Recently I had a client contact me and inform me that an emote I made for him 2 months ago, that was approved has now been rejected.
Reason given "Sniffing panties is too lewd. TOO LEWD."
The emote in question
The ideas behind it was a lewd guy in a mask.
It's a mask like spider mans or spawn or blue beetle but lewd
we do not know the state of said mask It could be fresh out of a box.
Lewdness expression is from something off screen not from the mask but something the streamer says.
Hes not sniffing they are just on his head sure breathing in will happen. Any line work around the nose are to show his face has dimension and Not to indicate sniffing which he is not doing.
If he was to sniffing panties I would play up the sniffing. Bigger nose open the nostril. Action in an emotes is hard to get across, the action has to be clear to read on 28x28 pixel box that is hard to do.
Seeing things that aren’t there much like how people see Jesus in toast. any sniffing you are perceiving are that of you own imagination and not in the original emote.
looks now he is spider man and shoot web in your eyes.
No time during the design process or client feed back did the words "Sniffing panties" come up. We knew it was a bit risky flying close to the sun but felt given other emotes or subject matter on twitch it would be fine.
The mixed message here is lewd games. They contain and show far more sexual innuendo, bikinis, underwear in HD but these games tend to be ok with twitch or are over looked but a 28x28 56x56 112x112 pixel emotes is what they choose to draw the line?
Bayonetta, lollipop chainsaw, dead or alive and or xtreme beach volleyball
These games are far more sexual lewd show alot more pantie-filled lewdness then the emote I made
What should twitch police?