I argued the point about the apology a few threads back. And Adam shot me down, however if this new mace is just a +1 weapon then berg shouldn’t require attunment. Additionally, when the apology was first rolled up it was just a +2 warhammer
There is no official rule saying a plain +X weapon doesn’t require attunement. Maybe this weapon is more that meets the eye. I honestly forgot about this other weapon, was it identified previously? We know that it doesn’t have any other magical attributes? I just don’t recall. Either way the DM can choose if a weapon requires attunement or not.
I seem to remember sometime a while back, it might have been on one of Adam’s planning streams or a post show, that Adam said that there were no (or very few) “basic” magical weapons in his world. I thought he wanted all of the cool magic items to have history, lore, and backstory that the players could go research to fill in the Court of Swords world. So a randomly rolled +2 hammer became The Apology of Emperor Fei. If that’s true, it would make sense that most magic items require attunement, because of the sweet sweet Lore.
Most items have a history, every +1 sword has a legacy it shouldn’t affect the mechanical side of attunment. The apology has be used for 37 episodes and mechanically it has shown no other effects than being a +2 warhammer. It just massively affects bergs and every characters ability to use magic items if every +X item requires attunment.
An item notes in its description in the DMG if it requires attunment or not +X weapons, armor, and shields all have no attunment requirement. As do Dragon slaying swords and giant slaying swords/axes. These items have secondary effects that don’t require attunment.
(haven’t seen the episode yet, avoiding most of the comments but wanted to get a Q in)
Hey @AdamKoebel, any advice on heuristics to use for assigning difficulty ratings to goals? I am trying it out in my game as well and I think we are seeing success with it just as you guys have, but I don’t have a good way to figure out those ratings. An example that has happened a couple times is a scenario where at the start of the session, they have something dangerous immediately before them (“deadly” even, since a lot of our fights are pretty tough). If a player writes a goal at the start of the session that boils down to “overcome this challenge”, I have kinda been going with labeling those as “easy” since in terms of narrative difficulty, it is usually a pretty straightforward problem that is solved quickly even if the fight is dangerous.
Do you have a different perspective on the matter? Thanks!
From what I remember in the GM prep, [spoiler]the gestating clone, I think my dream scenario is that Utrix had to emergency eject his nearly all-powerful meat prison and into his unfinished perfect clone. Him now being a young man (like 16 years old) with no body hair freshly squeezed from a pod, like Neo. Maybe set him as a level 12 spellcaster just to sink the level of power he originally had if this form is just 50% complete (that assuming he wanted it to be a prime age of 30ish).[/spoiler]
I think that would be brilliant. So brilliant in fact, that I have written it down so that I dont forget it.
What happened to the effect of this domain on [spoiler]Fountain-based magic[/spoiler]? Might have dragged things down a bit, so no harm in dropping it. But did I miss something, or was that the reasoning behind that?
Rather than pause every time to make JP roll I’ve been doing it myself in the background.
Was that before it started oozing black sludge?
Yes it was I believe it was during the werewolf fight