welcome to the dusty planetoid where everyone loves god and some of them love him wrong
Adam did you roll Aram’s name randomly, or choose it?
'Cause I have a hunch
Where is the Embassy in the city? Is it in the Spires or Arches and is it related to the Empyreal Rechtory Plaza?
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1 — 2 — 3 — 4 — 5 — 6 — 7 — 8 — 9 — 10
(golden boi butt scale)
Trill af episode.
Glad we got a peek at this beauty too. http://far-verona.wikia.com/wiki/Berkmann_III?file=Trilliant_Liberator.png
Aram’s glasses, according to Max: https://cdn-img-2.wanelo.com/p/e6e/e14/84a/2cfc6d1955e7120c4fcba3a/x354-q80.jpg
lol that’s a very good scale.
there is a photo of me wearing those exact glasses somewhere
I would love to see that ^w^
Rollplay episodes always go by so fast, whether it’s Far Verona or CoS.
Brilliant (or should that be Trilliant? :P) episode, think the stage setting here is going to be much ‘smoother’ than Hong Lu but hopefully just as eventful. Anne’s Connect is certainly going to speed up the action on this planet. Really looking forward to seeing what shenanigans Kiran, Arnehan and the Trilliant NPCs get up to in the next episode.
Also, that personal assistants ‘rating’ is most certainly a 1, the scale doesn’t go from 1 to 10, it goes 2, 3, 4, 5, 6, 7, 8, 9, 10, 1 as if you rate them as a 1, you’d most certainly like to ‘give/receive’ 1 to/from them.
I want to ride in that bullshit cloud Pulp Fiction briefcase limousine before I die.
Maybe a stupid question, but how can the players influence the faction turn?
Let’s say they blow up that fancy cathedral. Mostly by accident. That should have some impact. But the faction turn is already done.
So how would that work?
One way has already happened. Booker getting captured forced the House Crux faction to pay faction credits to release him.
Week 15 roll results and statistics:
Nomi Qa’a (AnneMunition):
Roll 1
- Skill: Administer
- Attribute: Charisma
- Result: 6
- Difficulty: 7
- Outcome: Fail
Roll 2
- Skill: Notice
- Attribute: Wisdom
- Result: 9
- Difficulty: 7
- Outcome: Success
Roll 3
- Skill: Know - Assist
- Attribute: Intelligence
- Result: 7
- Difficulty: 7
- Outcome: Success
Roll 4
- Skill: Connect -1
- Attribute: Charisma
- Result: 12
- Difficulty: 7
- Outcome: Success
Roll 5
- Skill: Talk
- Attribute: Charisma
- Result: 11
- Difficulty: 7
- Outcome: Success
Roll 6
- Skill: Talk
- Attribute: Charisma
- Result: 9
- Difficulty: 7
- Outcome: Success
Emira Kiran Kaur (ThatBronzeGirl):
Roll 1
- Skill: Talk
- Attribute: Charisma
- Result: 7
- Difficulty: 7
- Outcome: Success
Roll 2
- Skill: Save
- Attribute: Luck
- Result: 7
- Difficulty: 14
- Outcome: Fail
Roll 3
- Skill: Know - Assist
- Attribute: Intelligence
- Result: 6
- Difficulty: 7
- Outcome: Fail
Chaplain Valencio (Sherlock_Hulmes):
Roll 1
- Skill: Notice
- Attribute: Wisdom
- Result: 5
- Difficulty: 7
- Outcome: Fail
Roll 2
- Skill: Know - Assist
- Attribute: Intelligence
- Result: 9
- Difficulty: 7
- Outcome: Success
Roll 3
- Skill: Connect
- Attribute: Charisma
- Result: 6
- Difficulty: 7
- Outcome: Fail
Roll 4
- Skill: Talk
- Attribute: Charisma
- Result: 2
- Difficulty: 7
- Outcome: Fail
Booker Greaves (GassyMexican):
Roll 1
- Skill: Administer
- Attribute: Charisma
- Result: 7
- Difficulty: 7
- Outcome: Success
Roll 2
- Skill: Know - Assisted+2
- Attribute: Intelligence
- Result: 11
- Difficulty: 7
- Outcome: Success
Roll 3
- Skill: Notice
- Attribute: Wisdom
- Result: 7
- Difficulty: 7
- Outcome: Success
Average skill results
- Nomi Qa’a: 9.000
- Emira Kiran Kaur: 6.500
- Chaplain Valencio: 5.500
- Booker Greaves: 8.333