There has been some discussion about how to organise the houses minor and I think it would be worth having a dedicated thread for that purpose. @equusmule has suggested that each of the minor houses should control its own assets and fac creds (They can of course give fac creds to one another.) and then the houses should vote on which action to take that turn. I think the specifics of how the voting should work will require more discussion, but to get us started I decided to take a look at the first part of the suggestion, having houses control their own assets and fac creds.
The first question is whether we are likely to have enough assets to make this work.
prioritize the faction’s attributes, deciding the order in which they focus on Force, Cunning, and Wealth. Minor factions should have a 4 in their most important attribute, established planetary governments should have a 6, and regional hegemons should have an 8.
I think it’s pretty safe to assume that the houses minor have more power than a single planetary government between them.
give regional hegemons four assets in their primary [attribute] and four in others.
This works out to one asset per house, with one left over. So far so good.
The next question then is how we should assign attributes so that each faction can end up with an asset that is thematically appropriate.
House Aquila: Force
House Eridanus: Wealth
House Lyra: Cunning
House Pyxis: Cunning
- E.g. Covert Shipping/Transit
House Triangulum: Wealth
- E.g. Laboratory, Researchers, R&D Department
House Serpens: Force
- Psychic Assassins (how could they not have the assassins who killed the emperor?)
House Reticulum could go either Wealth, for those who make, or Force for those who wield.
If we split Reticulum, Wealth and Force are tied for highest. This works out well enough, with the eighth asset bringing the highest up to the required four. I think the fact that Serpens is also responsible for running all of the big hospitals should tip the balance in favor of wealth. (Medical centers are a Wealth asset.)
That leaves us with an attribute ordering (highest to lowest) of Wealth, Force, Cunning.
If we take a look at the Wealth assets, Bank, Local investments, Laboratory, Pretech Researchers, and R&D Departments are all passive upgrades. (The Bank probably makes the most sense fictionally.) If we take one of these for the eighth, we can maintain the individually controlled assets structure.
What about fac creds?
It turns out that Wealth being the highest attribute is a good idea for multiple reasons. With a Wealth of 8, the houses minor will receive seven faction credits per turn, or one per house. ( 8/2 + (7+5)/4 = 7 )
This keeps everything nice and simple. We don’t have to keep track of fractions of credits. Each house gets one per turn.
TLDR: I think this is a great solution, assuming the faction is set up to accommodate it.