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[COURT OF SWORDS // E74 Q&A] Hell Lives in the Lower City

court-of-swords

(AdamKoebel) #1

welcome to the party, Yoji!


(TwilightBorealis) #2

So if they ever get to the Devil’s vault, will we see a certain elephant statue in the troves?


(santifrey) #3

good show !! i dont have any complaints


(Possibly Batman) #4

RIP Sali. You will be missed. Damn this was a fun episode. Can’t wait to learn more about Yoji.


(sin314) #5

alright everyone, what class do you think YOJI is?


(santifrey) #6

arcane archer


(Possibly Batman) #7

I’m still holding out hope for a Kensei Monk with the light and medium armor feats. Unlikely, but still possible


(Partor6) #8

I am calling ranger


(sin314) #9

I have a feeling he’s either arcane archer or a ranger class. Not a rogue class because he never got advantages for the “sneak attack”.


(PineApfelsoft) #10

I would like to file a complaint. -clears throat- These shows are not long enough, I need more. Thank you <3


(sin314) #11

yeah we need at least 1 more hour and an extra episode every week


(Olf_Himself) #12

I’m also on the Arcane Archer wagon. Perhaps Gloom Stalker Ranger.


(profnesbitt) #13

I feel like he would have been using his bonus action to add an extra d4 to his attacks if that was the case.


(Dalon9) #14

Week 74 roll results and statistics:


Ramus Krill (DansGaming):
Roll 1
  • type: Skill check
  • Skill: Religion
  • Roll: 2
  • Modifier: +4
  • Result: 6
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Insight
  • Roll: 17
  • Modifier: +8
  • Result: 25
  • Advantage: 0
Roll 3
  • type: Save
  • Attribute: Wisdom
  • Roll: 15
  • Modifier: +9
  • Result: 24
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Perception
  • Roll: 8
  • Modifier: 8
  • Result: 16
  • Advantage: -1
Roll 5
  • type: Skill check
  • Skill: Religion
  • Roll: 17
  • Modifier: +4
  • Result: 21
  • Advantage: 0
Roll 6
  • type: Skill check
  • Skill: Initiative
  • Roll: 14
  • Modifier: +2
  • Result: 16
  • Advantage: 0
Roll 7
  • type: Spell
  • Spell: Fireball
  • Damage: 33
Roll 8
  • type: Save
  • Attribute: Constitution
  • Roll: 8
  • Modifier: +3
  • Result: 11
  • Advantage: 0
Roll 9
  • type: Spell
  • Spell: Fireball
  • Damage: 26
Roll 10
  • type: Attack
  • Spell: Spiritual Weapon
  • Roll: 20
  • Modifier: +8
  • Result: 28
  • Hit: ++
  • Damage: 15
Roll 11
  • type: Spell
  • Spell: Toll the Dead
  • Damage: 27
Roll 12
  • type: Save
  • Attribute: Wisdom
  • Roll: 6
  • Modifier: +9
  • Result: 17
  • Advantage: 0
Roll 13
  • type: Attack
  • Spell: Spiritual Weapon
  • Roll: 3
  • Modifier: +8
  • Result: 11
  • Hit: +
  • Damage: 10
Roll 14
  • type: Spell
  • Spell: Channel Divinity
  • Damage: 24
Roll 15
  • type: Attack
  • Spell: Inflict Wounds
  • Roll: 18
  • Modifier: +8
  • Result: 26
  • Hit: +
  • Damage: 31
Roll 16
  • type: Attack
  • Spell: Spiritual Weapon
  • Roll: 17
  • Modifier: +8
  • Result: 25
  • Hit: +
  • Damage: 10
Roll 17
  • type: Attack
  • Spell: Spiritual Weapon
  • Roll: 16
  • Modifier: +8
  • Result: 24
  • Hit: +
  • Damage: 12
Roll 18
  • type: Attack
  • Spell: Scorching Ray
  • Roll: 16
  • Modifier: +8
  • Result: 24
  • Hit: +
  • Damage: 11
Roll 19
  • type: Skill check
  • Skill: Athletics
  • Roll: 3
  • Modifier: 0
  • Result: 3
  • Advantage: 0
Roll 20
  • type: Skill check
  • Skill: Athletics
  • Roll: 20
  • Modifier: 0
  • Result: 20
  • Advantage: 0
Roll 21
  • type: Spell
  • Spell: Toll the Dead
  • Damage: 10

Kalimat Alfida (Ezekiel_III):
Roll 1
  • type: Skill check
  • Skill: Insight
  • Roll: 19
  • Modifier: +2
  • Result: 21
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Perception
  • Roll: 7
  • Modifier: +4
  • Result: 11
  • Advantage: -1
Roll 3
  • type: Skill check
  • Skill: Initiative
  • Roll: 4
  • Modifier: +5
  • Result: 9
  • Advantage: 0
Roll 4
  • type: Spell
  • Spell: Dissonant Whispers
  • Damage: 5
Roll 5
  • type: Attack
  • Roll: 9
  • Modifier: +8
  • Result: 17
  • Hit: -
  • Damage: 0
Roll 6
  • type: Spell
  • Spell: Thunderwave
  • Damage: 13
Roll 7
  • type: Attack
  • Roll: 10
  • Modifier: +8
  • Result: 18
  • Hit: +
  • Damage: 14
Roll 8
  • type: Attack
  • Roll: 10
  • Modifier: +8
  • Result: 18
  • Hit: +
  • Damage: 25
Roll 9
  • type: Attack
  • Roll: 5
  • Modifier: +8
  • Result: 13
  • Hit: -
  • Damage: 0
Roll 10
  • type: Attack
  • Roll: 13
  • Modifier: +8
  • Result: 21
  • Hit: +
  • Damage: 8
Roll 11
  • type: Attack
  • Roll: 7
  • Modifier: +8
  • Result: 15
  • Hit: -
  • Damage: 0

Berg (GassyMexican):
Roll 1
  • type: Skill check
  • Skill: Insight
  • Roll: 5
  • Modifier: -2
  • Result: 3
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Athletics
  • Roll: 19
  • Modifier: +7
  • Result: 26
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Perception
  • Roll: 7
  • Modifier: +1
  • Result: 8
  • Advantage: -1
Roll 4
  • type: Skill check
  • Skill: Initiative
  • Roll: 19
  • Modifier: +1
  • Result: 20
  • Advantage: +1
Roll 5
  • type: Save
  • Attribute: Constitution
  • Roll: 14
  • Modifier: +4
  • Result: 18
  • Advantage: 0
Roll 6
  • type: Attack
  • Roll: 17
  • Modifier: +9
  • Result: 26
  • Hit: +
  • Damage: 15
Roll 7
  • type: Attack
  • Roll: 2
  • Modifier: +9
  • Result: 11
  • Hit: -
  • Damage: 0
Roll 8
  • type: Attack
  • Roll: 18
  • Modifier: +9
  • Result: 27
  • Hit: +
  • Damage: 17
Roll 9
  • type: Attack
  • Roll: 5
  • Modifier: +9
  • Result: 14
  • Hit: +
  • Damage: 20
Roll 10
  • type: Save
  • Attribute: Constitution
  • Roll: 4
  • Modifier: +4
  • Result: 8
  • Advantage: 0
Roll 11
  • type: Save
  • Attribute: Constitution
  • Roll: 12
  • Modifier: +4
  • Result: 16
  • Advantage: 0
Roll 12
  • type: Attack
  • Roll: 17
  • Modifier: +9
  • Result: 26
  • Hit: +
  • Damage: 14
Roll 13
  • type: Attack
  • Roll: 16
  • Modifier: +9
  • Result: 25
  • Hit: +
  • Damage: 14
Roll 14
  • type: Attack
  • Roll: 4
  • Modifier: +9
  • Result: 13
  • Hit: +
  • Damage: 15
Roll 15
  • type: Attack
  • Roll: 1
  • Modifier: +9
  • Result: 10
  • Hit:
  • Damage: 0
Roll 16
  • type: Attack (self)
  • Roll: 12
  • Modifier: +7
  • Result: 19
  • Hit: +
  • Damage: 7
Roll 17
  • type: Attack
  • Roll: 2
  • Modifier: +9
  • Result: 11
  • Hit: -
  • Damage: 0
Roll 18
  • type: Attack
  • Roll: 15
  • Modifier: +9
  • Result: 24
  • Hit: +
  • Damage: 15

Yoji (itmeJP):
Roll 1
  • type: Attack
  • Roll: 11
  • Modifier: +7
  • Result: 18
  • Hit: +
  • Damage: 10
Roll 2
  • type: Attack
  • Roll: 12
  • Modifier: +7
  • Result: 19
  • Hit: +
  • Damage: 10
Roll 3
  • type: Attack
  • Roll: 4
  • Modifier: +7
  • Result: 11
  • Hit: -
  • Damage: 0
Roll 4
  • type: Attack
  • Roll: 10
  • Modifier: +7
  • Result: 17
  • Hit: -
  • Damage: 0
Roll 5
  • type: Attack
  • Roll: 11
  • Modifier: +7
  • Result: 18
  • Hit: +
  • Damage: 10
Roll 6
  • type: Attack
  • Roll: 15
  • Modifier: +7
  • Result: 22
  • Hit: +
  • Damage: 12
Roll 7
  • type: Attack
  • Roll: 15
  • Modifier: +7
  • Result: 22
  • Hit: +
  • Damage: 6
Roll 8
  • type: Attack
  • Roll: 8
  • Modifier: +11
  • Result: 19
  • Hit: +
  • Damage: 10
Roll 9
  • type: Attack
  • Roll: 12
  • Modifier: +7
  • Result: 19
  • Hit: +
  • Damage: 10
Roll 10
  • type: Attack
  • Roll: 6
  • Modifier: +7
  • Result: 13
  • Hit: -
  • Damage: 0
Roll 11
  • type: Attack
  • Roll: 10
  • Modifier: +7
  • Result: 17
  • Hit: -
  • Damage: 0
Roll 12
  • type: Attack
  • Roll: 18
  • Modifier: +7
  • Result: 25
  • Hit: +
  • Damage: 11
Roll 13
  • type: Attack
  • Roll: 19
  • Modifier: +9
  • Result: 28
  • Hit: +
  • Damage: 12
Roll 14
  • type: Attack
  • Roll: 17
  • Modifier: +9
  • Result: 26
  • Hit: +
  • Damage: 11
Roll 15
  • type: Skill check
  • Skill: Arcana
  • Roll: 10
  • Modifier: +5
  • Result: 15
  • Advantage: 0

Average Results
  • Ramus Krill: 18.563
  • Kalimat Alfida: 15.889
  • Berg: 16.944
  • Yoji: 19.267


Average Rolls
  • Ramus Krill: 12.500
  • Kalimat Alfida: 9.333
  • Berg: 10.500
  • Yoji: 11.867



After doing the roll stats for Far Verona last week, I decided to try to do them for Court of Swords, too. But I feel like I need some kind of different way of presenting the data, since there are so much more rolls.


(apepi) #15

I think he is a Horizon Walker judging by the d8 he had on the rapier. Maybe he is avoiding Planar Warrior to not show his hand.


(Possibly Batman) #16

Very true. But the same would be said of Arcane Archer since his arrows would have counted as magical against the Mezzoloth, but did not. We also didn’t see any Arcane shots.

Gloom Stalker would have had 3 attacks per turn, so that would probably be out as well. It is possible JP just didn’t use any of the special class abilities though and all 3 options could still be true.

Hmmmm. I can’t wait for the post-show reveal!


(AdamKoebel) #17

ahaha keep waiting


(Possibly Batman) #18

Oh yeah! Horizon Walker would totally fit with the information he provided about hunting these creatures.


(Possibly Batman) #19

Fuuuuuuuuuuuuck

:itmejps:


(profnesbitt) #20

The gloomstalker only gets a third attack on the first round of combat and he didn’t take an attack action that round. I’m thinking he was either conserving resources and is either a gloomstalker, samurai, or eldritch Knight. Or he is a champion fighter I didn’t pay attention to see if he rolled any 19s to get a crit. Gloomstalker is still where my money is. It’s the only ranger that doesn’t have a free resource. Both monster hunter and the planar one have moves they can do as a bonus action for free.