You can not counter compells! You can not reword compells!
You can just take part in the discussion before the compell gets accepted and offer a different perspective, or you can offer a different compell at the same time and maybe all agree that that one is better.
Compells are complications and if you accept the fate point you have to live with the immediate fall out.
If you don't want to do a compell that would otherwise apply, you pay a fate point to not do it.
Now, Adam plays a bit loosely with that, which is perfectly fine, especially when none of the others have even played this system before, but rules as written, you discuss the compell and when you agree on what it is, you either take the point and live with that choice or reject it and pay a point.
If you start trying to weasel your way out of what you agreed to, the GM is free to take your points away again.