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[COURT OF SWORDS // E82 // Q&A] Golden Light and the Shadow Sphere

I can’t tell if Kalimat is impulsive, or if Zeke whispers in his character’s ear “Come on, what’s the worse that can happen?”

Little column A, little column B. :slight_smile:

2 Likes

I’m curious if/when the group starts thinking about “exit strategies”… assuming they do “wake up the mountain” its not like dodging to the side will do anything… :grimacing:

4 bodies… 4 pcs… Ok… Kali had to awaken the mummy… BUT…
Im still going with the ending where the PC’s turn into the Immortals and save the city.

I get the feeling Kali’s Psychic Blades will become very important in this fight since IIRC the Farang are weak to psychic damage.

Sorry for being late. I had too much work and couldn’t watch the episode live.


Week 82 roll results and statistics:


Ramus Krill (DansGaming):
Roll 1
  • type: Skill check
  • Skill: Perception
  • Roll: 11
  • Modifier: +9
  • Result: 20
  • Advantage: -
Roll 2
  • type: Skill check
  • Skill: Initiative
  • Roll: 20
  • Modifier: +2
  • Result: 22
  • Advantage: 0
Roll 3
  • type: Spell
  • Spell: Scorching Ray
  • Roll: 4
  • Modifier: +9
  • Result: 13
  • Hit: +
  • Damage: 10
  • Advantage: 0
Roll 4
  • type: Spell
  • Spell: Scorching Ray
  • Roll: 9
  • Modifier: +9
  • Result: 18
  • Hit: +
  • Damage: 5
  • Advantage: 0
Roll 5
  • type: Spell
  • Spell: Scorching Ray
  • Roll: 3
  • Modifier: +9
  • Result: 12
  • Hit: +
  • Damage: 10
  • Advantage: 0
Roll 6
  • type: Spell
  • Spell: Guiding Bolt
  • Roll: 10
  • Modifier: +9
  • Result: 19
  • Hit: +
  • Damage: 18
  • Advantage: 0
Roll 7
  • type: Spell
  • Spell: Insect Plague
  • Damage: 21
Roll 8
  • type: Save
  • Skill: Constitution
  • Roll: 20
  • Modifier: +3
  • Result: 23
  • Advantage: 0
Roll 9
  • type: Save
  • Skill: Wisdom
  • Roll: 5
  • Modifier: +10
  • Result: 15
  • Advantage: 0
Roll 10
  • type: Skill check
  • Skill: Performance
  • Roll: 7
  • Modifier: +3
  • Result: 10
  • Advantage: -
Roll 11
  • type: Skill check
  • Skill: Initiative
  • Roll: 15
  • Modifier: +2
  • Result: 17
  • Advantage: 0
Roll 12
  • type: Save
  • Skill: Wisdom
  • Roll: 6
  • Modifier: +10
  • Result: 16
  • Advantage: 0
Roll 13
  • type: Spell
  • Spell: Fireball
  • Damage: 31
Roll 14
  • type: Save
  • Skill: Wisdom
  • Roll: 14
  • Modifier: +10
  • Result: 24
  • Advantage: 0
Roll 15
  • type: Spell
  • Spell: Channel Divinity
  • Damage: 24
Roll 16
  • type: Attack
  • Spell: Spiritual Weapon
  • Roll: 3
  • Modifier: +9
  • Result: 12
  • Hit: +
  • Damage: 10
Roll 17
  • type: Spell
  • Spell: Toll the Dead
  • Damage: 27

Kalimat Alfida (Ezekiel_III):
Roll 1
  • type: Skill check
  • Skill: Perception
  • Roll: 17
  • Modifier: +4
  • Result: 21
  • Advantage: +
Roll 2
  • type: Skill check
  • Skill: Perception
  • Roll: 17
  • Modifier: +4
  • Result: 21
  • Advantage: +
Roll 3
  • type: Skill check
  • Skill: Initiative
  • Roll: 8
  • Modifier: +5
  • Result: 13
  • Advantage: 0
Roll 4
  • type: Attack
  • Roll: 10
  • Modifier: +8
  • Result: 18
  • Advantage: 0
  • Hit: +
  • Damage: 27
Roll 5
  • type: Skill check
  • Skill: Insight
  • Roll: 13
  • Modifier: +2
  • Result: 15
  • Advantage: 0
Roll 6
  • type: Save
  • Skill: Constitution
  • Roll: 6
  • Modifier: +1
  • Result: 7
  • Advantage: 0
Roll 7
  • type: Save
  • Skill: Wisdom
  • Roll: 16
  • Modifier: +1
  • Result: 17
  • Advantage: 0
Roll 8
  • type: Skill check
  • Skill: Initiative
  • Roll: 13
  • Modifier: +5
  • Result: 18
  • Advantage: 0
Roll 9
  • type: Save
  • Skill: Wisdom
  • Roll: 19
  • Modifier: +1
  • Result: 20
  • Advantage: 0
Roll 10
  • type: Save
  • Skill: Wisdom
  • Roll: 15
  • Modifier: +1
  • Result: 16
  • Advantage: 0
Roll 11
  • type: Spell
  • Spell: Heat Metal
  • Damage: 15
Roll 12
  • type: Skill check
  • Skill: Stealth
  • Roll: 9
  • Modifier: +10
  • Result: 19
  • Advantage: 0
Roll 13
  • type: Save
  • Skill: Wisdom
  • Roll: 19
  • Modifier: +1
  • Result: 20
  • Advantage: 0
Roll 14
  • type: Save
  • Skill: Constitution
  • Roll: 12
  • Modifier: +1
  • Result: 13
  • Advantage: 0
Roll 15
  • type: Save
  • Skill: Constitution
  • Roll: 6
  • Modifier: +1
  • Result: 7
  • Advantage: 0

Berg (GassyMexican):
Roll 1
  • type: Skill check
  • Skill: Initiative
  • Roll: 16
  • Modifier: +1
  • Result: 17
  • Advantage: +
Roll 2
  • type: Attack
  • Roll: 2
  • Modifier: +8
  • Result: 10
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 3
  • type: Attack
  • Roll: 7
  • Modifier: +8
  • Result: 15
  • Advantage: 0
  • Hit: +
  • Damage: 24
Roll 4
  • type: Attack
  • Roll: 8
  • Modifier: +8
  • Result: 16
  • Advantage: 0
  • Hit: +
  • Damage: 29
Roll 5
  • type: Attack
  • Roll: 7
  • Modifier: +8
  • Result: 15
  • Advantage: 0
  • Hit: +
  • Damage: 23
Roll 6
  • type: Attack
  • Roll: 6
  • Modifier: +8
  • Result: 14
  • Advantage: 0
  • Hit: +
  • Damage: 29
Roll 7
  • type: Attack
  • Roll: 12
  • Modifier: +8
  • Result: 20
  • Advantage: 0
  • Hit: +
  • Damage: 20
Roll 8
  • type: Attack
  • Roll: 20
  • Modifier: +8
  • Result: 28
  • Advantage: 0
  • Hit: ++
  • Damage: 46
Roll 9
  • type: Attack
  • Roll: 14
  • Modifier: +8
  • Result: 22
  • Advantage: 0
  • Hit: +
  • Damage: 17
Roll 10
  • type: Attack
  • Roll: 11
  • Modifier: +8
  • Result: 19
  • Advantage: 0
  • Hit: +
  • Damage: 20
Roll 11
  • type: Attack
  • Roll: 18
  • Modifier: +8
  • Result: 26
  • Advantage: 0
  • Hit: +
  • Damage: 24
Roll 12
  • type: Save
  • Skill: Constitution
  • Roll: 9
  • Modifier: +5
  • Result: 14
  • Advantage: 0
Roll 13
  • type: Attack
  • Roll: 17
  • Modifier: +8
  • Result: 25
  • Advantage: +
  • Hit: +
  • Damage: 32
Roll 14
  • type: Attack
  • Roll: 11
  • Modifier: +8
  • Result: 19
  • Advantage: 0
  • Hit: +
  • Damage: 16
Roll 15
  • type: Attack
  • Roll: 8
  • Modifier: +8
  • Result: 16
  • Advantage: +
  • Hit: +
  • Damage: 27
Roll 16
  • type: Save
  • Skill: Constitution
  • Roll: 10
  • Modifier: +5
  • Result: 15
  • Advantage: 0
Roll 17
  • type: Skill check
  • Skill: Initiative
  • Roll: 15
  • Modifier: +1
  • Result: 16
  • Advantage: +
Roll 18
  • type: Save
  • Skill: Wisdom
  • Roll: 9
  • Modifier: -2
  • Result: 7
  • Advantage: 0
Roll 19
  • type: Attack
  • Roll: 13
  • Modifier: +8
  • Result: 21
  • Advantage: 0
  • Hit: +
  • Damage: 20
Roll 20
  • type: Attack
  • Roll: 1
  • Modifier: +8
  • Result: 9
  • Advantage: 0
  • Hit:
  • Damage: 0
Roll 21
  • type: Save
  • Skill: Wisdom
  • Roll: 13
  • Modifier: -2
  • Result: 11
  • Advantage: 0
Roll 22
  • type: Attack
  • Roll: 9
  • Modifier: +8
  • Result: 17
  • Advantage: -
  • Hit: -
  • Damage: 0
Roll 23
  • type: Attack
  • Roll: 5
  • Modifier: +8
  • Result: 13
  • Advantage: -
  • Hit: -
  • Damage: 0
Roll 24
  • type: Save
  • Skill: Wisdom
  • Roll: 18
  • Modifier: -2
  • Result: 16
  • Advantage: +
Roll 25
  • type: Attack
  • Roll: 6
  • Modifier: +8
  • Result: 14
  • Advantage: -
  • Hit: -
  • Damage: 0

Yoji (itmeJP):
Roll 1
  • type: Skill check
  • Skill: Perception
  • Roll: 7
  • Modifier: +5
  • Result: 12
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Initiative
  • Roll: 19
  • Modifier: +7
  • Result: 26
  • Advantage: 0
Roll 3
  • type: Attack
  • Roll: 18
  • Modifier: +5
  • Result: 23
  • Advantage: 0
  • Hit: +
  • Damage: 18
Roll 4
  • type: Attack
  • Roll: 4
  • Modifier: +5
  • Result: 9
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 5
  • type: Attack
  • Roll: 15
  • Modifier: +10
  • Result: 25
  • Advantage: 0
  • Hit: +
  • Damage: 5
Roll 6
  • type: Attack
  • Roll: 10
  • Modifier: +10
  • Result: 20
  • Advantage: 0
  • Hit: +
  • Damage: 14
Roll 7
  • type: Attack
  • Roll: 2
  • Modifier: +10
  • Result: 12
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 8
  • type: Attack
  • Roll: 13
  • Modifier: +10
  • Result: 23
  • Advantage: 0
  • Hit: +
  • Damage: 12
Roll 9
  • type: Attack
  • Roll: 18
  • Modifier: +10
  • Result: 28
  • Advantage: 0
  • Hit: +
  • Damage: 14
Roll 10
  • type: Save
  • Skill: Constitution
  • Roll: 19
  • Modifier: +3
  • Result: 22
  • Advantage: 0
Roll 11
  • type: Skill check
  • Skill: Perception
  • Roll: 20
  • Modifier: +5
  • Result: 25
  • Advantage: 0
Roll 12
  • type: Skill check
  • Skill: Arcana
  • Roll: 6
  • Modifier: +5
  • Result: 11
  • Advantage: 0
Roll 13
  • type: Skill check
  • Skill: Initiative
  • Roll: 9
  • Modifier: +7
  • Result: 16
  • Advantage: 0
Roll 14
  • type: Save
  • Skill: Wisdom
  • Roll: 3
  • Modifier: +5
  • Result: 8
  • Advantage: 0
Roll 15
  • type: Attack
  • Roll: 19
  • Modifier: +10
  • Result: 29
  • Advantage: 0
  • Hit: +
  • Damage: 8
Roll 16
  • type: Attack
  • Roll: 12
  • Modifier: +10
  • Result: 22
  • Advantage: 0
  • Hit: +
  • Damage: 9
Roll 17
  • type: Attack
  • Roll: 14
  • Modifier: +10
  • Result: 24
  • Advantage: 0
  • Hit: +
  • Damage: 17
Roll 18
  • type: Save
  • Skill: Wisdom
  • Roll: 7
  • Modifier: +5
  • Result: 12
  • Advantage: 0
Roll 19
  • type: Attack
  • Roll: 2
  • Modifier: +5
  • Result: 7
  • Advantage: -
  • Hit: -
  • Damage: 0
Roll 20
  • type: Attack
  • Roll: 1
  • Modifier: +5
  • Result: 6
  • Advantage: -
  • Hit:
  • Damage: 0
Roll 21
  • type: Save
  • Skill: Wisdom
  • Roll: 13
  • Modifier: +5
  • Result: 18
  • Advantage: 0

Average Results
  • Ramus Krill: 17.000
  • Kalimat Alfida: 16.071
  • Berg: 16.600
  • Yoji: 18.000


Average Rolls
  • Ramus Krill: 9.769
  • Kalimat Alfida: 12.857
  • Berg: 10.600
  • Yoji: 11.000


Overall average (since Week 74)
Results
  • Ramus Krill: 16.762
  • Kalimat Alfida: 16.620
  • Berg: 16.202
  • Yoji: 17.474
Rolls
  • Ramus Krill: 11.405
  • Kalimat Alfida: 11.563
  • Berg: 10.917
  • Yoji: 11.216
1 Like

Every single week we get to the end of the episode and I say to myself “No way has it been four hours!” Every single week, I’m wrong. I love this show. I think this is very close to becoming my favorite RollPlay show, nay, role-playing show of all time, if it hasn’t already. Thank you so much Adam, Max, Dan, Zeke, and JP for making such a masterpiece each week!

2 Likes

Court of swords has always had a bit of sci fi to it. I actually think the biggest sci fi aspect of the setting is Heaven and the celestial bureaucracy. The Sci Fi has been persistent but secondary since the beginning and I don’t see that changing.
But invasion from another dimension is a trope that is equally at home in fantasy and sci fi.