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[FAR VERONA // E12 // Q&A] Tango in the Ballroom

sometimes you just need to improvise a breach-and-clear mechanism for your RPG, ok?

4 Likes

Week 12 roll results and statistics:


Nomi Qa’a (AnneMunition):

Roll 1
  • Skill: Notice +1
  • Attribute: Wisdom
  • Result: 7
  • Difficulty: 7
  • Outcome: Success
Roll 2
  • Skill: Notice +1 - Assisted +1
  • Attribute: Intelligence
  • Result: 6
  • Difficulty: 7
  • Outcome: Success
Roll 3
  • Skill: Initiative
  • Attribute: Dexterity
  • Result: 8
Roll 4
  • Skill: Heal
  • Attribute: Intelligence
  • Result: 7
  • Difficulty: 7
  • Outcome: Success
Roll 5
  • Skill: Notice
  • Attribute: Wisdom
  • Result: 6
  • Difficulty: 7
  • Outcome: Fail
Roll 6
  • Skill: Talk +1
  • Attribute: Charisma
  • Result: 11
  • Difficulty: 7
  • Outcome: Success
Roll 7
  • Skill: Save
  • Attribute: Mental
  • Result: 10
  • Difficulty: 11
  • Outcome: Fail
Roll 8
  • Skill: Talk -1 - Assisted +1
  • Attribute: Charisma
  • Result: 12
  • Difficulty: 7
  • Outcome: Success
Roll 9
  • Skill: Lead - Assist
  • Attribute: Charisma
  • Result: 10
  • Difficulty: 7
  • Outcome: Success

Emira Kiran Kaur (ThatBronzeGirl):

Roll 1
  • Skill: Program +1
  • Attribute: Wisdom
  • Result: 7
  • Difficulty: 7
  • Outcome: Success
Roll 2
  • Skill: Notice - Assist
  • Attribute: Wisdom
  • Result: 7
  • Difficulty: 7
  • Outcome: Success
Roll 3
  • Skill: Lead
  • Attribute: Intelligence
  • Result: 11
  • Difficulty: 7
  • Outcome: Success
Roll 4
  • Skill: Initiative
  • Attribute: Dexterity
  • Result: 2
Roll 5
  • Skill: Save
  • Attribute: Luck
  • Result: 12
  • Difficulty: 15
  • Outcome: Fail
Roll 6
  • Skill: Heal
  • Attribute: Dexterity
  • Result: 10
  • Difficulty: 7
  • Outcome: Success
Roll 7
  • Skill: Notice
  • Attribute: Charisma
  • Result: 4
  • Difficulty: 7
  • Outcome: Fail
Roll 8
  • Skill: Save
  • Attribute: Mental
  • Result: 18
  • Difficulty: 14
  • Outcome: Success
Roll 9
  • Skill: Save
  • Attribute: Luck
  • Result: 7
  • Difficulty: 15
  • Outcome: Fail
Roll 10
  • Skill: Lead +1
  • Attribute: Intelligence
  • Result: 11
  • Difficulty: 7
  • Outcome: Success
Roll 11
  • Skill: Lead - Assisted +1
  • Attribute: Intelligence
  • Result: 7
  • Difficulty: 7
  • Outcome: Success
Roll 12
  • Skill: Lead +1
  • Attribute: Intelligence
  • Result: 8
  • Difficulty: 7
  • Outcome: Success
Roll 13
  • Skill: Lead - Assisted +1
  • Attribute: Intelligence
  • Result: 9
  • Difficulty: 7
  • Outcome: Success

Chaplain Valencio (Sherlock_Hulmes):

Roll 1
  • Skill: Notice - Assist
  • Attribute: Wisdom
  • Result: 7
  • Difficulty: 7
  • Outcome: Success
Roll 2
  • Skill: Notice +1
  • Attribute: Intelligence
  • Result: 5
  • Difficulty: 7
  • Outcome: Fail
Roll 3
  • Skill: Save
  • Attribute: Luck
  • Result: 20
  • Difficulty: 15
  • Outcome: Success
Roll 4
  • Skill: Initiative
  • Attribute: Dexterity
  • Result: 7
Roll 5
  • Skill: Sneak
  • Attribute: Dexterity
  • Result: 7
  • Difficulty: 4
  • Outcome: Success
Roll 6
  • Skill: Shoot +1
  • Attribute: Dexterity
  • Result: 9
  • Difficulty: 7
  • Outcome: Success
Roll 7
  • Skill: Save
  • Attribute: Mental
  • Result: 16
  • Difficulty: 15
  • Outcome: Success
Roll 8
  • Skill: Know
  • Attribute: Intelligence
  • Result: 3
  • Difficulty: 7
  • Outcome: Fail
Roll 9
  • Skill: Talk - Assist
  • Attribute: Charisma
  • Result: 11
  • Difficulty: 7
  • Outcome: Success
Roll 10
  • Skill: Lead +1 - Assisted +1
  • Attribute: Dexterity
  • Result: 9
  • Difficulty: 7
  • Outcome: Success
Roll 11
  • Skill: Shoot - Assist
  • Attribute: Dexterity
  • Result: 8
  • Difficulty: 7
  • Outcome: Success
Roll 12
  • Skill: Save
  • Attribute: Physical
  • Result: 11
  • Difficulty: 15
  • Outcome: Fail

Booker Greaves (GassyMexican):

Roll 1
  • Skill: Notice - Assisted +1
  • Attribute: Wisdom
  • Result: 10
  • Difficulty: 7
  • Outcome: Success
Roll 2
  • Skill: Notice
  • Attribute: Wisdom
  • Result: 7
  • Difficulty: 7
  • Outcome: Success
Roll 3
  • Skill: Initiative
  • Attribute: Dexterity
  • Result: 9
Roll 4
  • Skill: Initiative
  • Attribute: Dexterity
  • Result: 9
Roll 5
  • Skill: Pilot
  • Attribute: Dexterity
  • Result: 5
  • Difficulty: 7
  • Outcome: Fail
Roll 6
  • Skill: Notice
  • Attribute: Wisdom
  • Result: 11
  • Difficulty: 7
  • Outcome: Success
Roll 7
  • Skill: Notice
  • Attribute: Wisdom
  • Result: 10
  • Difficulty: 7
  • Outcome: Success
Roll 8
  • Skill: Save
  • Attribute: Mental
  • Result: 5
  • Difficulty: 14
  • Outcome: Fail
Roll 9
  • Skill: Lead
  • Attribute: Charisma
  • Result: 6
  • Difficulty: 7
  • Outcome: Fail
Roll 10
  • Skill: Shoot
  • Attribute: Dexterity
  • Result: 8
  • Difficulty: 7
  • Outcome: Success
Roll 11
  • Skill: Shoot - Assisted +1
  • Attribute: Dexterity
  • Result: 6
  • Difficulty: 7
  • Outcome: Fail
Roll 12
  • Skill: Save
  • Attribute: Physical
  • Result: 15
  • Difficulty: 15
  • Outcome: Success
Roll 13
  • Skill: Shoot - Assist
  • Attribute: Dexterity
  • Result: 9
  • Difficulty: 7
  • Outcome: Success

Average skill results
  • Nomi Qa’a: 8.429
  • Emira Kiran Kaur: 8.222
  • Chaplain Valencio: 7.375
  • Booker Greaves: 8.000

huge improvement for the emira!

Is there a rule about ships’ HP being 10 times the amount as small arms fire deals? or am I mixing up game systems?

Very fun. Really enjoy these self-contained episodes.

Also: @AnneMunition: I believe the listing of Nomi’s skills and psychic powers on her wiki page is very out of date. Would you mind letting us know the current ranks of her skills and powers? (unless you want to keep them secret)

This was my favorite Far Verona episode so far. Though I’m sad Nomi is prone to getting knocked out, to me she is the stable core of the group and I enjoy watching Anne play her.

Looking back I also feel that the Hong Lu sessions served as the pilot ‘episode’ of the series where they set up how dangerous the world is for Booker and Nomi through the losses of Riley and Jaycen. It makes episodes like this one a lot of fun because of how the characters got to this place. While not intentional by any means, it has knocked Booker from his leadership position where he has to earn his way back up and gives Nomi the opportunity to show her decision making skills. Plus the Emria was a boss commanding the troops today and no holy man is cooler than Valencio.

@AdamKoebel
No VOD to check yet but i think Nomi should have been okay, the explosion was 9 minus AC over 10 which i think you said was 3 for the armored space suits?

When she leveled up her HP total got calculated wrong and she should be at 7 rather than 6, which at this level can, evidently, mean the difference between life and the cold darkness of the void. This is because its D6-1 three times, with a minimum of 1 per die, rather than 3D6-3, and she got a 1 on a dice roll. (Page 56)

Small thing and dont want to be a butt about it if its been fixed already!

Enjoyed the episode as always!

Hi, just watched the VOD and just want to say, awsome job, great show and lovely episode!

Also @AdamKoebel SWN Revised Deluxe Edition p.103 (Ground weapons vs. spaceships)… at least give them a proper Fornax shuttle next time, not some mass produced ACRE junk!

I just finished watching the latest episode and, as the original creator of the “noble-murdering, baby-eating terrorists”, I gotta say I’m very happy. ^^

Yeah, the Prudence “shuttles” are more like stealth pods than actual shuttle craft.