I think the problem is that there´s no room for mistakes, Adam creates a merciless world full of hard and deadly encounters that´s almost impossible to survive with bad rolls and missed mechanics (hunters mark, pushing monster prone, etc).
There´s been like 3(?) different story archs and at some point Adam (or the cast) will run out of good ideas to implement characters to an already existing "battlefield", there´s always been a point of focus though with the different (but reappearing) evil forces but right now there seems to be different interests between the characters who still exists. What´s the corelation between Berg and Azriel now? it feels weird that they´re gonna travel the world together, and do what? Bergs initial goal was to get rid of his manacle so he could escape from the clutches of whatever his name was?, he is still under the influence of another person and what does Azriel as a Paladin feel towards a prisoner/thug(Berg was sent to prison for killing people)
To me it seems like the world progression is snowballing out of proportion to what the cast can handle, the character investment seems to thin on each new character and development of every new character focus lost on the players.
Basically agreeing with alot of people that Adam needs to lower the bar a bit, IF he needs some breathing room for his creative mind. Adam destroys characters while he lets the world build layers upon layers of fun and evil content.