and Maud Green-Eyes AND the nomad orcs that Kalimat unknowngly impregnated with farang bugs! I could also imagine Ramus’ rekindling of Ramus turn him into a Fire Genasi, even if in appearance only, it’s be so dope! The mistery of Yoji and his connection to the Black Serpent, bringing back one of my favorite lose threads from Morgan’s guest appearances.

And of course, Chuckles. Stop putting our child elephant in a cage, @AdamKoebel, and reunite them with their family! ;D

Great job everyone, you keep making “me being sleepy AF at work the next morning” extra worth it, I love you all dearly!


(Olf_Himself) #13

There was one thing from Adam’s prep that came into my mind right before the episode. Paraphrasing but it was something like teaching the players not to trust NPCs without reason. And we know what that led to.


(Mr_Undergr0und) #14

^
Why would Nameless get the dagger when it should of been Hassan? This was the moment where either they had to fight the second boss or not. They did, but thankfully they succeeded.


(TwilightBorealis) #15

I am amazed that they all lived. Brilliant job all around.

Yoji needs to kill/free his father.
Berg needs to kill his own body.
Kali needs to find some dragons.
Ramus needs to rekindle.

I’m really interested in who ends up doing what. Love letters again would be nice, if possible. The party didn’t get any loot after all, and Yoji has no magic weapons but the one arrow.


(Vukith) #16

As jp said at the end of COS, This is a great time to start if you haven’t watched so far, Is it worth you guys doing a catch up video for new people to jump on?


(steppinrazor94) #17

:itmejp10: I’ve loved this series from the first game! Can’t wait to see where you guys go next.


(sin314) #18

that ending was so much like Dragon Age 2, I love it!


(Memitim) #19

If Berg willingly failed Kali’s Thunderwave save, wouldn’t that have meant that he should have taken the full damage, and went unconscious?

Not that it matters, just wondering if I missed something completely obvious.


(Olf_Himself) #20

Really love the idea with mini-arcs. Love new characters with hopefully new class options we haven’t seen.
Like Arcane Archer who, at level 7, can make regular arrows into magic arrows for the purpose of overcoming resistance and immunity to damage. Something both Enoch and Yoji would have found handy.