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[COURT OF SWORDS // E130 // Q&A] Hot Noods

court-of-swords
q-and-a

(AdamKoebel) #1

DOUG

DOUG

DOUG


(TwilightBorealis) #2

KOR-LON!
KOR-LON!
KOR-LON!


(SoCutey) #3

@AdamKoebel I have some questions.

  1. How does the paralyzing effect from a Giant Spider affect Berg when he hits 0 HP in a Rage?

  2. I noticed Berg “only” did 1d8+7 damage with his hammer. Shouldn’t he do 1d8+8 damage since he got the boon of +1 attack and +1 damage from the gods? (he got the boon at the same time he got the 4 death saving throws)

  3. The girl on the dragon seems awfully familiar. Is she that annoying girl the first party picked up a long time ago? and if she is then the person she lost must be her little brother.


(Olf_Himself) #4

Damn it, now I’m so hungry!


(Zenesectling) #5

Hey @AdamKoebel I was wondering if you could answer few questions for me. Since Monks can deal damage once struck in the D & D with types: Divine, Ki, and Psionic. Now can they use Chaos Based attacks?
Would illusions class wizards by any chance be able to level up to the point on creating illusions with mass and form?
If Utrix’s realm was made from the shapeless Chaos Void how was the orb of Azure Vortex which was form of shaping that was created by the Githzerai and the Zerthimon himself ended up in the world since it was already a complete world?
Since you mentioned that the world was already shaped to the point, and the orb was able to survive that long, does that mean it’s not as finished as people think it is?
Now since the world has the cause of Chaos (for example fire starts and destroys a village) can that Chaos be used the same way the Githzerai used the Shaping technique at Utrix’s realm?
Enjoy the Noodles ^^


(AdamKoebel) #6

I think a lot of Berg’s abilities pre-empt going to zero. So it’s like “instead of being reduced to zero, make a roll and you’re only reduced to 1hp” so I think it doesn’t do anything?

So many modifiers, I have to go take a look.

No comment.


(apepi) #7

I was thinking, there are tieflings in the Void, and also the…material world(?, you never named the world…), and the tieflings bodies of the material world decompose? So either it is because they have a soul, or that the Void tieflings have more Mara in them and are more pure?

And Thuy right?


(philipov) #8

the material world has a name, it’s The World


(SoCutey) #9

He has the Zealot ability ‘Rage Beyond Death’ (Xanathar’s page 11) that lets him be at 0 HP without being unconscious. It was that ability that I wondered how it would interact with the spider poison (MM page 328) that paralyzes you at 0 HP?

For damage he gets +7 from strength and should get +1 from the boon I believe. There are other bonuses but they’re irrelevant for my question.

I guess my question is: did he get +1 attack and damage from the boon or am I remembering it wrongly?


(philipov) #10

The moment when Maharib and Berg discussed him being forced to have sex with a bunch of people against his will, it made me realize that what the ghost did was tantamount to ■■■■,. This hadn’t occurred to me before that. I think the consent issues with it, and the trauma it would cause, would be the same. It made me seriously reevaluate the way that scene was portrayed, and I hope it doesn’t get overlooked.


(apepi) #11

And I was thinking, using Hold Person on Ten Pillars was very smart as a gm. I am guessing that you didn’t want to kill him and knew that he is weak in fights while the rest of the party is beef boys, so you cc him so that the kobolds didn’t attack him. I don’t know if this was intentional, but good thinking if you did.


(Typoko) #12

What an episode! I just hope Berg would use Reckless Attacks more! He totally would have critted when he had disadvantage by just accepting his fate of always getting hit to 0 hp anyways. :stuck_out_tongue:

He should be able to be paralyzed. Also, the ‘Rage Beyond Death’(RBD) feature only stops him from being unconscious because he is at 0 hp. RBD doesn’t stop any other means of knocking the barbarian unconscious.

While you’re raging, having 0 hit points doesn’t knock you unconscious.

The benefit of ‘Persistent Rage’ is still meaningful when considering the paralyzation. Before level 15 one of the best ways to drop the rage from a barbarian is to paralyze them. Now you pretty much need to make Berg unconscious by some other means like poison at 0 hp.

When it comes to ‘Relentless Rage’ and ‘Relentless Endurance’, as Adam said, if those abilities proc, the character doesn’t go to 0 HP. Both have the wording “drop to 1 hit point instead.” But when Berg is in RBD mode, he is susceptible to them as he will be at 0 hp. That said, I can see it totally more fun to just ignore those conditions that trigger from him being at 0 hp while raging.


(Plofabelman) #13

I just realized who the dragon rider is and got massive chills.
Thanks Adam for digging stuff up, when you‘ve almost forgotten about it.


(Qu4resm4) #14

THE DAY HAS COME. MY FAVORITE GIRL IS BACK. THUY IS HER NAME YOU SHALL TREMBLE IN HER PRESENCE! =D

Also, hey @AdamKoebel , would you mind sharing where did that Huge Kobold and friends came from? Made the from scratch or revamped something else? Fellow-GM-Thanks in advance! =D


(AdamKoebel) #15

i’ll never tell…

:wink:


(AdamKoebel) #16

The big bad kobold and friends are all from the Kobold Press Tome of Beasts and/or the Creature Codex!


(KidCronos) #17

Not sure if it’s come up but have Ramus or Berg ever wondered what happened to Kalimat? As far as they know he up and disappeared one night before they returned to the Court of Swords. I want to say someone else went with him but I’m having trouble remembering them.


(CPaulGallagher) #18

You must be thinking of the Tiefling lady that Dan played; she wasn’t part of the original group but she joined up with Kalimat when he went solo to the cult.


(Scara29) #19

I dunno, I feel like Kalimat was pointed in the teifling ladies direction by someone else… can’t think who though… shrugs must be through someone that Kalimat met on previous travels, he was a bit of a wanderer.

Though speaking of wanderers and unpulled threads that are just floating in the background of the World:

  • Yes there’s Kalimat’s ‘disappearance’ from Ramus and Berg’s pov but they didn’t really make solid plans to meet again, just if their paths crossed again so they might not think to go looking for him (not tha they’d be able to find him now he’s an egg being cared for by a god).

  • A nomad group of orcs have a matriarch who is pregnant with, or by now may have given birth, to an orc/dragonborn hybrid that is also part Farang.

  • Nega-Berg is leading a corrupted group of Red Hand orcs in the vicinity of the ruins of the City of Brass, along with a corrupted Maud.

I’m sure there’s others but those are the three that have been floating around in the back of my head when I think about Court of Swords. Maybe it’ll come back into play at some point or maybe it won’t.

I must say I’m enjoying watching the community get hyped about connections back to stuff in the first season, episodes I haven’t watched and would otherwise be unaware that there was a connection back to were it not for people talking about it; it’s really cool to see and maybe it’ll happen in the future with the stuff above, then I’ll be one of those people getting hyped about references to stuff from past episodes. I love this show and it’s community. :purple_heart:


(Dalon9) #20

Week 130 roll results and statistics:


Ramus Krill (DansGaming):
Roll 1
  • type: Skill check
  • Skill: Stealth
  • Roll: 3
  • Modifier: +2
  • Result: 5
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Stealth
  • Roll: 4
  • Modifier: +2
  • Result: 6
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Initiative
  • Roll: 17
  • Modifier: +2
  • Result: 19
  • Advantage: 0
Roll 4
  • type: Spell
  • Spell: Radiance of the Dawn
  • Damage: 234
Roll 5
  • type: Spell
  • Spell: Spiritual Weapon
  • Roll: 12
  • Modifier: +10
  • Result: 22
  • Hit: +
  • Damage: 16
  • Advantage: 0
Roll 6
  • type: Spell
  • Spell: Sacred Flame
  • Damage: 9
Roll 7
  • type: Spell
  • Spell: Radiance of the Dawn
  • Damage: 279
Roll 8
  • type: Spell
  • Spell: Spiritual Weapon
  • Roll: 12
  • Modifier: +10
  • Result: 22
  • Hit: +
  • Damage: 25
  • Advantage: 0
Roll 9
  • type: Save
  • Skill: Dexterity
  • Roll: 18
  • Modifier: +3
  • Result: 21
  • Advantage: 0
Roll 10
  • type: Spell
  • Spell: Heal
  • Healing: 70
Roll 11
  • type: Skill check
  • Skill: Persuasion
  • Roll: 8
  • Modifier: +4
  • Result: 12
  • Advantage: 0
Roll 12
  • type: Save
  • Skill: Intelligence
  • Roll: 3
  • Modifier: +2
  • Result: 5
  • Advantage: 0
Roll 13
  • type: Skill check
  • Skill: Perception
  • Roll: 20
  • Modifier: +10
  • Result: 30
  • Advantage: 0
Roll 14
  • type: Skill check
  • Skill: Persuasion
  • Roll: 1
  • Modifier: +4
  • Result: 5
  • Advantage: 0
Roll 15
  • type: Skill check
  • Skill: Persuasion
  • Roll: 12
  • Modifier: +4
  • Result: 16
  • Advantage: 0
Roll 16
  • type: Skill check
  • Skill: Insight
  • Roll: 7
  • Modifier: +10
  • Result: 17
  • Advantage: 0
Roll 17
  • type: Skill check
  • Skill: Perception
  • Roll: 7
  • Modifier: +10
  • Result: 17
  • Advantage: 0

Berg (GassyMexican):
Roll 1
  • type: Skill check
  • Skill: Stealth
  • Roll: 19
  • Modifier: +1
  • Result: 20
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Initiative
  • Roll: 3
  • Modifier: +1
  • Result: 4
  • Advantage: +
Roll 3
  • type: Save
  • Skill: Wisdom
  • Roll: 13
  • Modifier: +6
  • Result: 19
  • Advantage: 0
Roll 4
  • type: Save
  • Skill: Constitution
  • Roll: 10
  • Modifier: +6
  • Result: 16
  • Advantage: 0
Roll 5
  • type: Save
  • Skill: Constitution
  • Roll: 1
  • Modifier: +6
  • Result: 7
  • Advantage: 0
Roll 6
  • type: Save
  • Skill: Constitution
  • Roll: 10
  • Modifier: +6
  • Result: 16
  • Advantage: 0
Roll 7
  • type: Attack
  • Roll: 1
  • Modifier: +13
  • Result: 14
  • Advantage: -
  • Hit:
  • Damage: 0
  • FirstAtkRnd: 7
Roll 8
  • type: Attack
  • Roll: 15
  • Modifier: +13
  • Result: 28
  • Advantage: -
  • Hit: +
  • Damage: 30
  • FirstAtkRnd: 8
Roll 9
  • type: Attack
  • Roll: 11
  • Modifier: +13
  • Result: 24
  • Advantage: -
  • Hit: +
  • Damage: 20
  • FirstAtkRnd: 8
Roll 10
  • type: Save
  • Skill: Constitution
  • Roll: 6
  • Modifier: +6
  • Result: 12
  • Advantage: 0
Roll 11
  • type: Attack
  • Roll: 4
  • Modifier: +13
  • Result: 17
  • Advantage: -
  • Hit: +
  • Damage: 24
  • FirstAtkRnd: 11
Roll 12
  • type: Save
  • Skill: Dexterity
  • Roll: 15
  • Modifier: +1
  • Result: 16
  • Advantage: +
Roll 13
  • type: Save
  • Skill: Constitution
  • Roll: 3
  • Modifier: +6
  • Result: 9
  • Advantage: 0
Roll 14
  • type: Save
  • Skill: Death
  • Roll: 5
  • Modifier: 0
  • Result: 5
  • Advantage: 0
Roll 15
  • type: Attack
  • Roll: 3
  • Modifier: +13
  • Result: 16
  • Advantage: -
  • Hit: -
  • Damage: 0
  • FirstAtkRnd: 15
Roll 16
  • type: Attack
  • Roll: 12
  • Modifier: +13
  • Result: 25
  • Advantage: -
  • Hit: +
  • Damage: 23
  • FirstAtkRnd: 15
Roll 17
  • type: Save
  • Skill: Constitution
  • Roll: 20
  • Modifier: +6
  • Result: 26
  • Advantage: 0
Roll 18
  • type: Attack
  • Roll: 19
  • Modifier: +13
  • Result: 32
  • Advantage: 0
  • Hit: +
  • Damage: 19
  • FirstAtkRnd: 18
Roll 19
  • type: Skill check
  • Skill: Perception
  • Roll: 8
  • Modifier: +3
  • Result: 11
  • Advantage: 0
Roll 20
  • type: Save
  • Skill: Constitution
  • Roll: 9
  • Modifier: +6
  • Result: 15
  • Advantage: 0
Roll 21
  • type: Skill check
  • Skill: Performance
  • Roll: 10
  • Modifier: -2
  • Result: 8
  • Advantage: 0
Roll 22
  • type: Skill check
  • Skill: Insight
  • Roll: 1
  • Modifier: -2
  • Result: -1
  • Advantage: 0

Ten Pillars of Gold (Ezekiel_III):
Roll 1
  • type: Skill check
  • Skill: Stealth
  • Roll: 19
  • Modifier: +4
  • Result: 23
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Nature
  • Roll: 9
  • Modifier: +6
  • Result: 15
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: History
  • Roll: 20
  • Modifier: +14
  • Result: 34
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Intimidation
  • Roll: 11
  • Modifier: +3
  • Result: 14
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Initiative
  • Roll: 12
  • Modifier: +4
  • Result: 16
  • Advantage: 0
Roll 6
  • type: Save
  • Skill: Wisdom
  • Roll: 3
  • Modifier: +4
  • Result: 7
  • Advantage: 0
Roll 7
  • type: Save
  • Skill: Wisdom
  • Roll: 4
  • Modifier: +4
  • Result: 8
  • Advantage: 0
Roll 8
  • type: Save
  • Skill: Wisdom
  • Roll: 18
  • Modifier: +4
  • Result: 22
  • Advantage: 0
Roll 9
  • type: Save
  • Skill: Dexterity
  • Roll: 17
  • Modifier: +8
  • Result: 25
  • Advantage: 0
Roll 10
  • type: Attack
  • Roll: 6
  • Modifier: +7
  • Result: 13
  • Advantage: 0
  • Hit: -
  • Damage: 0
  • FirstAtkRnd: 10
Roll 11
  • type: Skill check
  • Skill: Religion
  • Roll: 18
  • Modifier: +14
  • Result: 32
  • Advantage: 0
Roll 12
  • type: Skill check
  • Skill: Insight
  • Roll: 9
  • Modifier: +14
  • Result: 23
  • Advantage: 0
Roll 13
  • type: Skill check
  • Skill: Religion
  • Roll: 15
  • Modifier: +14
  • Result: 29
  • Advantage: 0
Roll 14
  • type: Skill check
  • Skill: Insight
  • Roll: 5
  • Modifier: +18
  • Result: 23
  • Advantage: 0
Roll 15
  • type: Skill check
  • Skill: Performance
  • Roll: 10
  • Modifier: +3
  • Result: 13
  • Advantage: 0
Roll 16
  • type: Save
  • Skill: Wisdom
  • Roll: 12
  • Modifier: +4
  • Result: 16
  • Advantage: 0

Maharib (itmeJP):
Roll 1
  • type: Skill check
  • Skill: Survival
  • Roll: 6
  • Modifier: +4
  • Result: 10
  • Advantage: +
Roll 2
  • type: Skill check
  • Skill: Stealth
  • Roll: 4
  • Modifier: 0
  • Result: 4
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Initiative
  • Roll: 10
  • Modifier: +3
  • Result: 13
  • Advantage: 0
Roll 4
  • type: Save
  • Skill: Constitution
  • Roll: 10
  • Modifier: +10
  • Result: 20
  • Advantage: 0
Roll 5
  • type: Save
  • Skill: Constitution
  • Roll: 1
  • Modifier: +10
  • Result: 11
  • Advantage: 0
Roll 6
  • type: Attack
  • Roll: 16
  • Modifier: +10
  • Result: 26
  • Advantage: -
  • Hit: +
  • Damage: 12
  • FirstAtkRnd: 6
Roll 7
  • type: Attack
  • Roll: 19
  • Modifier: +10
  • Result: 29
  • Advantage: -
  • Hit: ++
  • Damage: 13
  • FirstAtkRnd: 6
Roll 8
  • type: Attack
  • Roll: 1
  • Modifier: +10
  • Result: 11
  • Advantage: -
  • Hit:
  • Damage: 0
  • FirstAtkRnd: 6
Roll 9
  • type: Attack
  • Roll: 8
  • Modifier: +10
  • Result: 18
  • Advantage: -
  • Hit: +
  • Damage: 10
  • FirstAtkRnd: 6
Roll 10
  • type: Attack
  • Roll: 17
  • Modifier: +10
  • Result: 27
  • Advantage: -
  • Hit: +
  • Damage: 15
  • FirstAtkRnd: 6
Roll 11
  • type: Attack
  • Roll: 8
  • Modifier: +10
  • Result: 18
  • Advantage: -
  • Hit: +
  • Damage: 14
  • FirstAtkRnd: 6
Roll 12
  • type: Save
  • Skill: Strength
  • Roll: 12
  • Modifier: +10
  • Result: 22
  • Advantage: -
Roll 13
  • type: Save
  • Skill: Constitution
  • Roll: 10
  • Modifier: +10
  • Result: 20
  • Advantage: 0
Roll 14
  • type: Spell
  • Spell: Wound
  • Damage: 2
Roll 15
  • type: Save
  • Skill: Constitution
  • Roll: 18
  • Modifier: +10
  • Result: 28
  • Advantage: 0
Roll 16
  • type: Save
  • Skill: Constitution
  • Roll: 6
  • Modifier: +10
  • Result: 16
  • Advantage: 0
Roll 17
  • type: Attack
  • Roll: 7
  • Modifier: +10
  • Result: 17
  • Advantage: -
  • Hit: +
  • Damage: 11
  • FirstAtkRnd: 17
Roll 18
  • type: Attack
  • Roll: 9
  • Modifier: +10
  • Result: 19
  • Advantage: -
  • Hit: +
  • Damage: 15
  • FirstAtkRnd: 17
Roll 19
  • type: Attack
  • Roll: 4
  • Modifier: +10
  • Result: 14
  • Advantage: -
  • Hit: +
  • Damage: 10
  • FirstAtkRnd: 17
Roll 20
  • type: Spell
  • Spell: Wound
  • Damage: 2
Roll 21
  • type: Save
  • Skill: Strength
  • Roll: 10
  • Modifier: +10
  • Result: 20
  • Advantage: -
Roll 22
  • type: Save
  • Skill: Dexterity
  • Roll: 12
  • Modifier: +3
  • Result: 15
  • Advantage: 0
Roll 23
  • type: Attack
  • Roll: 9
  • Modifier: +10
  • Result: 19
  • Advantage: 0
  • Hit: +
  • Damage: 12
  • FirstAtkRnd: 23
Roll 24
  • type: Attack
  • Roll: 7
  • Modifier: +10
  • Result: 17
  • Advantage: 0
  • Hit: +
  • Damage: 15
  • FirstAtkRnd: 23
Roll 25
  • type: Skill check
  • Skill: Insight
  • Roll: 9
  • Modifier: -1
  • Result: 8
  • Advantage: 0

Adam Koebel:
Roll 1
  • type: Skill check
  • Skill: Stealth
  • Result: 25
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Initiative
  • Result: 9
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Initiative
  • Result: 11
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Initiative
  • Result: 9
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Initiative
  • Result: 11
  • Advantage: 0
Roll 6
  • type: Attack
  • Result: 25
  • Target: JP
  • Advantage: 0
  • Hit: +
  • Damage: 10
Roll 7
  • type: Attack
  • Result: 6
  • Target: JP
  • Advantage: +
  • Hit: -
  • Damage: 0
Roll 8
  • type: Attack
  • Result: 14
  • Target: Max
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 9
  • type: Attack
  • Result: 12
  • Target: Max
  • Advantage: +
  • Hit: -
  • Damage: 0
Roll 10
  • type: Attack
  • Result: 16
  • Target: Max
  • Advantage: +
  • Hit: -
  • Damage: 0
Roll 11
  • type: Attack
  • Result: 22
  • Target: Max
  • Advantage: +
  • Hit: +
  • Damage: 19
Roll 12
  • type: Attack
  • Result: 22
  • Target: Max
  • Advantage: +
  • Hit: +
  • Damage: 18
Roll 13
  • type: Attack
  • Result: 24
  • Target: Max
  • Advantage: +
  • Hit: +
  • Damage: 17
Roll 14
  • type: Attack
  • Result: 18
  • Target: JP
  • Advantage: +
  • Hit: -
  • Damage: 0
Roll 15
  • type: Attack
  • Result: 25
  • Target: JP
  • Advantage: +
  • Hit: ++
  • Damage: 36
Roll 16
  • type: Attack
  • Result: 17
  • Target: JP
  • Advantage: +
  • Hit: -
  • Damage: 0
Roll 17
  • type: Attack
  • Result: 25
  • Target: JP
  • Advantage: +
  • Hit: ++
  • Damage: 29
Roll 18
  • type: Save
  • Skill: Constitution
  • Result: 9
  • Advantage: 0
Roll 19
  • type: Save
  • Skill: Constitution
  • Result: 13
  • Advantage: 0
Roll 20
  • type: Save
  • Skill: Constitution
  • Result: 9
  • Advantage: 0
Roll 21
  • type: Save
  • Skill: Constitution
  • Result: 21
  • Advantage: 0
Roll 22
  • type: Save
  • Skill: Constitution
  • Result: 9
  • Advantage: 0
Roll 23
  • type: Save
  • Skill: Constitution
  • Result: 10
  • Advantage: 0
Roll 24
  • type: Save
  • Skill: Constitution
  • Result: 5
  • Advantage: 0
Roll 25
  • type: Save
  • Skill: Constitution
  • Result: 22
  • Advantage: 0
Roll 26
  • type: Save
  • Skill: Constitution
  • Result: 5
  • Advantage: 0
Roll 27
  • type: Save
  • Skill: Constitution
  • Result: 5
  • Advantage: 0
Roll 28
  • type: Damage
  • Damage: 12
  • Target: JP
Roll 29
  • type: Attack
  • Result: 26
  • Target: Dan
  • Advantage: +
  • Hit: ++
  • Damage: 26
Roll 30
  • type: Damage
  • Damage: 14
  • Target: Max
Roll 31
  • type: Damage
  • Damage: 8
  • Target: Max
Roll 32
  • type: Attack
  • Result: 16
  • Target: JP
  • Advantage: +
  • Hit: -
  • Damage: 0
Roll 33
  • type: Save
  • Skill: Constitution
  • Result: 18
  • Advantage: 0
Roll 34
  • type: Attack
  • Result: 15
  • Target: JP
  • Advantage: +
  • Hit: -
  • Damage: 0
Roll 35
  • type: Attack
  • Result: 24
  • Target: JP
  • Advantage: +
  • Hit: +
  • Damage: 14
Roll 36
  • type: Attack
  • Result: 12
  • Target: JP
  • Advantage: +
  • Hit: -
  • Damage: 0
Roll 37
  • type: Attack
  • Result: 16
  • Target: JP
  • Advantage: +
  • Hit: -
  • Damage: 0
Roll 38
  • type: Attack
  • Result: 18
  • Target: JP
  • Advantage: +
  • Hit: -
  • Damage: 0
Roll 39
  • type: Attack
  • Result: 21
  • Target: JP
  • Advantage: +
  • Hit: +
  • Damage: 17
Roll 40
  • type: Attack
  • Result: 19
  • Target: JP
  • Advantage: +
  • Hit: -
  • Damage: 0
Roll 41
  • type: Attack
  • Result: 19
  • Target: JP
  • Advantage: +
  • Hit: -
  • Damage: 0
Roll 42
  • type: Attack
  • Result: 21
  • Target: Max
  • Advantage: +
  • Hit: +
  • Damage: 15
Roll 43
  • type: Attack
  • Result: 14
  • Target: Max
  • Advantage: +
  • Hit: -
  • Damage: 0
Roll 44
  • type: Attack
  • Result: 11
  • Target: Max
  • Advantage: +
  • Hit: -
  • Damage: 0
Roll 45
  • type: Attack
  • Result: 23
  • Target: Max
  • Advantage: +
  • Hit: +
  • Damage: 18
Roll 46
  • type: Attack
  • Result: 10
  • Target: Max
  • Advantage: +
  • Hit: -
  • Damage: 0
Roll 47
  • type: Attack
  • Result: 20
  • Target: Max
  • Advantage: +
  • Hit: +
  • Damage: 11
Roll 48
  • type: Skill check
  • Skill: Initiative
  • Result: 19
  • Advantage: 0
Roll 49
  • type: Save
  • Skill: Dexterity
  • Result: 4
  • Advantage: 0
Roll 50
  • type: Save
  • Skill: Constitution
  • Result: 17
  • Advantage: 0
Roll 51
  • type: Save
  • Skill: Constitution
  • Result: 5
  • Advantage: 0
Roll 52
  • type: Save
  • Skill: Constitution
  • Result: 12
  • Advantage: 0
Roll 53
  • type: Save
  • Skill: Constitution
  • Result: 16
  • Advantage: 0
Roll 54
  • type: Save
  • Skill: Constitution
  • Result: 22
  • Advantage: 0
Roll 55
  • type: Save
  • Skill: Constitution
  • Result: 21
  • Advantage: 0
Roll 56
  • type: Save
  • Skill: Constitution
  • Result: 20
  • Advantage: 0
Roll 57
  • type: Save
  • Skill: Constitution
  • Result: 6
  • Advantage: 0
Roll 58
  • type: Damage
  • Damage: 11
  • Target: JP
Roll 59
  • type: Save
  • Skill: Wisdom
  • Result: 5
  • Advantage: 0
Roll 60
  • type: Save
  • Skill: Wisdom
  • Result: 15
  • Advantage: 0
Roll 61
  • type: Save
  • Skill: Dexterity
  • Result: 21
  • Advantage: 0
Roll 62
  • type: Save
  • Skill: Dexterity
  • Result: 11
  • Advantage: 0
Roll 63
  • type: Save
  • Skill: Dexterity
  • Result: 10
  • Advantage: 0
Roll 64
  • type: Save
  • Skill: Dexterity
  • Result: 10
  • Advantage: 0
Roll 65
  • type: Damage
  • Damage: 15
  • Target: Dan
Roll 66
  • type: Damage
  • Damage: 15
  • Target: Max
Roll 67
  • type: Damage
  • Damage: 15
  • Target: JP
Roll 68
  • type: Damage
  • Damage: 108
  • Target: Friendly Fire
Roll 69
  • type: Save
  • Skill: Wisdom
  • Result: 17
  • Advantage: 0
Roll 70
  • type: Save
  • Skill: Wisdom
  • Result: 16
  • Advantage: 0
Roll 71
  • type: Attack
  • Result: 18
  • Target: Max
  • Advantage: 0
  • Hit: +
  • Damage: 1
Roll 72
  • type: Attack
  • Result: 16
  • Target: Max
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 73
  • type: Save
  • Skill: Constitution
  • Result: 21
  • Advantage: 0
Roll 74
  • type: Save
  • Skill: Wisdom
  • Result: 13
  • Advantage: 0
Roll 75
  • type: Save
  • Skill: Constitution
  • Result: 20
  • Advantage: 0

Average Results
  • Ramus Krill: 15.154
  • Ten Pillars of Gold: 19.563
  • Berg: 15.409
  • Maharib: 17.478
  • Adam Koebel: 15.478


Average Rolls
  • Ramus Krill: 9.538
  • Ten Pillars of Gold: 11.750
  • Berg: 9.000
  • Maharib: 9.261


Damage dealt
  • Ramus Krill: 563
  • Ten Pillars of Gold: 0
  • Berg: 116
  • Maharib: 131
  • Adam Koebel: 429


Damage taken
  • Ramus Krill: 41
  • Ten Pillars of Gold: 0
  • Berg: 136
  • Maharib: 144


Ramus set two new records this episode:

  • Highest damage of a player in an episode with 563 (The last record was 440, also from Ramus; rank 3 currently goes to Maharib with 244 damage)
  • Highest damage with a single action (279 damage from Radiance of the Dawn (Channel Divinity))