Yeah they sort of created an opportunity to give themselves a lot more trouble than it's worth it seems. I also don't really understand other than "creating plot" why theyre magically expected to pay this person's debt instead of just being hassled for being the new people or offerered "protection" like the old man is. Seems kind of horseshit. Though to be fair the player's didn't exactly challenge it either (and haven't been able to be given a chance since they haven't talked to the "boss" directly).
On the other hand this group doesn't really have a direction at the moment so trying to get them into something isn't a bad thing, though intercity gang situation doesn't...I don't know. Everything else so far seems like some giant branches off of Mara influence and various evil plots; corruption in a monk fortress city just...I don't want to make a judgement on it because the rollplaying is great and Adam has certainly earned my trust in his direction but I'm not sure where this is going.
But again the group is a mishmash of people without a real purpose at the moment.
I do wish they had gotten some sort of tier system to gague how much money to give Sean and the gnomes. It's hard to guess without having an actual grasp of "power" in the area but just being able to reference how much money would go how far (ex: to build an encampment vs sending merencaries to search for more gnomes etc...) and what sort of effects that could have would have been a good discussion I think.
Also it was kind of surprising how much of a fuck dan just does not give about these people in the town beyond getting his armor (which frankly is kind of smart). Also thought the development with Hassan was very interesting, and whether he was going for the orb or something else down there.