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[FAR VERONA // EP 14 // Q&A] Take Me to Church

q-and-a
rollplay

(AdamKoebel) #1

who knew church parties were so fun?


(AdamKoebel) #2

don’t forget your BERKMANN BINGO card for next time:


(ABigOwl) #4

Is Nicolas colour changing done via normal means or via Cybernetics/Biopsionics/Biomods? I noticed it during the Episode with Lilith that she keeps changing but thought Adam simply forgot how she looks.


(AdamKoebel) #5

She changes her hair and eye color on the regular, probably because of some Trill mods she has.


(romeo_zulu) #6

Look, cornhole is still a thing in 3200 because it’s just the superior drunken sporting event. Also, I think now is the time to look to great thinkers of the modern time, like “Who is Verona?” from the influential Sacha Baron Cohen.

Also, this is super interesting to see the character development contrast in the Chaplain as compared to the last shotgun-wielding teleporting mechanical savant known as Erik.


(Kunarian) #7

Maybe a bit ahead but who asked for the Prudence to be sent to Berkmann was it Crux, the High Church or Trilliant?


(AdamKoebel) #8

Crux has an asset on Berkmann III that requested the intervention of her crew after things with the UPC heated up. We’ll meet them next session!


(Scara29) #9

One of the funnest episodes so far.

Interesting that Nomi has picked up on the ‘Verona’ message now, really looking forward to seeing that plot unfurl.

Also the Nomi & Nicola ship was already sailing, but this episode has pushed that further on and now the Booker & Cecilia ship is sailing. Bronze’s and Mark’s faces during that initial scene between Booker and Cecilia were priceless XD


(KiregorEkal) #10

How do you guys manage to make listening to 5 people describe a small church fete one of the most interesting episodes of the series so far? Also Deathless on screen when :stuck_out_tongue: ?


(Marachime) #11

Adam I have a very important question. clears throat
How are you so cute?
Thank you for your time :black_heart:


(AdamKoebel) #12

I rolled good on CHA and STR is my dump stat.


(Martionize) #13

That was a very nice relaxing episode. Which means that something really serious and bad is going to happen next… :pensive:


(AdamKoebel) #14

(stevenx) #15

One thing I am kind of curious about. Going all the way back to the announcement of this campaign, I remember Adam saying on that stream that he was into the ship-to-ship combat in this system and that he was seriously considering opening the whole show with a ship fight. Now 14 episodes later and there hasn’t been any ship combat. Was this an intentional hard left in thought process for some reason, or is it just a thing that you’d still like to do but the situation just hasn’t been right yet?

I have really enjoyed the last two episodes a lot. Virtually all social roleplaying stuff, but it’s had so many nice moments. Really enjoying the show. This cast has proven they can make a church social function interesting. Nothing is beyond their powers.


(Qu4resm4) #16

@AdamKoebel So, clear me up on something: When Lilith saw the “Where is Verona?” phantom carving the synth from the Sad Songs was also carving it on his cell. Wouldn’t that have showed up on Nomi’s research? Or are there stuff going on that we haven’t seen on screen that hid the fact that Verona and Synths are connected?


(CrustyFapRag) #17

I don’t think there are any records of synth MES. If there are any, it must be some super secret Area 51 Cygnus stuff and not easily accessible. Also, only we know of the scene with the synth scratching at the wall, non of the characters do.


(AdamKoebel) #18

We also never learned what it was they were inscribing!


(AdamKoebel) #19

Definitely into it still but there hasn’t been a time it’s felt right. The Prudence is a big ship so that combat would have to be a big moment to risk it, you know? It’ll happen, I’m sure.


(Dalon9) #20

Week 14 roll results and statistics:


Nomi Qa’a (AnneMunition):

Roll 1
  • Skill: Save
  • Attribute: Mental
  • Result: 12
  • Difficulty: 11
  • Outcome: Success
Roll 2
  • Skill: Heal
  • Attribute: Intelligence
  • Result: 9
  • Difficulty: 7
  • Outcome: Success
Roll 3
  • Skill: Administer
  • Attribute: Charisma
  • Result: 5
  • Difficulty: 7
  • Outcome: Fail
Roll 4
  • Skill: Heal
  • Attribute: Charisma
  • Result: 13
  • Difficulty: 7
  • Outcome: Success
Roll 5
  • Skill: Know
  • Attribute: Intelligence
  • Result: 11
  • Difficulty: 7
  • Outcome: Success
Roll 6
  • Skill: Notice
  • Attribute: Wisdom
  • Result: 7
  • Difficulty: 7
  • Outcome: Success
Roll 7
  • Skill: Shoot - Assist
  • Attribute: Dexterity
  • Result: 6
  • Difficulty: 7
  • Outcome: Fail

Emira Kiran Kaur (ThatBronzeGirl):

Roll 1
  • Skill: Notice
  • Attribute: Wisdom
  • Result: 3
  • Difficulty: 7
  • Outcome: Fail
Roll 2
  • Skill: Talk
  • Attribute: Charisma
  • Result: 5
  • Difficulty: 7
  • Outcome: Fail
Roll 3
  • Skill: Notice
  • Attribute: Wisdom
  • Result: 7
  • Difficulty: 7
  • Outcome: Success
Roll 4
  • Skill: Perform
  • Attribute: Dexterity
  • Result: 9
  • Difficulty: 7
  • Outcome: Success
Roll 5
  • Skill: Shoot - Assist
  • Attribute: Dexterity
  • Result: 6
  • Difficulty: 7
  • Outcome: Fail

Chaplain Valencio (Sherlock_Hulmes):

Roll 1
  • Skill: Administer
  • Attribute: Intelligence
  • Result: 3
  • Difficulty: 7
  • Outcome: Fail
Roll 2
  • Skill: Connect
  • Attribute: Charisma
  • Result: 2
  • Difficulty: 7
  • Outcome: Fail
Roll 3
  • Skill: Lead
  • Attribute: Charisma
  • Result: 10
  • Difficulty: 7
  • Outcome: Success
Roll 4
  • Skill: Talk
  • Attribute: Charisma
  • Result: 4
  • Difficulty: 7
  • Outcome: Fail
Roll 5
  • Skill: Perform
  • Attribute: Charisma
  • Result: 3
  • Difficulty: 7
  • Outcome: Fail
Roll 6
  • Skill: Shoot
  • Attribute: Dexterity
  • Result: 8
  • Difficulty: 11
  • Outcome: Fail

Booker Greaves (GassyMexican):

Roll 1
  • Skill: Know
  • Attribute: Intelligence
  • Result: 9
  • Difficulty: 7
  • Outcome: Success
Roll 2
  • Skill: Save
  • Attribute: Luck
  • Result: 16
  • Difficulty: 13
  • Outcome: Success
Roll 3
  • Skill: Lead +1
  • Attribute: Charisma
  • Result: 8
  • Difficulty: 7
  • Outcome: Success
Roll 4
  • Skill: Notice
  • Attribute: Wisdom
  • Result: 7
  • Difficulty: 7
  • Outcome: Success
Roll 5
  • Skill: Shoot +1
  • Attribute: Dexterity
  • Result: 9
  • Difficulty: 7
  • Outcome: Success
Roll 6
  • Skill: Survive
  • Attribute: Constitution
  • Result: 5
  • Difficulty: 7
  • Outcome: Fail
Roll 7
  • Skill: Shoot
  • Attribute: Dexterity
  • Result: 11
  • Difficulty: 8
  • Outcome: Success
Roll 8
  • Skill: Exert
  • Attribute: Strength
  • Result: 7
  • Difficulty: 13
  • Outcome: Fail

Average skill results
  • Nomi Qa’a: 8.500
  • Emira Kiran Kaur: 6.000
  • Chaplain Valencio: 5.000
  • Booker Greaves: 8.000