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[E28 Q&A] Owl Be Back

Which is a pretty short amount of time for a CoS story arc. If they stick with this guest timing I suspect we’re going to see the pacing pick up quite a bit.

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Me neither, but sometimes it would be cool to have epic battles with one monster. :stuck_out_tongue: Just had my players fight against few waves of oozes and then a gibbering mouther (well not exactly but close) dropped from the ceiling cracks and everyone started failing their wisdom saves like it was Black Friday.

I like to have memorable moments. I would like to have a “Hard boss” moment instead of only “Hard boss that was in the room with falling ceiling” or “Hard boss that had those pesky adds with him” etc. For me the feeling isn’t the same. Might be that for me this need for single mob battles come from computer games, but it’s an itch that i haven’t been able to scratch in 5ed just yet.

I think the current pacing is only contingent on the “hard out” of Morgan, or of the guest in general. I imagine Geoff would of been on as long as it took (if he didn’t die) for his arc to complete, just like it did with Day9’s. I imagine the change in pacing be will be more or less permanent as they increase in power/renown (assuming they don’t die) than anything else.

Well JP isn’t going to just kick Day9 off because “You’re one and done, thanks for playing” for a multitude of reasons, and again, while Geoff’s character died, he had an arc. Even from what he said on a post-show video, Geoff always planned on his character “losing it” and dying. If Geoff’s character died in the first session (maybe even second), he probably would of been allowed to make another character.

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Sean was already scheduled to be on the live show which was like 2 episodes in the future so it makes sense he got to make a new character immediately.

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They’ve only had two guests. That’s hardly enough room to begin forming a pattern. “Consistency” wouldn’t begin until after #4, and that’s if you’re impatient. An actual pattern wouldn’t exist until 5 or 6.

What does Adam use to generate random loot and how did Dan use that way point movement?

Donjon is by far the most popular site for generators. Here’s the link to the treasure generator, I think he uses this cause last game he was saying “individual treasure…CR…” when generating it which are the options for donjon.

To use waypoint movement you have to press space while moving your token on whatever square you want as a waypoint, so when your token is “hovering” press space over a square, continue dragging token, press space on next square, repeat until you reach your destination where you drop the token. Pressing space after that while the token is selected will show the last movement of that token.

Awesome! Thank you for showing me this. This will make movement so much easier and the Random loot table will be great so i’m fumbling for loot or spending hours coming up with possible loot.

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Adam, I remember them getting quest XP way back from the first quest they actually completed, regarding the grave and evidence recovery. Will they be getting quest XP from the grasping hands quest they just completed, or did I just miss it?

Sry this wasnt supposed to be a reply to you. Kinda confusing.

When they complete the arc, there’ll be a reward. They’re not done yet!

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Fair points!

:+1:t3::+1:t3::+1:t3::+1:t3::+1:t3::slightly_smiling_face::slightly_smiling_face::slightly_smiling_face::slightly_smiling_face::slightly_smiling_face:

Geof dying was ok as he was moving on to another show.

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Great episode! Hakuna Nak’ana, amirite?

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Regarding advice for Morgan, You should be able get 2 level 2 spells at level 3, PHB p101 “when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level you have spell slots.” . thus, when you turn level 3, you would have swapped out a level 1 for a level 2.

scorching ray is good single target, shatter is great AoE.

Also, i’d consider swapping out 1 damage cantrip for a utility one, it’s unlikely you would ever need more than 2.

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From the volo rulebook: height and weight table for Kenkus.

Kenku 4’4" 50 lb. +2d8 X (ld6) lb.

So even with the lowest roll, he would weigh 52 lbs. He’s never going to fly at 50 ft per turn.

The limit is 200lbs. If he dropped his non-combat gear he’d be well below that limit. His weapons, armor, shield, and ammo don’t weigh more than 100 lbs combined.

But then he’d have no food, rope, or even his bag with which to carry money. But hey, if he ever gets caught stripped of all of his belongings at least he’ll fly around really fast!

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Absolutely, yeah! It’s a good getaway plan - strip naked and ROCKET AWAY!

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He’ll just streak across the sky.

That was probably too on the head. :joy:

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