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[COURT OF SWORDS // E127 // Q&A] Ghosts of the Unhallowed Past

q-and-a
court-of-swords

(SoCutey) #21

You’ve stated before that Dragons were Demigods (this was stated in the episode where Kalimat got turned into a dragon egg) but in this episode you said they were gods.

Have you rethought the idea of dragons to be gods or is god/demigod a loose term?


(philipov) #22

I think demigod in this context just means weak god. A god is a being whose body is their soul, rather than having a body inhabited by a soul like mortals do.


(AdamKoebel) #23

The way I see it, Dragons are gods, but they’re predominantly gods that take physical form. a “dragon” is a subtype of specifically draconic-form deities. they’re generally lesser gods, usually not tied to a specific place or concept but embodying an elemental or otherwise natural force.


(Dalon9) #24

Week 127 roll results and statistics:


Ramus Krill (DansGaming):
Roll 1
  • type: Skill check
  • Skill: Persuasion
  • Roll: 19
  • Modifier: +4
  • Result: 23
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Religion
  • Roll: 7
  • Modifier: +7
  • Result: 14
  • Advantage: -
Roll 3
  • type: Skill check
  • Skill: Perception
  • Roll: 1
  • Modifier: +10
  • Result: 11
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Perception
  • Roll: 11
  • Modifier: +10
  • Result: 21
  • Advantage: 0

Berg (GassyMexican):
Roll 1
  • type: Skill check
  • Skill: Insight
  • Roll: 10
  • Modifier: -2
  • Result: 8
  • Advantage: 0

Ten Pillars of Gold (Ezekiel_III):
Roll 1
  • type: Skill check
  • Skill: Persuasion
  • Roll: 5
  • Modifier: +6
  • Result: 11
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: ?
  • Roll: 3
  • Modifier: +5
  • Result: 8
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Herbalists Tools
  • Roll: 11
  • Modifier: +9
  • Result: 20
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: History
  • Roll: 15
  • Modifier: +14
  • Result: 29
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: History
  • Roll: 14
  • Modifier: +14
  • Result: 28
  • Advantage: 0
Roll 6
  • type: Skill check
  • Skill: Insight
  • Roll: 18
  • Modifier: +13
  • Result: 31
  • Advantage: 0

Maharib (itmeJP):
Roll 1
  • type: Skill check
  • Skill: Survival
  • Roll: 8
  • Modifier: +4
  • Result: 12
  • Advantage: -
Roll 2
  • type: Skill check
  • Skill: Survival
  • Roll: 14
  • Modifier: +4
  • Result: 18
  • Advantage: 0
Roll 3
  • type: Save
  • Skill: Constitution
  • Roll: 15
  • Modifier: +10
  • Result: 25
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Persuasion
  • Roll: 1
  • Modifier: -2
  • Result: -1
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Religion
  • Roll: 16
  • Modifier: +1
  • Result: 17
  • Advantage: 0
Roll 6
  • type: Save
  • Skill: Constitution
  • Roll: 16
  • Modifier: +10
  • Result: 26
  • Advantage: 0

Adam Koebel:
Roll 1
  • type: Skill check
  • Skill: Insight
  • Result: 16
  • Advantage: 0

Average Results
  • Ramus Krill: 17.250
  • Ten Pillars of Gold: 21.167
  • Berg: 8.000
  • Maharib: 16.167
  • Adam Koebel: 16.000


Average Rolls
  • Ramus Krill: 9.500
  • Ten Pillars of Gold: 11.000
  • Berg: 10.000
  • Maharib: 11.667