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[COURT OF SWORDS // E100 // Q&A] The Big 100th

So much has happened! So many strange and exciting things in the last 100 shows. Questions? Accolades? SECRETS?!

7 Likes

Well that was a hell of a thing! Thank you to the whole cast and production crew for putting on an absolutely incredible show! My hats off to you all.

Was so much fun watching this show progress and come to this amazing accomplishment. Can’t wait for the next 100 episodes!!

5 Likes

What a show! Congrats to the cast, the production team, and all the guests that have ever been on the show. Here’s to 100 more!.

I looooove it @AdamKoebel I wonder what kind of soul will Ramus have now

Holy shit what a great show, @AdamKoebel

  1. If Ramus kills the monkey can he release his soul and have a 3 part soul?

  2. Now that the Necromancer King and Ramus are together, and they try to operate the door and enter heaven?

  3. Will Ramus shift towards more necromancer oriented spells over fire spells now?

Congratulations on 100 episodes, and here’s to the next 100!

Congrats on episode 100. :+1: Was well done in all regards, the set, production quality, seeing the team doing excellent role playing. Wish i could have watched it all but had my own game to DM. Will have to catch the rest once its posted.
Long live the Court of Swords

Man, this was better than Christmas. A year ago I was barely past “so what is roleplaying all about” and here a year later I was way more excited for this than I had any right to be.

Thanks a lot to all the behind the scenes people that did a lot of work to make this possible. Great job by the whole cast. Thanks so much for such a wild adventure.

Week 100 roll results and statistics:


Ramus Krill (DansGaming):
Roll 1
  • type: Skill check
  • Skill: Religion
  • Roll: 5
  • Modifier: +5
  • Result: 10
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Perception
  • Roll: 14
  • Modifier: +9
  • Result: 23
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Intimidation
  • Roll: 12
  • Modifier: -1
  • Result: 11
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: ?
  • Roll: 2
  • Modifier: +5
  • Result: 7
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Arcana
  • Roll: 5
  • Modifier: +4
  • Result: 9
  • Advantage: 0
Roll 6
  • type: Save
  • Skill: Intelligence
  • Roll: 15
  • Modifier: +1
  • Result: 16
  • Advantage: +
Roll 7
  • type: Skill check
  • Skill: Perception
  • Roll: 6
  • Modifier: +9
  • Result: 15
  • Advantage: 0
Roll 8
  • type: Save
  • Skill: Wisdom
  • Roll: 5
  • Modifier: +10
  • Result: 15
  • Advantage: 0
Roll 9
  • type: Save
  • Skill: Wisdom
  • Roll: 15
  • Modifier: +10
  • Result: 25
  • Advantage: 0
Roll 10
  • type: Skill check
  • Skill: Perception
  • Roll: 11
  • Modifier: +9
  • Result: 20
  • Advantage: 0
Roll 11
  • type: Skill check
  • Skill: Insight
  • Roll: 16
  • Modifier: +9
  • Result: 25
  • Advantage: -
Roll 12
  • type: Skill check
  • Skill: Survival
  • Roll: 12
  • Modifier: +5
  • Result: 17
  • Advantage: +
Roll 13
  • type: Skill check
  • Skill: Arcana
  • Roll: 5
  • Modifier: +4
  • Result: 9
  • Advantage: 0
Roll 14
  • type: Save
  • Skill: Dexterity
  • Roll: 15
  • Modifier: +2
  • Result: 17
  • Advantage: +
Roll 15
  • type: Skill check
  • Skill: Initiative
  • Roll: 12
  • Modifier: +2
  • Result: 14
  • Advantage: 0
Roll 16
  • type: Save
  • Skill: Wisdom
  • Roll: 8
  • Modifier: +9
  • Result: 17
  • Advantage: 0
Roll 17
  • type: Spell
  • Spell: Spiritual Weapon
  • Roll: 5
  • Modifier: +9
  • Result: 14
  • Hit: -
  • Damage: 0
  • Advantage: 0
Roll 18
  • type: Save
  • Skill: Wisdom
  • Roll: 19
  • Modifier: +9
  • Result: 28
  • Advantage: 0
Roll 19
  • type: Spell
  • Spell: Spiritual Weapon
  • Roll: 11
  • Modifier: +13
  • Result: 24
  • Hit: +
  • Damage: 20
  • Advantage: 0
Roll 20
  • type: Spell
  • Spell: Healing Word
  • Healing: 6
Roll 21
  • type: Spell
  • Spell: Harm
  • Damage: 26
Roll 22
  • type: Skill check
  • Skill: Survival
  • Roll: 5
  • Modifier: +5
  • Result: 10
  • Advantage: 0
Roll 23
  • type: Save
  • Skill: Constitution
  • Roll: 2
  • Modifier: +2
  • Result: 4
  • Advantage: 0
Roll 24
  • type: Skill check
  • Skill: Arcana
  • Roll: 10
  • Modifier: +1
  • Result: 11
  • Advantage: 0

Yotta Zō (Ezekiel_III):
Roll 1
  • type: Skill check
  • Skill: Nature
  • Roll: 9
  • Modifier: -1
  • Result: 8
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Animal Handling
  • Roll: 20
  • Modifier: +3
  • Result: 23
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Perception
  • Roll: 13
  • Modifier: +3
  • Result: 16
  • Advantage: +
Roll 4
  • type: Skill check
  • Skill: Insight
  • Roll: 8
  • Modifier: +7
  • Result: 15
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Animal Handling
  • Roll: 12
  • Modifier: +3
  • Result: 15
  • Advantage: 0
Roll 6
  • type: Skill check
  • Skill: Animal Handling
  • Roll: 17
  • Modifier: +3
  • Result: 20
  • Advantage: 0
Roll 7
  • type: Save
  • Skill: Intelligence
  • Roll: 18
  • Modifier: -1
  • Result: 17
  • Advantage: +
Roll 8
  • type: Skill check
  • Skill: Perception
  • Roll: 16
  • Modifier: +3
  • Result: 19
  • Advantage: 0
Roll 9
  • type: Save
  • Skill: Wisdom
  • Roll: 10
  • Modifier: +3
  • Result: 13
  • Advantage: 0
Roll 10
  • type: Save
  • Skill: Wisdom
  • Roll: 9
  • Modifier: +3
  • Result: 12
  • Advantage: +
Roll 11
  • type: Skill check
  • Skill: Arcana
  • Roll: 6
  • Modifier: -1
  • Result: 5
  • Advantage: 0
Roll 12
  • type: Save
  • Skill: Wisdom
  • Roll: 9
  • Modifier: +3
  • Result: 12
  • Advantage: +
Roll 13
  • type: Save
  • Skill: Wisdom
  • Roll: 14
  • Modifier: +3
  • Result: 17
  • Advantage: +
Roll 14
  • type: Skill check
  • Skill: Insight
  • Roll: 7
  • Modifier: +7
  • Result: 14
  • Advantage: 0
Roll 15
  • type: Skill check
  • Skill: Perception
  • Roll: 17
  • Modifier: +3
  • Result: 20
  • Advantage: 0
Roll 16
  • type: Skill check
  • Skill: History
  • Roll: 16
  • Modifier: +3
  • Result: 19
  • Advantage: -
Roll 17
  • type: Skill check
  • Skill: Persuasion
  • Roll: 6
  • Modifier: +3
  • Result: 9
  • Advantage: -
Roll 18
  • type: Save
  • Skill: Dexterity
  • Roll: 4
  • Modifier: +8
  • Result: 12
  • Advantage: 0
Roll 19
  • type: Skill check
  • Skill: Initiative
  • Roll: 6
  • Modifier: +4
  • Result: 10
  • Advantage: 0
Roll 20
  • type: Save
  • Skill: Wisdom
  • Roll: 9
  • Modifier: +3
  • Result: 12
  • Advantage: +
Roll 21
  • type: Save
  • Skill: Dexterity
  • Roll: 14
  • Modifier: +8
  • Result: 22
  • Advantage: 0
Roll 22
  • type: Attack
  • Roll: 16
  • Modifier: +9
  • Result: 25
  • Advantage: +
  • Hit: +
  • Damage: 57
  • FirstAtkRnd: 21
Roll 23
  • type: Save
  • Skill: Wisdom
  • Roll: 1
  • Modifier: +5
  • Result: 6
  • Advantage: 0
Roll 24
  • type: Attack
  • Roll: 3
  • Modifier: +9
  • Result: 12
  • Advantage: 0
  • Hit: -
  • Damage: 0
  • FirstAtkRnd: 23
Roll 25
  • type: Attack
  • Roll: 3
  • Modifier: +12
  • Result: 15
  • Advantage: 0
  • Hit: -
  • Damage: 0
  • FirstAtkRnd: 23
Roll 26
  • type: Attack
  • Roll: 16
  • Modifier: +12
  • Result: 28
  • Advantage: 0
  • Hit: +
  • Damage: 10
  • FirstAtkRnd: 23
Roll 27
  • type: Attack
  • Roll: 4
  • Modifier: +9
  • Result: 13
  • Advantage: 0
  • Hit: -
  • Damage: 0
  • FirstAtkRnd: 23
Roll 28
  • type: Skill check
  • Skill: Acrobatics
  • Roll: 18
  • Modifier: +4
  • Result: 22
  • Advantage: 0
Roll 29
  • type: Skill check
  • Skill: History
  • Roll: 14
  • Modifier: +3
  • Result: 17
  • Advantage: 0
Roll 30
  • type: Skill check
  • Skill: Medicine
  • Roll: 1
  • Modifier: +3
  • Result: 0
  • Advantage: 0

Berg (GassyMexican):
Roll 1
  • type: Skill check
  • Skill: Perception
  • Roll: 2
  • Modifier: +2
  • Result: 4
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Nature
  • Roll: 10
  • Modifier: +3
  • Result: 13
  • Advantage: 0
Roll 3
  • type: Save
  • Skill: Constitution
  • Roll: 6
  • Modifier: +5
  • Result: 11
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Persuasion
  • Roll: 17
  • Modifier: -2
  • Result: 15
  • Advantage: 0
Roll 5
  • type: Save
  • Skill: Intelligence
  • Roll: 12
  • Modifier: -1
  • Result: 11
  • Advantage: +
Roll 6
  • type: Save
  • Skill: Wisdom
  • Roll: 9
  • Modifier: -2
  • Result: 7
  • Advantage: 0
Roll 7
  • type: Save
  • Skill: Intelligence
  • Roll: 12
  • Modifier: -1
  • Result: 11
  • Advantage: 0
Roll 8
  • type: Save
  • Skill: Constitution
  • Roll: 2
  • Modifier: +5
  • Result: 7
  • Advantage: 0
Roll 9
  • type: Save
  • Skill: Constitution
  • Roll: 8
  • Modifier: +5
  • Result: 13
  • Advantage: 0
Roll 10
  • type: Save
  • Skill: Constitution
  • Roll: 4
  • Modifier: +5
  • Result: 9
  • Advantage: 0
Roll 11
  • type: Save
  • Skill: Constitution
  • Roll: 10
  • Modifier: +5
  • Result: 15
  • Advantage: 0
Roll 12
  • type: Save
  • Skill: Constitution
  • Roll: 6
  • Modifier: +5
  • Result: 11
  • Advantage: 0
Roll 13
  • type: Save
  • Skill: Constitution
  • Roll: 12
  • Modifier: +5
  • Result: 17
  • Advantage: 0
Roll 14
  • type: Save
  • Skill: Dexterity
  • Roll: 7
  • Modifier: +1
  • Result: 8
  • Advantage: +
Roll 15
  • type: Skill check
  • Skill: Initiative
  • Roll: 15
  • Modifier: +1
  • Result: 16
  • Advantage: +
Roll 16
  • type: Save
  • Skill: Wisdom
  • Roll: 16
  • Modifier: -2
  • Result: 14
  • Advantage: 0
Roll 17
  • type: Save
  • Skill: Wisdom
  • Roll: 7
  • Modifier: -2
  • Result: 5
  • Advantage: 0
Roll 18
  • type: Save
  • Skill: Wisdom
  • Roll: 13
  • Modifier: -2
  • Result: 11
  • Advantage: 0
Roll 19
  • type: Save
  • Skill: Wisdom
  • Roll: 16
  • Modifier: +1
  • Result: 17
  • Advantage: 0
Roll 20
  • type: Save
  • Skill: Wisdom
  • Roll: 15
  • Modifier: +2
  • Result: 17
  • Advantage: +
Roll 21
  • type: Skill check
  • Skill: Medicine
  • Roll: 10
  • Modifier: -2
  • Result: 8
  • Advantage: 0

Maharib (itmeJP):
Roll 1
  • type: Skill check
  • Skill: Perception
  • Roll: 18
  • Modifier: +3
  • Result: 21
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Insight
  • Roll: 3
  • Modifier: -1
  • Result: 2
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Investigation
  • Roll: 17
  • Modifier: +1
  • Result: 18
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Arcana
  • Roll: 12
  • Modifier: +1
  • Result: 13
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Survival
  • Roll: 1
  • Modifier: +3
  • Result: 4
  • Advantage: 0
Roll 6
  • type: Skill check
  • Skill: Deception
  • Roll: 17
  • Modifier: -2
  • Result: 15
  • Advantage: 0
Roll 7
  • type: Save
  • Skill: Intelligence
  • Roll: 14
  • Modifier: +1
  • Result: 15
  • Advantage: +
Roll 8
  • type: Save
  • Skill: Wisdom
  • Roll: 11
  • Modifier: -1
  • Result: 10
  • Advantage: 0
Roll 9
  • type: Save
  • Skill: Wisdom
  • Roll: 17
  • Modifier: -1
  • Result: 16
  • Advantage: 0
Roll 10
  • type: Save
  • Skill: Wisdom
  • Roll: 17
  • Modifier: -1
  • Result: 16
  • Advantage: +
Roll 11
  • type: Skill check
  • Skill: History
  • Roll: 10
  • Modifier: +5
  • Result: 15
  • Advantage: 0
Roll 12
  • type: Skill check
  • Skill: Investigation
  • Roll: 17
  • Modifier: +1
  • Result: 18
  • Advantage: +
Roll 13
  • type: Save
  • Skill: Constitution
  • Roll: 3
  • Modifier: +9
  • Result: 12
  • Advantage: 0
Roll 14
  • type: Save
  • Skill: Constitution
  • Roll: 11
  • Modifier: +9
  • Result: 20
  • Advantage: 0
Roll 15
  • type: Skill check
  • Skill: Initiative
  • Roll: 14
  • Modifier: 0
  • Result: 14
  • Advantage: 0
Roll 16
  • type: Save
  • Skill: Wisdom
  • Roll: 18
  • Modifier: -1
  • Result: 17
  • Advantage: 0
Roll 17
  • type: Save
  • Skill: Wisdom
  • Roll: 13
  • Modifier: -1
  • Result: 12
  • Advantage: 0
Roll 18
  • type: Save
  • Skill: Wisdom
  • Roll: 5
  • Modifier: -1
  • Result: 4
  • Advantage: 0
Roll 19
  • type: Save
  • Skill: Wisdom
  • Roll: 17
  • Modifier: -1
  • Result: 16
  • Advantage: 0
Roll 20
  • type: Save
  • Skill: Dexterity
  • Roll: 7
  • Modifier: +4
  • Result: 11
  • Advantage: 0
Roll 21
  • type: Save
  • Skill: Wisdom
  • Roll: 17
  • Modifier: +3
  • Result: 20
  • Advantage: 0
Roll 22
  • type: Attack
  • Roll: 17
  • Modifier: +11
  • Result: 28
  • Advantage: 0
  • Hit: +
  • Damage: 23
  • FirstAtkRnd: 22
Roll 23
  • type: Attack
  • Roll: 12
  • Modifier: +11
  • Result: 23
  • Advantage: +
  • Hit: +
  • Damage: 26
  • FirstAtkRnd: 23
Roll 24
  • type: Attack
  • Roll: 9
  • Modifier: +11
  • Result: 20
  • Advantage: +
  • Hit: +
  • Damage: 22
  • FirstAtkRnd: 23
Roll 25
  • type: Attack
  • Roll: 16
  • Modifier: +13
  • Result: 29
  • Advantage: +
  • Hit: +
  • Damage: 17
  • FirstAtkRnd: 23
Roll 26
  • type: Attack
  • Roll: 20
  • Modifier: +12
  • Result: 32
  • Advantage: +
  • Hit: +
  • Damage: 29
  • FirstAtkRnd: 23
Roll 27
  • type: Attack
  • Roll: 15
  • Modifier: +14
  • Result: 29
  • Advantage: +
  • Hit: +
  • Damage: 17
  • FirstAtkRnd: 23
Roll 28
  • type: Attack
  • Roll: 11
  • Modifier: +13
  • Result: 24
  • Advantage: +
  • Hit: +
  • Damage: 16
  • FirstAtkRnd: 23
Roll 29
  • type: Skill check
  • Skill: Athletics
  • Roll: 13
  • Modifier: +9
  • Result: 22
  • Advantage: 0
Roll 30
  • type: Skill check
  • Skill: Persuasion
  • Roll: 17
  • Modifier: +1
  • Result: 18
  • Advantage: +
Roll 31
  • type: Skill check
  • Skill: Medicine
  • Roll: 1
  • Modifier: -1
  • Result: 0
  • Advantage: 0

Adam Koebel:
Roll 1
  • type: Skill check
  • Skill: Perception
  • Result: 18
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: ?
  • Result: 8
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Insight
  • Result: 17
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Perception
  • Result: 21
  • Advantage: +
Roll 5
  • type: Skill check
  • Skill: Deception
  • Result: 15
  • Advantage: 0
Roll 6
  • type: Save
  • Skill: Intelligence
  • Result: 10
  • Advantage: 0
Roll 7
  • type: Skill check
  • Skill: Deception
  • Result: 5
  • Advantage: 0
Roll 8
  • type: Skill check
  • Skill: Investigation
  • Result: 14
  • Advantage: 0
Roll 9
  • type: Skill check
  • Skill: ?
  • Result: 17
  • Advantage: 0
Roll 10
  • type: Skill check
  • Skill: ?
  • Result: 18
  • Advantage: 0
Roll 11
  • type: Damage
  • Damage: 17
  • Target: Yotta
Roll 12
  • type: Damage
  • Damage: 35
  • Target: Berg
Roll 13
  • type: Damage
  • Damage: 8
  • Target: Ramus
Roll 14
  • type: Skill check
  • Skill: Initiative
  • Result: 17
  • Advantage: 0
Roll 15
  • type: Attack
  • Result: 27
  • Target: -
  • Advantage: 0
  • Hit: +
  • Damage: 19
Roll 16
  • type: Attack
  • Result: 26
  • Target: -
  • Advantage: 0
  • Hit: +
  • Damage: 16
Roll 17
  • type: Attack
  • Result: 32
  • Target: -
  • Advantage: 0
  • Hit: +
  • Damage: 18
Roll 18
  • type: Attack
  • Result: 16
  • Target: Yotta
  • Advantage: -
  • Hit: -
  • Damage: 0
Roll 19
  • type: Attack
  • Result: 26
  • Target: Yotta
  • Advantage: -
  • Hit: +
  • Damage: 10
Roll 20
  • type: Attack
  • Result: 15
  • Target: Yotta
  • Advantage: -
  • Hit: -
  • Damage: 0
Roll 21
  • type: Attack
  • Result: 21
  • Target: Yotta
  • Advantage: -
  • Hit: +
  • Damage: 18
Roll 22
  • type: Save
  • Skill: Constitution
  • Result: 24
  • Advantage: 0
Roll 23
  • type: Damage
  • Damage: 25
  • Target: Maharib
Roll 24
  • type: Save
  • Skill: Constitution
  • Result: 20
  • Advantage: 0
Roll 25
  • type: Attack
  • Result: 20
  • Target: Yotta
  • Advantage: 0
  • Hit: +
  • Damage: 10
Roll 26
  • type: Attack
  • Result: 24
  • Target: Yotta
  • Advantage: 0
  • Hit: +
  • Damage: 15
Roll 27
  • type: Attack
  • Result: 15
  • Target: Yotta
  • Advantage: -
  • Hit: -
  • Damage: 0
Roll 28
  • type: Attack
  • Result: 24
  • Target: Yotta
  • Advantage: 0
  • Hit: +
  • Damage: 23
Roll 29
  • type: Save
  • Skill: Wisdom
  • Result: 17
  • Advantage: 0
Roll 30
  • type: Save
  • Skill: Wisdom
  • Result: 17
  • Advantage: 0
Roll 31
  • type: Save
  • Skill: Wisdom
  • Result: ?
  • Advantage: 0
Roll 32
  • type: Save
  • Skill: Wisdom
  • Result: ?
  • Advantage: 0
Roll 33
  • type: Save
  • Skill: Wisdom
  • Result: 6
  • Advantage: 0

Average Results
  • Ramus Krill: 15.500
  • Yotta Zō: 14.933
  • Berg: 11.429
  • Maharib: 16.581
  • Adam Koebel: 18.148


Average Rolls
  • Ramus Krill: 9.545
  • Yotta Zō: 10.533
  • Berg: 9.952
  • Maharib: 12.581


Damage dealt
  • Ramus Krill: 46
  • Yotta Zō: 67
  • Berg: 0
  • Maharib: 150
  • Adam Koebel: 214


Damage taken
  • Ramus Krill: 8
  • Yotta Zō: 93
  • Berg: 35
  • Maharib: 25


  • Maharib dealt a total of 127 damage in a single round
  • Maharib and Yotta rolled 2 '1’s each, while Berg and Ramus didn’t roll a single ‘1’
  • Only Yotta and Maharib rolled a ‘20’ during the show (out of 103 total rolls)
7 Likes

HOOOOW?? You did this soo fast!

2 Likes

Look at that @AdamKoebel damage!

1 Like

Congrats on Episode 100!

Been watching since the Primoridal Arc and I love this show so much. Today has just been the best, the hype for the show and then 8 hours of D&D which went by so quickly.

Thank you to @AdamKoebel, @itmeJP, @Ezekiel_III, @DansGaming and Max for all of the RP, the drama and the shenanigans alike, you brighten up my week with this show.

Thank you to @Aureylian, @SirScoots and everyone else behind the scenes who help run these Live Live shows, they are always brilliant and all of your hard work behind the scenes is just as appreciated as the RP that is happening on screen.

Here’s to 100 more glorious episodes of Court of Swords.

1 Like

If Ramus kills the monkey, the monkey’s karma would indicate where it was going to be reincarnated.

Jesus, I can’t even imagine. The problem is surviving there - Fountain Magical radiation is a whole thing.

He still derives his power from fire and light. That’s the thing, clerics aren’t like in other D&D setting where they get their power by asking nicely. They’re more like people who know how to annoy heaven into giving them fountain power.

Amazing show as always!
It was soul crushing (heh) to see Dan’s expression after the chimp incident but it would have been kind of anti-climactic to just get the soul back from that spell since he has so many chances to cast it.

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hmm, i wonder with ramus’ new soul if all the things he got that was related to his lost soul is gone, i know adam said that the negative stuff was gone but what about his resistance to slashing, bludgeoning and piercing, will they be gone too as they arent exactly negative?

It’s a weekend so I can stay up late (it’s 4.30 am here).
But it was quite stressful, because we had unexpected guests over, so I missed ~4 hours and watched and 2x speed now to catch up. But since it’s always just one roll at a time in a live show it’s a lot easier to track the rolls.

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In this case, if he found the monkey with Scrying, manipulated it into doing good things and then killing it, and then continue Scrying to find the next reincarnation and do the same thing, couldn’t he just “Farm Karma” (fucking reddit ruined us)?

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all gone. he’s a real boy again.

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First of all: A happy 100th!

Now the episode: Classic RPG. Prep dies upon contact with PCs, flying by the seat of our pants for a while and stick the landing. A proper post-mortem on this entire game session could serve as a great tool for any aspiring DM out there.

Personal favorite moment: Maharib - Goliath Meat Grinder (imagine throwing a haste spell on him with the Berg-synergy and all the other stuff). Also, Max’s sigh of relief when the dragon went down.

Thank you Adam, JP, Dan, Max, Zeke, Aurelian, Scoots, and Alchemister. That was great :itmejp10:

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What an awesome episode which has left me with many, many questions.

  1. How does this new Mara fueled soul effect the way that either he behaves and the Mara sort of have control over him or will he just act as normal?

  2. How do gods or angels of heaven see Ramus now that he isn’t just a empty space, will they see him as a spawn of the Mara or will he still be invisible to them?

  3. If they make this alliance with the Necromancer King will Berg lose all of his heavenly powers since heaven wants him to kill the Necromancer King?

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