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itmeJP Community

[COURT OF SWORDS // E137 // Q&A] Troll Mountain

one small fat troll
one big angry troll

fight time!

3 Likes

Wait until a fleshcrafter makes it over from the open door in the vein. They will love those trolls.

1 Like

Oh Adam you mentioned force damage, this is what the phb says about it, pg 196, “Force. Force is pure magical energy focused into a damaging form.”.
I always imagined it as pure arcane energy myself, so powerful it hurts in different forms.

It somewhat surprises me that it is throwing you through a loop.

I always thought branch damage in three different types, the physical ones, elemental ones, and spiritual/magical ones(radiant, force, necrotic, psychic).

1 Like

You’re thoughts about force damage just made me think of Dr. Manhattan. That’s why he’s so fucking scary. Also, he probably has resistance to it? :man_shrugging:

Will be interesting to see what happens w/ this Brew Cleric (maybe better “create food & water” than Ramus haha) It’s also interesting because I think Maharib is the only one who doesn’t speak Dwarven?

Also, with Berg doing his “zealous rage shout” and “lighting it up” w/in the vicinity is going to be weird. Because you’ve mentioned Dwarves do sort of follow some of the Human Heaven Wheel stuff??

Great episode!

2 Likes

Sounds like The Fountain in this setting.

2 Likes

Got to bet that the epicenter of that earthquake is going to be named by Ramus and go into the Book of Harmony as a positive story for Harmony

The Tale of [whatever @DansGaming names the area]

“Lo, the trolls were not in balance with the ways of Harmony and sought to attack the Benevolent Ramus Krill, who called upon the very earth to rise up and swallow the trolls. The Radiant Berg swung with his Hammer of Light at the trolls in defence of the Benevolent Ramus Krill and though he brought them low, the trolls regenerated. Even the tremendous firestorm conjured by the Cunning Ten Pillars of Gold could not stop the trolls. It was the Mighty Mararib whose Dark Axe dealt blows that the trolls could not heal and so brought them both low and dealt the killing blows.”

Here is a cool new video from the medieval weapons community on an interesting Chinese shield. Maybe Captain Southern Wind or members of the forces has one: Chinese Hook Shield (Gou-rang).

2 Likes

Week 137 roll results and statistics:


Ramus Krill (DansGaming):
Roll 1
  • type: Skill check
  • Skill: Nature
  • Roll: 14
  • Modifier: +1
  • Result: 15
  • Advantage: +
Roll 2
  • type: Skill check
  • Skill: History
  • Roll: 12
  • Modifier: +6
  • Result: 18
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Nature
  • Roll: 8
  • Modifier: +1
  • Result: 9
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Medicine
  • Roll: 15
  • Modifier: +5
  • Result: 20
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Medicine
  • Roll: 11
  • Modifier: +5
  • Result: 16
  • Advantage: 0
Roll 6
  • type: Save
  • Skill: Constitution
  • Roll: 5
  • Modifier: +3
  • Result: 8
  • Advantage: 0
Roll 7
  • type: Skill check
  • Skill: Performance
  • Roll: 20
  • Modifier: -1
  • Result: 19
  • Advantage: +
Roll 8
  • type: Skill check
  • Skill: Initiative
  • Roll: 8
  • Modifier: +2
  • Result: 10
  • Advantage: 0
Roll 9
  • type: Save
  • Skill: Constitution
  • Roll: 13
  • Modifier: +3
  • Result: 16
  • Advantage: +
Roll 10
  • type: Save
  • Skill: Constitution
  • Roll: 19
  • Modifier: +3
  • Result: 22
  • Advantage: +
Roll 11
  • type: Save
  • Skill: Constitution
  • Roll: 19
  • Modifier: +3
  • Result: 22
  • Advantage: +
Roll 12
  • type: Save
  • Skill: Constitution
  • Roll: 18
  • Modifier: +3
  • Result: 21
  • Advantage: +
Roll 13
  • type: Save
  • Skill: Constitution
  • Roll: 19
  • Modifier: +3
  • Result: 22
  • Advantage: +
Roll 14
  • type: Spell
  • Spell: Spiritual Weapon
  • Roll: 20
  • Modifier: +10
  • Result: 30
  • Hit: ++
  • Damage: 16
  • Advantage: 0
Roll 15
  • type: Spell
  • Spell: Scorching Ray
  • Roll: 5
  • Modifier: +10
  • Result: 15
  • Hit: +
  • Damage: 6
  • Advantage: 0
Roll 16
  • type: Spell
  • Spell: Scorching Ray
  • Roll: 16
  • Modifier: +10
  • Result: 26
  • Hit: +
  • Damage: 4
  • Advantage: 0
Roll 17
  • type: Spell
  • Spell: Scorching Ray
  • Roll: 6
  • Modifier: +10
  • Result: 16
  • Hit: +
  • Damage: 10
  • Advantage: 0
Roll 18
  • type: Spell
  • Spell: Scorching Ray
  • Roll: 10
  • Modifier: +10
  • Result: 20
  • Hit: +
  • Damage: 3
  • Advantage: 0
Roll 19
  • type: Spell
  • Spell: Scorching Ray
  • Roll: 3
  • Modifier: +10
  • Result: 13
  • Hit: -
  • Damage: 0
  • Advantage: 0
Roll 20
  • type: Spell
  • Spell: Scorching Ray
  • Roll: 5
  • Modifier: +10
  • Result: 15
  • Hit: +
  • Damage: 9
  • Advantage: 0
Roll 21
  • type: Spell
  • Spell: Scorching Ray
  • Roll: 2
  • Modifier: +10
  • Result: 12
  • Hit: -
  • Damage: 0
  • Advantage: 0
Roll 22
  • type: Spell
  • Spell: Scorching Ray
  • Roll: 2
  • Modifier: +10
  • Result: 12
  • Hit: -
  • Damage: 0
  • Advantage: 0
Roll 23
  • type: Spell
  • Spell: Spiritual Weapon
  • Roll: 6
  • Modifier: +10
  • Result: 16
  • Hit: +
  • Damage: 9
  • Advantage: 0

Berg (GassyMexican):
Roll 1
  • type: Save
  • Skill: Constitution
  • Roll: 14
  • Modifier: +6
  • Result: 20
  • Advantage: +
Roll 2
  • type: Skill check
  • Skill: Initiative
  • Roll: 16
  • Modifier: +1
  • Result: 17
  • Advantage: +
Roll 3
  • type: Attack
  • Roll: 16
  • Modifier: +13
  • Result: 29
  • Advantage: +
  • Hit: +
  • Damage: 22
  • FirstAtkRnd: 3
Roll 4
  • type: Attack
  • Roll: 19
  • Modifier: +13
  • Result: 32
  • Advantage: 0
  • Hit: +
  • Damage: 19
  • FirstAtkRnd: 3
Roll 5
  • type: Save
  • Skill: Constitution
  • Roll: 7
  • Modifier: +6
  • Result: 13
  • Advantage: 0
Roll 6
  • type: Save
  • Skill: Constitution
  • Roll: 2
  • Modifier: +6
  • Result: 8
  • Advantage: 0
Roll 7
  • type: Attack
  • Roll: 17
  • Modifier: +13
  • Result: 30
  • Advantage: 0
  • Hit: +
  • Damage: 31
  • FirstAtkRnd: 7
Roll 8
  • type: Attack
  • Roll: 17
  • Modifier: +13
  • Result: 30
  • Advantage: 0
  • Hit: +
  • Damage: 31
  • FirstAtkRnd: 7
Roll 9
  • type: Attack
  • Roll: 14
  • Modifier: +13
  • Result: 27
  • Advantage: 0
  • Hit: +
  • Damage: 19
  • FirstAtkRnd: 7
Roll 10
  • type: Attack
  • Roll: 14
  • Modifier: +13
  • Result: 27
  • Advantage: 0
  • Hit: +
  • Damage: 21
  • FirstAtkRnd: 10
Roll 11
  • type: Attack
  • Roll: 7
  • Modifier: +13
  • Result: 20
  • Advantage: 0
  • Hit: +
  • Damage: 22
  • FirstAtkRnd: 11
Roll 12
  • type: Attack
  • Roll: 12
  • Modifier: +13
  • Result: 25
  • Advantage: 0
  • Hit: +
  • Damage: 20
  • FirstAtkRnd: 11
Roll 13
  • type: Save
  • Skill: Constitution
  • Roll: 18
  • Modifier: +6
  • Result: 24
  • Advantage: 0

Ten Pillars of Gold (Ezekiel_III):
Roll 1
  • type: Skill check
  • Skill: Investigation
  • Roll: 1
  • Modifier: +23
  • Result: 24
  • Advantage: 0
Roll 2
  • type: Save
  • Skill: Constitution
  • Roll: 8
  • Modifier: 0
  • Result: 8
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Investigation
  • Roll: 16
  • Modifier: +14
  • Result: 30
  • Advantage: -
Roll 4
  • type: Save
  • Skill: Constitution
  • Roll: 7
  • Modifier: 0
  • Result: 7
  • Advantage: +
Roll 5
  • type: Skill check
  • Skill: Perception
  • Roll: 17
  • Modifier: +8
  • Result: 25
  • Advantage: 0
Roll 6
  • type: Skill check
  • Skill: Stealth
  • Roll: 20
  • Modifier: +2
  • Result: 22
  • Advantage: +
Roll 7
  • type: Skill check
  • Skill: Medicine
  • Roll: 11
  • Modifier: +3
  • Result: 14
  • Advantage: -
Roll 8
  • type: Skill check
  • Skill: Initiative
  • Roll: 11
  • Modifier: +2
  • Result: 13
  • Advantage: 0
Roll 9
  • type: Skill check
  • Skill: Persuasion
  • Roll: 9
  • Modifier: +7
  • Result: 16
  • Advantage: 0
Roll 10
  • type: Spell
  • Spell: Incendiary Cloud
  • Damage: 78
Roll 11
  • type: Attack
  • Roll: 6
  • Modifier: +7
  • Result: 13
  • Advantage: 0
  • Hit: -
  • Damage: 0
  • FirstAtkRnd: 11
Roll 12
  • type: Attack
  • Roll: 18
  • Modifier: +7
  • Result: 25
  • Advantage: 0
  • Hit: +
  • Damage: 32
  • FirstAtkRnd: 11
Roll 13
  • type: Attack
  • Roll: 13
  • Modifier: +7
  • Result: 20
  • Advantage: +
  • Hit: +
  • Damage: 36
  • FirstAtkRnd: 13

Maharib (itmeJP):
Roll 1
  • type: Skill check
  • Skill: Percetion
  • Roll: 17
  • Modifier: +4
  • Result: 21
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Survival
  • Roll: 1
  • Modifier: +6
  • Result: 7
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Survival
  • Roll: 14
  • Modifier: +4
  • Result: 18
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Survival
  • Roll: 13
  • Modifier: +4
  • Result: 17
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Perception
  • Roll: 11
  • Modifier: +4
  • Result: 15
  • Advantage: 0
Roll 6
  • type: Skill check
  • Skill: Survival
  • Roll: 16
  • Modifier: +4
  • Result: 20
  • Advantage: +
Roll 7
  • type: Save
  • Skill: Constitution
  • Roll: 4
  • Modifier: +10
  • Result: 14
  • Advantage: 0
Roll 8
  • type: Skill check
  • Skill: Performance
  • Roll: 16
  • Modifier: -2
  • Result: 14
  • Advantage: 0
Roll 9
  • type: Skill check
  • Skill: Intimidation
  • Roll: 16
  • Modifier: -2
  • Result: 14
  • Advantage: 0
Roll 10
  • type: Skill check
  • Skill: Initiative
  • Roll: 9
  • Modifier: +3
  • Result: 12
  • Advantage: 0
Roll 11
  • type: Attack
  • Roll: 13
  • Modifier: +10
  • Result: 23
  • Advantage: +
  • Hit: +
  • Damage: 11
  • FirstAtkRnd: 11
Roll 12
  • type: Attack
  • Roll: 18
  • Modifier: +10
  • Result: 28
  • Advantage: 0
  • Hit: +
  • Damage: 15
  • FirstAtkRnd: 11
Roll 13
  • type: Attack
  • Roll: 9
  • Modifier: +10
  • Result: 19
  • Advantage: 0
  • Hit: +
  • Damage: 10
  • FirstAtkRnd: 11
Roll 14
  • type: Attack
  • Roll: 8
  • Modifier: +10
  • Result: 18
  • Advantage: 0
  • Hit: +
  • Damage: 10
  • FirstAtkRnd: 11
Roll 15
  • type: Attack
  • Roll: 1
  • Modifier: +10
  • Result: 11
  • Advantage: 0
  • Hit: -
  • Damage: 0
  • FirstAtkRnd: 11
Roll 16
  • type: Attack
  • Roll: 15
  • Modifier: +10
  • Result: 25
  • Advantage: 0
  • Hit: +
  • Damage: 12
  • FirstAtkRnd: 11
Roll 17
  • type: Save
  • Skill: Constitution
  • Roll: 20
  • Modifier: +10
  • Result: 30
  • Advantage: 0
Roll 18
  • type: Spell
  • Spell: Wound
  • Damage: 2
Roll 19
  • type: Skill check
  • Skill: Intimidate
  • Roll: 15
  • Modifier: -2
  • Result: 13
  • Advantage: 0
Roll 20
  • type: Attack
  • Roll: 1
  • Modifier: +10
  • Result: 11
  • Advantage: 0
  • Hit:
  • Damage: 0
  • FirstAtkRnd: 20

Adam Koebel:
Roll 1
  • type: Damage
  • Damage: 7
  • Target: TenPillars
Roll 2
  • type: Skill check
  • Skill: ?
  • Result: 20
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: ?
  • Result: 8
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Initiative
  • Result: 15
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Initiative
  • Result: 18
  • Advantage: 0
Roll 6
  • type: Skill check
  • Skill: Initiative
  • Result: 15
  • Advantage: 0
Roll 7
  • type: Save
  • Skill: Dexterity
  • Result: 11
  • Advantage: 0
Roll 8
  • type: Save
  • Skill: Dexterity
  • Result: 12
  • Advantage: 0
Roll 9
  • type: Skill check
  • Skill: Perception
  • Result: 15
  • Advantage: 0
Roll 10
  • type: Damage
  • Damage: 10
  • Target: Ramus
Roll 11
  • type: Damage
  • Damage: 10
  • Target: Berg
Roll 12
  • type: Damage
  • Damage: 9
  • Target: Ramus
Roll 13
  • type: Damage
  • Damage: 9
  • Target: Berg
Roll 14
  • type: Attack
  • Result: 14
  • Target: Ramus
  • Advantage: -
  • Hit: -
  • Damage: 0
Roll 15
  • type: Attack
  • Result: 29
  • Target: Ramus
  • Advantage: 0
  • Hit: +
  • Damage: 15
Roll 16
  • type: Attack
  • Result: 21
  • Target: Ramus
  • Advantage: 0
  • Hit: +
  • Damage: 14
Roll 17
  • type: Save
  • Skill: Dexterity
  • Result: 21
  • Advantage: 0
Roll 18
  • type: Save
  • Skill: Dexterity
  • Result: 14
  • Advantage: 0
Roll 19
  • type: Damage
  • Damage: 9
  • Target: Berg
Roll 20
  • type: Damage
  • Damage: 9
  • Target: Ramus
Roll 21
  • type: Damage
  • Damage: 6
  • Target: Berg
Roll 22
  • type: Save
  • Skill: Dexterity
  • Result: 19
  • Advantage: 0
Roll 23
  • type: Damage
  • Damage: 12
  • Target: Berg
Roll 24
  • type: Damage
  • Damage: 6
  • Target: Maharib
Roll 25
  • type: Damage
  • Damage: 15
  • Target: Berg
Roll 26
  • type: Damage
  • Damage: 20
  • Target: Berg
Roll 27
  • type: Save
  • Skill: Constitution
  • Result: 12
  • Advantage: 0
Roll 28
  • type: Attack
  • Result: 25
  • Target: Maharib
  • Advantage: 0
  • Hit: +
  • Damage: 17
Roll 29
  • type: Attack
  • Result: 27
  • Target: Maharib
  • Advantage: 0
  • Hit: +
  • Damage: 22
Roll 30
  • type: Attack
  • Result: 18
  • Target: Maharib
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 31
  • type: Attack
  • Result: 12
  • Target: Maharib
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 32
  • type: Attack
  • Result: 25
  • Target: Maharib
  • Advantage: 0
  • Hit: +
  • Damage: 12
Roll 33
  • type: Attack
  • Result: 14
  • Target: Ramus
  • Advantage: -
  • Hit: -
  • Damage: 0
Roll 34
  • type: Damage
  • Damage: 6
  • Target: Berg
Roll 35
  • type: Save
  • Skill: Constitution
  • Result: 23
  • Advantage: 0
Roll 36
  • type: Attack
  • Result: 23
  • Target: Maharib
  • Advantage: 0
  • Hit: +
  • Damage: 13
Roll 37
  • type: Attack
  • Result: 16
  • Target: Maharib
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 38
  • type: Attack
  • Result: 17
  • Target: Maharib
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 39
  • type: Attack
  • Result: 20
  • Target: Maharib
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 40
  • type: Attack
  • Result: 18
  • Target: Maharib
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 41
  • type: Save
  • Skill: Dexterity
  • Result: 20
  • Advantage: 0
Roll 42
  • type: Damage
  • Damage: 11
  • Target: Maharib

Average Results
  • Ramus Krill: 17.087
  • Ten Pillars of Gold: 18.083
  • Berg: 23.231
  • Maharib: 17.368
  • Adam Koebel: 17.929


Average Rolls
  • Ramus Krill: 11.130
  • Ten Pillars of Gold: 11.417
  • Berg: 13.308
  • Maharib: 11.421


Damage dealt
  • Ramus Krill: 57
  • Ten Pillars of Gold: 146
  • Berg: 185
  • Maharib: 60
  • Adam Koebel: 232


Damage taken
  • Ramus Krill: 57
  • Ten Pillars of Gold: 7
  • Berg: 87
  • Maharib: 81

1 Like

Other than Adam in damage dealt, Berg absolutely crushed it this week, on top of all categories.

1 Like

this is extremely cool