So here is another thought I had that maybe Adam can shed a little light on. We all know that Berg stole the shield from the dwarf, and everyone came to the conclusion that there would be consequences for that. But then I remembered something important about morality and good vs evil in the CoS universe- everything is tied to whether or not you are following fate. Adam once said that if your fate was to buy two loaves of bread and give one to a beggar, you would be equally evil if you kept both loaves for yourself, gave both away, or did not buy the bread. In all three cases you were defying your destiny. So if Berg were destined to obtain the shield, and the dwarf were destined to lose some of his stock, is that an evil act? Would it be seen as crime in the CoS society, and rewarded after death, or would it be let go if it can be proven to be inline with fate?
[WARNING: GAME DESIGN TALK BELOW]
Further thought led me to realize that in a way, it was Berg's fate to obtain the shield because it was one of his pre-set goals. And that led me to this- could the goals system tie closer to karma for the characters? As we all know, players and characters are distinct entities, so not all of the goals need to be in the character's best interest. If you wanted, you could even consider only giving each player one goal for their own character and then having a goal set by each other player. Such a mechanic would be similar to highlighting stats in AW. As with your newest rule tweak, working towards the goal is partial credit. This would tie more tightly to the cosmology of CoS while also further investing the players in each other's characters. And, of course, you can keep track of when they fail to pursue those goals as karmic build-up if you so please.