First of all, amazing show. The setting is so interesting and the cast makes their characters feel real. I am really looking forward to whatever comes next.
Now, @OneSevenDesign, would it be possible for the characters to gain things for their crew, permanently, while on a mission or as part of a narrative sequence? First example: The Leviathan Hunter mission, would it have been possible for the crew to somehow establish themselves as the ships new owners or installing a new captain that reports to them? Having a Leviathan Hunter ship under your command could be a good source of income and/or a great source for entanglements and additions to the fiction.
Second example: Persuading a person/group to work for them. Could Aldo perhaps persuade Rutherford (spelling?) that, if they investigate the problems of his employer and he loses his job, that he could come work for them and provide some form of mechanical benefit? Perhaps overseeing the operations of the aforementioned Leviathan Hunter ship and report back to the crew.
Third (and final) example: Taking Lord Suker's (spelling?) Deathlands compound for themselves? Having a "safe" and "secret" retreat out in the Deathlands for the crew to run to or hide things in could prove pretty useful. Operating the lightning barrier might not be cheap or otherwise within the crew's current means, but that could be worked on.
These are three possible opportunities that I've noted, so far, for expanding the crew. Would you be ok with giving the players these kinds of benefits, if they put in the work of course, should the opportunity present itself or a player make the suggestion? Sometimes I think the PCs just aren't thinking big enough (or it might just be me ) but having things like these as possible incentives/rewards might up the ante even more.
Or completely break the game mechanics and make it a lot less fun for everyone. I would like to hear your thought's on the matter.