(haven't seen the episode yet, avoiding most of the comments but wanted to get a Q in)
Hey @AdamKoebel, any advice on heuristics to use for assigning difficulty ratings to goals? I am trying it out in my game as well and I think we are seeing success with it just as you guys have, but I don't have a good way to figure out those ratings. An example that has happened a couple times is a scenario where at the start of the session, they have something dangerous immediately before them ("deadly" even, since a lot of our fights are pretty tough). If a player writes a goal at the start of the session that boils down to "overcome this challenge", I have kinda been going with labeling those as "easy" since in terms of narrative difficulty, it is usually a pretty straightforward problem that is solved quickly even if the fight is dangerous.
Do you have a different perspective on the matter? Thanks!