Dunno where to respond, next time try to make a single post
Hexographer is a great tool, I really like it. I used it for a sandbox West Marches campaign.
The thing that bother me tho, is that huge map can feel empty if it has just a few geographical spots and lots of symbols.
So I tend to use it as a general map with as little details as possible. Where each spots has a theme.
Personnaly, I will gladly take the forest in the middle. But the swamp around is kinda overwhelming. The first thing that I thought about was "How would I make the swamp area interesting and not repetitive ?"
Because when I do a quick North/South East/West, everything around the forest seems to be the same.
As a GM my first reflexe would be :
- Define places inside the forest
- Create encounter tables
- Place important places
- Fill up the empty spaces with something
Which would give me lots of empty space to force myself to fill up with something interesting.
A restrained area with lot of stuff in it will help me place questlines and npcs, but the spaces around will either tend to be ignored or will give me a lot of work to fill up.
Personnaly I would either reduce the spaces between the biomes, or delete some of the symboles and place other places of interest along the rivers as guidlines.
Hope it was constructive enough haha sorry for the long post !