I can’t tell if Kalimat is impulsive, or if Zeke whispers in his character’s ear “Come on, what’s the worse that can happen?”
Little column A, little column B.
I’m curious if/when the group starts thinking about “exit strategies”… assuming they do “wake up the mountain” its not like dodging to the side will do anything…
4 bodies… 4 pcs… Ok… Kali had to awaken the mummy… BUT…
Im still going with the ending where the PC’s turn into the Immortals and save the city.
I get the feeling Kali’s Psychic Blades will become very important in this fight since IIRC the Farang are weak to psychic damage.
Sorry for being late. I had too much work and couldn’t watch the episode live.
Week 82 roll results and statistics:
Ramus Krill (DansGaming):
Roll 1
- type: Skill check
- Skill: Perception
- Roll: 11
- Modifier: +9
- Result: 20
- Advantage: -
Roll 2
- type: Skill check
- Skill: Initiative
- Roll: 20
- Modifier: +2
- Result: 22
- Advantage: 0
Roll 3
- type: Spell
- Spell: Scorching Ray
- Roll: 4
- Modifier: +9
- Result: 13
- Hit: +
- Damage: 10
- Advantage: 0
Roll 4
- type: Spell
- Spell: Scorching Ray
- Roll: 9
- Modifier: +9
- Result: 18
- Hit: +
- Damage: 5
- Advantage: 0
Roll 5
- type: Spell
- Spell: Scorching Ray
- Roll: 3
- Modifier: +9
- Result: 12
- Hit: +
- Damage: 10
- Advantage: 0
Roll 6
- type: Spell
- Spell: Guiding Bolt
- Roll: 10
- Modifier: +9
- Result: 19
- Hit: +
- Damage: 18
- Advantage: 0
Roll 7
- type: Spell
- Spell: Insect Plague
- Damage: 21
Roll 8
- type: Save
- Skill: Constitution
- Roll: 20
- Modifier: +3
- Result: 23
- Advantage: 0
Roll 9
- type: Save
- Skill: Wisdom
- Roll: 5
- Modifier: +10
- Result: 15
- Advantage: 0
Roll 10
- type: Skill check
- Skill: Performance
- Roll: 7
- Modifier: +3
- Result: 10
- Advantage: -
Roll 11
- type: Skill check
- Skill: Initiative
- Roll: 15
- Modifier: +2
- Result: 17
- Advantage: 0
Roll 12
- type: Save
- Skill: Wisdom
- Roll: 6
- Modifier: +10
- Result: 16
- Advantage: 0
Roll 13
- type: Spell
- Spell: Fireball
- Damage: 31
Roll 14
- type: Save
- Skill: Wisdom
- Roll: 14
- Modifier: +10
- Result: 24
- Advantage: 0
Roll 15
- type: Spell
- Spell: Channel Divinity
- Damage: 24
Roll 16
- type: Attack
- Spell: Spiritual Weapon
- Roll: 3
- Modifier: +9
- Result: 12
- Hit: +
- Damage: 10
Roll 17
- type: Spell
- Spell: Toll the Dead
- Damage: 27
Kalimat Alfida (Ezekiel_III):
Roll 1
- type: Skill check
- Skill: Perception
- Roll: 17
- Modifier: +4
- Result: 21
- Advantage: +
Roll 2
- type: Skill check
- Skill: Perception
- Roll: 17
- Modifier: +4
- Result: 21
- Advantage: +
Roll 3
- type: Skill check
- Skill: Initiative
- Roll: 8
- Modifier: +5
- Result: 13
- Advantage: 0
Roll 4
- type: Attack
- Roll: 10
- Modifier: +8
- Result: 18
- Advantage: 0
- Hit: +
- Damage: 27
Roll 5
- type: Skill check
- Skill: Insight
- Roll: 13
- Modifier: +2
- Result: 15
- Advantage: 0
Roll 6
- type: Save
- Skill: Constitution
- Roll: 6
- Modifier: +1
- Result: 7
- Advantage: 0
Roll 7
- type: Save
- Skill: Wisdom
- Roll: 16
- Modifier: +1
- Result: 17
- Advantage: 0
Roll 8
- type: Skill check
- Skill: Initiative
- Roll: 13
- Modifier: +5
- Result: 18
- Advantage: 0
Roll 9
- type: Save
- Skill: Wisdom
- Roll: 19
- Modifier: +1
- Result: 20
- Advantage: 0
Roll 10
- type: Save
- Skill: Wisdom
- Roll: 15
- Modifier: +1
- Result: 16
- Advantage: 0
Roll 11
- type: Spell
- Spell: Heat Metal
- Damage: 15
Roll 12
- type: Skill check
- Skill: Stealth
- Roll: 9
- Modifier: +10
- Result: 19
- Advantage: 0
Roll 13
- type: Save
- Skill: Wisdom
- Roll: 19
- Modifier: +1
- Result: 20
- Advantage: 0
Roll 14
- type: Save
- Skill: Constitution
- Roll: 12
- Modifier: +1
- Result: 13
- Advantage: 0
Roll 15
- type: Save
- Skill: Constitution
- Roll: 6
- Modifier: +1
- Result: 7
- Advantage: 0
Berg (GassyMexican):
Roll 1
- type: Skill check
- Skill: Initiative
- Roll: 16
- Modifier: +1
- Result: 17
- Advantage: +
Roll 2
- type: Attack
- Roll: 2
- Modifier: +8
- Result: 10
- Advantage: 0
- Hit: -
- Damage: 0
Roll 3
- type: Attack
- Roll: 7
- Modifier: +8
- Result: 15
- Advantage: 0
- Hit: +
- Damage: 24
Roll 4
- type: Attack
- Roll: 8
- Modifier: +8
- Result: 16
- Advantage: 0
- Hit: +
- Damage: 29
Roll 5
- type: Attack
- Roll: 7
- Modifier: +8
- Result: 15
- Advantage: 0
- Hit: +
- Damage: 23
Roll 6
- type: Attack
- Roll: 6
- Modifier: +8
- Result: 14
- Advantage: 0
- Hit: +
- Damage: 29
Roll 7
- type: Attack
- Roll: 12
- Modifier: +8
- Result: 20
- Advantage: 0
- Hit: +
- Damage: 20
Roll 8
- type: Attack
- Roll: 20
- Modifier: +8
- Result: 28
- Advantage: 0
- Hit: ++
- Damage: 46
Roll 9
- type: Attack
- Roll: 14
- Modifier: +8
- Result: 22
- Advantage: 0
- Hit: +
- Damage: 17
Roll 10
- type: Attack
- Roll: 11
- Modifier: +8
- Result: 19
- Advantage: 0
- Hit: +
- Damage: 20
Roll 11
- type: Attack
- Roll: 18
- Modifier: +8
- Result: 26
- Advantage: 0
- Hit: +
- Damage: 24
Roll 12
- type: Save
- Skill: Constitution
- Roll: 9
- Modifier: +5
- Result: 14
- Advantage: 0
Roll 13
- type: Attack
- Roll: 17
- Modifier: +8
- Result: 25
- Advantage: +
- Hit: +
- Damage: 32
Roll 14
- type: Attack
- Roll: 11
- Modifier: +8
- Result: 19
- Advantage: 0
- Hit: +
- Damage: 16
Roll 15
- type: Attack
- Roll: 8
- Modifier: +8
- Result: 16
- Advantage: +
- Hit: +
- Damage: 27
Roll 16
- type: Save
- Skill: Constitution
- Roll: 10
- Modifier: +5
- Result: 15
- Advantage: 0
Roll 17
- type: Skill check
- Skill: Initiative
- Roll: 15
- Modifier: +1
- Result: 16
- Advantage: +
Roll 18
- type: Save
- Skill: Wisdom
- Roll: 9
- Modifier: -2
- Result: 7
- Advantage: 0
Roll 19
- type: Attack
- Roll: 13
- Modifier: +8
- Result: 21
- Advantage: 0
- Hit: +
- Damage: 20
Roll 20
- type: Attack
- Roll: 1
- Modifier: +8
- Result: 9
- Advantage: 0
- Hit: –
- Damage: 0
Roll 21
- type: Save
- Skill: Wisdom
- Roll: 13
- Modifier: -2
- Result: 11
- Advantage: 0
Roll 22
- type: Attack
- Roll: 9
- Modifier: +8
- Result: 17
- Advantage: -
- Hit: -
- Damage: 0
Roll 23
- type: Attack
- Roll: 5
- Modifier: +8
- Result: 13
- Advantage: -
- Hit: -
- Damage: 0
Roll 24
- type: Save
- Skill: Wisdom
- Roll: 18
- Modifier: -2
- Result: 16
- Advantage: +
Roll 25
- type: Attack
- Roll: 6
- Modifier: +8
- Result: 14
- Advantage: -
- Hit: -
- Damage: 0
Yoji (itmeJP):
Roll 1
- type: Skill check
- Skill: Perception
- Roll: 7
- Modifier: +5
- Result: 12
- Advantage: 0
Roll 2
- type: Skill check
- Skill: Initiative
- Roll: 19
- Modifier: +7
- Result: 26
- Advantage: 0
Roll 3
- type: Attack
- Roll: 18
- Modifier: +5
- Result: 23
- Advantage: 0
- Hit: +
- Damage: 18
Roll 4
- type: Attack
- Roll: 4
- Modifier: +5
- Result: 9
- Advantage: 0
- Hit: -
- Damage: 0
Roll 5
- type: Attack
- Roll: 15
- Modifier: +10
- Result: 25
- Advantage: 0
- Hit: +
- Damage: 5
Roll 6
- type: Attack
- Roll: 10
- Modifier: +10
- Result: 20
- Advantage: 0
- Hit: +
- Damage: 14
Roll 7
- type: Attack
- Roll: 2
- Modifier: +10
- Result: 12
- Advantage: 0
- Hit: -
- Damage: 0
Roll 8
- type: Attack
- Roll: 13
- Modifier: +10
- Result: 23
- Advantage: 0
- Hit: +
- Damage: 12
Roll 9
- type: Attack
- Roll: 18
- Modifier: +10
- Result: 28
- Advantage: 0
- Hit: +
- Damage: 14
Roll 10
- type: Save
- Skill: Constitution
- Roll: 19
- Modifier: +3
- Result: 22
- Advantage: 0
Roll 11
- type: Skill check
- Skill: Perception
- Roll: 20
- Modifier: +5
- Result: 25
- Advantage: 0
Roll 12
- type: Skill check
- Skill: Arcana
- Roll: 6
- Modifier: +5
- Result: 11
- Advantage: 0
Roll 13
- type: Skill check
- Skill: Initiative
- Roll: 9
- Modifier: +7
- Result: 16
- Advantage: 0
Roll 14
- type: Save
- Skill: Wisdom
- Roll: 3
- Modifier: +5
- Result: 8
- Advantage: 0
Roll 15
- type: Attack
- Roll: 19
- Modifier: +10
- Result: 29
- Advantage: 0
- Hit: +
- Damage: 8
Roll 16
- type: Attack
- Roll: 12
- Modifier: +10
- Result: 22
- Advantage: 0
- Hit: +
- Damage: 9
Roll 17
- type: Attack
- Roll: 14
- Modifier: +10
- Result: 24
- Advantage: 0
- Hit: +
- Damage: 17
Roll 18
- type: Save
- Skill: Wisdom
- Roll: 7
- Modifier: +5
- Result: 12
- Advantage: 0
Roll 19
- type: Attack
- Roll: 2
- Modifier: +5
- Result: 7
- Advantage: -
- Hit: -
- Damage: 0
Roll 20
- type: Attack
- Roll: 1
- Modifier: +5
- Result: 6
- Advantage: -
- Hit: –
- Damage: 0
Roll 21
- type: Save
- Skill: Wisdom
- Roll: 13
- Modifier: +5
- Result: 18
- Advantage: 0
Average Results
- Ramus Krill: 17.000
- Kalimat Alfida: 16.071
- Berg: 16.600
- Yoji: 18.000
Average Rolls
- Ramus Krill: 9.769
- Kalimat Alfida: 12.857
- Berg: 10.600
- Yoji: 11.000
Overall average (since Week 74)
Results
- Ramus Krill: 16.762
- Kalimat Alfida: 16.620
- Berg: 16.202
- Yoji: 17.474
Rolls
- Ramus Krill: 11.405
- Kalimat Alfida: 11.563
- Berg: 10.917
- Yoji: 11.216
Every single week we get to the end of the episode and I say to myself “No way has it been four hours!” Every single week, I’m wrong. I love this show. I think this is very close to becoming my favorite RollPlay show, nay, role-playing show of all time, if it hasn’t already. Thank you so much Adam, Max, Dan, Zeke, and JP for making such a masterpiece each week!
Court of swords has always had a bit of sci fi to it. I actually think the biggest sci fi aspect of the setting is Heaven and the celestial bureaucracy. The Sci Fi has been persistent but secondary since the beginning and I don’t see that changing.
But invasion from another dimension is a trope that is equally at home in fantasy and sci fi.