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[COURT OF SWORDS // E89 // Q&A] A Farmstead by the River

Kali didn’t realise that he instilled the same amount of fear in the farmer that the remaining citizens felt in the City of Brass when it was falling, we had a scene there where a man had killed his family and then himself. Simple NPCs it seems are more likely to take such ‘drastic’ actions as they are just returning themselves to the Wheel and will be reincarnated for better or worse.

Shadrick’s outrage at the how the subterfuge turned out was really powerful, and it looks like he’s going to be working against the rest of the party.

There’s so much inter-party conflict right now, it’s powerful and hooking. The PCs goal is to kidnap the woman in the caravan and kill everyone else, Shadrick is likely not going to want to kill anyone, Kali’s been asked by the Page to kill the woman rather than kidnap her, Yoji is loyal to the cult, Jadara wants to steal power from the cult and doesn’t care if the cult lives or dies really because she just want the power to take revenge on the Knight of Cups. So much drama going on right now, I love it.

Also @itmeJP please put the bonus footage of Neville and Luna at the end of the YouTube video for this week’s episode they are adorable <3

Be interesting to find out eventually how much of Kali’s descent to darkness is himself after the events in the City of Brass, how much is the power of the Bell and how much is the power of Glory’s spell giving him a secret goal every session.

True about the changes the Bell and Glory’s spell can cause. He had started some descent back in the city though when everything was going wrong. Sort of gave himself up to stuff being fate then. In any case, no matter the cause it will leave him forever changed. Just feels like he used to be the one hopeful for a better way. The demoralizing of the characters.

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It will be interesting to see how it’ll interact with Ramus!! (And possibly other forms of undead?)

Assuming Kali continues to have the Bell at some point in the future if/when we see Ramus next and Ramus still does not possess something soul-like.

I’m curious if some things like “sanctuary” or “consecrated ground” or other forms of “divine/blessed protections” can be used as a wall or barrier…

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Not sure if we will see an undead Ramus with Kali or if they will do a storyline with Ramus and Berg with two new characters from JP and Zeke.

i dont know about you, but while i can accept kali using the bell to kill the farmer dad, i would prolly have acted differently than yoji, jadara and shadrick, as i would prolly have gotten a bit stabby with kali and put the fear of “the gods” in him so kali wouldnt use the bell near me ever again but thats just me.

Man I don’t know if I’ve ever seen a Rollplay episode take a harder left turn than the comedy of the goat segment into what happened in that house. That shit is terrifying.

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Sort of sad that the goats were all killed by the bell. Was hoping more of that comedy would play out.

The intent is that we do Berg / Ramus and two new characters and their stuff is happening at the same time as this.

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in the biz we call this “narrative whiplash”

:wink:

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This episode had one of the purest and most perfect examples of turning a single mechanical event (Kalimat’s exceptional roll) into a narrative thrust that has implications for every character. What an absolute torturous quagmire of conflicting loyalties, ethical clashes and personal crises this arc has become - I don’t think CoS has ever been better.

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Another great episode.

Because they talk about the dnd turn based style vs the actual narrative in the post show it’s important to remember a turn last 6 seconds but the handbook also states a round lasts about 6 seconds. Everything in a round happens almost simultaneously.

Thank you so much. Sometimes I have like, plans in place for an episode and sometimes things just happen

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Soon all Kalimat will need is a pale horse and the transformation will be complete.

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Who knows maybe after this decent and learning experience for his character, Kalimat will rise again to be the beacon of hope in the party?

I don’t know I feel like Adam will be taking him over as an NPC when it gets too far or Shadrik will kill him.

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Holy character development! Wow.

What a great episode!

Well, it’s good to see that the players still does the work of The Tower, despite claiming no allegiances to it after the City of Brass. Like sure, awaken the primordials and the dragons if you like, but all you do is bringing divine destruction to all things that has stood for too long. :adamwizard:

When the Dragonborn comes around. Doesn’t have the same ring to it, Also now I want to go and rewatch the last few episodes of swan song.

Week 89 roll results and statistics:


Jadara Shaw (DansGaming):
Roll 1
  • type: Skill check
  • Skill: History
  • Roll: 5
  • Modifier: +1
  • Result: 6
  • Advantage: 0
Roll 2
  • type: Spell
  • Spell: Message
Roll 3
  • type: Spell
  • Spell: Minor Illusion
Roll 4
  • type: Spell
  • Spell: Message
Roll 5
  • type: Skill check
  • Skill: Initiative
  • Roll: 4
  • Modifier: +3
  • Result: 7
  • Advantage: 0
Roll 6
  • type: Save
  • Skill: Wisdom
  • Roll: 7
  • Modifier: +4
  • Result: 11
  • Advantage: 0
Roll 7
  • type: Save
  • Skill: Wisdom
  • Roll: 10
  • Modifier: +4
  • Result: 14
  • Advantage: 0
Roll 8
  • type: Spell
  • Spell: Eldritch Blast
  • Roll: 11
  • Modifier: +7
  • Result: 18
  • Hit: +
  • Damage: 8
  • Advantage: 0
Roll 9
  • type: Spell
  • Spell: Eldritch Blast
  • Roll: 20
  • Modifier: +7
  • Result: 27
  • Hit: ++
  • Damage: 17
  • Advantage: 0
Roll 10
  • type: Save
  • Skill: Wisdom
  • Roll: 19
  • Modifier: +4
  • Result: 23
  • Advantage: 0

Kalimat Alfida (Ezekiel_III):
Roll 1
  • type: Skill check
  • Skill: Nature
  • Roll: 15
  • Modifier: +3
  • Result: 18
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Insight
  • Roll: 6
  • Modifier: +3
  • Result: 9
  • Advantage: 0
Roll 3
  • type: Spell
  • Spell: Tongues
Roll 4
  • type: Skill check
  • Skill: Deception
  • Roll: 16
  • Modifier: +9
  • Result: 25
  • Advantage: +
Roll 5
  • type: Spell
  • Spell: Words of Terror
Roll 6
  • type: Skill check
  • Skill: Performance
  • Roll: 18
  • Modifier: +13
  • Result: 31
  • Advantage: 0
Roll 7
  • type: Skill check
  • Skill: Arcana
  • Roll: 10
  • Modifier: +3
  • Result: 13
  • Advantage: 0
Roll 8
  • type: Skill check
  • Skill: Initiative
  • Roll: 10
  • Modifier: +6
  • Result: 16
  • Advantage: 0
Roll 9
  • type: Skill check
  • Skill: Religion
  • Roll: 17
  • Modifier: +3
  • Result: 20
  • Advantage: 0
Roll 10
  • type: Skill check
  • Skill: Stealth
  • Roll: 15
  • Modifier: +12
  • Result: 27
  • Advantage: 0
Roll 11
  • type: Attack
  • Roll: 20
  • Modifier: +9
  • Result: 29
  • Advantage: +
  • Hit: ++
  • Damage: 53

Yoji (itmeJP):
Roll 1
  • type: Skill check
  • Skill: Stealth
  • Roll: 14
  • Modifier: +9
  • Result: 23
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Perception
  • Roll: 19
  • Modifier: +6
  • Result: 25
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Nature
  • Roll: 17
  • Modifier: +2
  • Result: 19
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Arcana
  • Roll: 6
  • Modifier: +6
  • Result: 12
  • Advantage: 0
Roll 5
  • type: Attack
  • Roll: 9
  • Modifier: +12
  • Result: 21
  • Advantage: 0
  • Hit: +
  • Damage: 14
Roll 6
  • type: Skill check
  • Skill: History
  • Roll: 4
  • Modifier: +2
  • Result: 6
  • Advantage: 0
Roll 7
  • type: Skill check
  • Skill: Investigation
  • Roll: 19
  • Modifier: +6
  • Result: 25
  • Advantage: +
Roll 8
  • type: Skill check
  • Skill: Arcana
  • Roll: 9
  • Modifier: +6
  • Result: 15
  • Advantage: 0
Roll 9
  • type: Skill check
  • Skill: Perception
  • Roll: 6
  • Modifier: +6
  • Result: 12
  • Advantage: 0
Roll 10
  • type: Skill check
  • Skill: Stealth
  • Roll: 2
  • Modifier: +9
  • Result: 11
  • Advantage: 0
Roll 11
  • type: Skill check
  • Skill: Initiative
  • Roll: 7
  • Modifier: +7
  • Result: 14
  • Advantage: 0
Roll 12
  • type: Skill check
  • Skill: Athletics
  • Roll: 1
  • Modifier: 0
  • Result: 1
  • Advantage: 0
Roll 13
  • type: Spell
  • Spell: Hunter’s Mark
Roll 14
  • type: Attack
  • Roll: 4
  • Modifier: +12
  • Result: 16
  • Advantage: 0
  • Hit: +
  • Damage: 10
Roll 15
  • type: Attack
  • Roll: 2
  • Modifier: +12
  • Result: 14
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 16
  • type: Save
  • Skill: Wisdom
  • Roll: 5
  • Modifier: +6
  • Result: 11
  • Advantage: 0

Shadrick (GassyMexican):
Roll 1
  • type: Spell
  • Spell: Detect Magic
Roll 2
  • type: Skill check
  • Skill: Nature
  • Roll: 8
  • Modifier: +2
  • Result: 10
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Religion
  • Roll: 14
  • Modifier: +5
  • Result: 19
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Insight
  • Roll: 14
  • Modifier: +5
  • Result: 19
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Persuade
  • Roll: 10
  • Modifier: 0
  • Result: 10
  • Advantage: 0
Roll 6
  • type: Skill check
  • Skill: Stealth
  • Roll: 14
  • Modifier: +4
  • Result: 18
  • Advantage: 0
Roll 7
  • type: Skill check
  • Skill: Initiative
  • Roll: 18
  • Modifier: +4
  • Result: 22
  • Advantage: 0
Roll 8
  • type: Save
  • Skill: Constitution
  • Roll: 2
  • Modifier: +3
  • Result: 5
  • Advantage: 0
Roll 9
  • type: Save
  • Skill: Wisdom
  • Roll: 13
  • Modifier: +8
  • Result: 21
  • Advantage: 0

Adam Koebel:
Roll 1
  • type: Skill check
  • Skill: Perception
  • Result: 15
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Deception
  • Result: 18
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Insight
  • Result: 11
  • Advantage: +
Roll 4
  • type: Save
  • Skill: Wisdom
  • Result: 11
  • Advantage: -
Roll 5
  • type: Save
  • Skill: Perception
  • Result: 10
  • Advantage: 0
Roll 6
  • type: Save
  • Skill: Intelligence
  • Result: -1
  • Advantage: -
Roll 7
  • type: Skill check
  • Skill: Initiative
  • Result: 16
  • Advantage: 0
Roll 8
  • type: Attack
  • Result: 11
  • Target: Shadrick
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 9
  • type: Attack
  • Result: 20
  • Target: Shadrick
  • Advantage: 0
  • Hit: +
  • Damage: 11

Average Results
  • Jadara Shaw: 15.143
  • Kalimat Alfida: 20.889
  • Yoji: 15.000
  • Shadrick: 15.500
  • Adam Koebel: 14.000


Average Rolls
  • Jadara Shaw: 10.857
  • Kalimat Alfida: 14.111
  • Yoji: 8.267
  • Shadrick: 11.625


Damage dealt (Without friendly fire)
  • Jadara Shaw: 25
  • Kalimat Alfida: 53
  • Yoji: 24
  • Shadrick: 0
  • Adam Koebel: 11

Damage taken (Also without friendly fire)
  • Jadara Shaw: 0
  • Kalimat Alfida: 0
  • Yoji: 0
  • Shadrick: 11


  • This was the first week in this arc that Kalimat rolled above average with the best roll average this arc.
  • This was also Kalimat’s best week on record.
  • The last one to roll better was Yoji in week 80 with an average of 14.875.
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