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itmeJP Community

[SPOILERS] NEWS: AnneMunition's character creation video is up on Patreon

I’m excited but at the same time a bit worried…

[spoiler]Rogue can be a hard class to play so that you don’t end up in bad situations. Especially one without a ranged weapon at start. I’m waiting to see how Lil Doogs is going to dance around the battlefield. At least level 5 provides Uncanny Dodge to rogues. Anne really needs to remember to use it.[/spoiler]

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I’m wondering if Anne is going to take the Dexbonus or feat for little Doger?

Yes I went there.

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Anne says she’s rollplaying Dodger, picks up +8 to intimidation. Anne are you trying to tell us something?

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I mean Dodger intimidates me. Its the hair. Beautiful, terrifying, unfathomable hair

its not weird while i do watch the character creation i dont watch the gm prep for spoiler reasons the charter creation dosent give anything awya really other than what they are playing they tend to not go in to much depth of the char story on purpose as to not spoil stuff

I feel that the main cast makes their char in a way that allows the guest to play loose like that with their char creations for the most part the main cast tries to cover all bases so that mechanically the guest isnt needed

i dont think you need the tiny is needed dooger says it all lol

The character fits perfectly into the setting which is pretty exciting, since introducing her will be super smooth. Mechanically, what bugged me a bit, is the fact that she wasnt advised to put one 14 in Dex and the 15 in CHA. Would have ended up with a 16 in both, making the CHA rolls even better while givin the same DEXBONUS. Also pointing out to Anne that critting on a sneak attack roll means rolling 8d6 worth of damage may have helped her a bit in making a different decision. :itmejphappy:

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Well, she can bump both of them up by 1 as she has stat bump/feat from level 4. Also, i’m pretty sure that would be the most beneficial thing for her character to do as Dex is so good stat and there aren’t any really sweet feats that bump Dex at the same time as you get something else.

Implying that she doesnt take a feat and that Adam allows for the score increase to be spread out across different stats, which afaik hasnt been done before on CoS.

It’s part of the basic rules. “…you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1.” (PHB p. 96)

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Thief is actually just as good, if not better, than Assassin a lot of the time. Using an object as a bonus action in combat is often far, far better than a burst of damage some small percentage of the time in combat. The most obvious one is using a potion as a bonus action.

A more relevant one, when it comes to power level, is applying poison to a weapon as a bonus action. If your GM lets you get access to poisons and you stock up, you can do a whole lot of damage with this combo that the Assassin can never dream of.

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Well, she might have made a hafling but overall we knew she would do that like 1 month ago XD

I actually talked about this with my group and one of the players noted that this actually isn’t true.

"Activating some magic items requires a user to do something special, such as holding the item and uttering a command word. The description of each item category or individual item details how an item is activated. Certain items use one or more of the following rules for their activation.

If an item requires an action to activate, that action isn’t a function of the Use an Item action, so a feature such as the rogue’s Fast Hands can’t be used to activate the item." (DMG p. 141)

I find it a bit jarring that it actually calls out Fast Hands not being able to activate magic items that are “Use an Item” actions. Drinking a potion is under Consumables and they seem to be Use an Item actions. I’m not sure what the Fast Hands “Use an Object” is supposed to be then. shrug

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Magic items that require activation are things like Wands and staves. That blurb is basically specifically so a fasthands Rogue can’t dip one level into Wizard and now can bonus action use a wand of fireballs and sneak attack. Or bonus action use a prismatic spray from one of those Brilliant Helm diamonds and then sneak attack someone.

You can use potions. Drinking a potion is using an object, not activating a special command word or whatever. Same with poison.

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The quote above is from Activating an Item (DMG p. 141) and literally few rows below it there is an explicit explanation on how Consumables are items that need to activated.

“Consumables
Some items are used up when they are activated. A potion or an elixir must be swallowed, or an oil applied to the body. The writing vanishes from a scroll when it is read. Once used, a consumable item loses its magic.”

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Well, my bad. That’s also stupid. So the only items you can use would be, like, whenever a GM says “You’d have to use an action to interact with that item!”

That blurb falls under magical items, specifically, so would non magical stuff still work? Poisons and Healers kits? If not then I guess the only use otherwise is environment interaction.

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I really don’t know what it covers. Most of things that come to my mind would be considered as Free Actions anyways. Maybe one could trow a rock that has Light cast on it as “Use an Object” action if it wasn’t meant to hurt anyone? If the Fast Hands would be meant to be used more in non-combat situations it doesn’t really help to be able to do something as a Bonus Action instead of an Action.

Edit: After reading Fast Hands again I guess that the “Use an Object” is just a throw away part of it. Sleight of Hand as BA might be something that you would be able to use during combat. Would be pretty evil to snag the casting Focus from a caster so they wouldn’t be able to cast spells anymore. :wink: In real life people who can do sleight of hand really well can be rather scary good at it… I don’t see why that couldn’t be done in DnD.

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Even the desingers get confused with this.

Sleight of hand, donning a shield and drawing a weapon, things like that. Only things that are specifically covered by the use an object rule, anything with special rules and effects is out. (Apart from the healing kit it seems, where they seem to have fucked up the wording.)

What a mess.

http://www.sageadvice.eu/2016/07/04/use-an-object-action/

Edit: The offical Sage Advice also states no magic items, but healer’s kits.

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Well, at least the errata/clarification does follow suit with my poison application idea. That’s the main one I know of and do, though I guess I’ll have to correct the healing potion behavior (and just get the Healer feat if I want to fill that role).

It’s kind of funny because there’s this mixed message in how a Thief progresses. You’d think Fast Hands would lead into and combine with Use Magic Object when it comes to class features like most other Class Features do.

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