itmeJP Community


itmeJP Community

[COURT OF SWORDS // E118 // Q&A] Edge of the Void

a little taste of the high dark fantasy tonight. hope y’all enjoyed it!

9 Likes

11/10 show. Great job all around.

Name suggestion for the new weapon: The Axe Inverse.

4 Likes

What a fantastic episode! I can’t wait to see the repercussions of Maharib’s decision.

5 Likes

Ahhhhhhhhmazing!

2 Likes

I’m SUPER excited for the knight of the Void versus the Hammer of Heaven! This is going to be a fantastic arc. Cannot wait anymore Adam! Give me more!

5 Likes

When is the cage match of The Hammer of Heaven vs The Axe of the Void, going to happen? Pog!

4 Likes

Another amazing episode. Loved all of the theorising in chat about the setting of the last scene, whomever said that it was the pit of the Void where people gave stuff up to be brought back, the Void’s version of ‘heaven’ where they are before coming back to life at the end of a cycle, looks like you were right and if I could fax you the soft drink of your choice via the internet I would do so.

Whomever the entity holding sway over Ramus is I can’t wait to find out more about them and their plans. Whether they are the Mara who the Necromancer King aligned with or a representation of the Necromancer King, who knows at the moment; either way they have big plans for Ramus’ soul and destiny and now Mararib has pledged himself to Ramus’ fate to strike out against Heaven.

Can’t wait to see what Mararib’s new weapon goes and where the story continues on from here.

2 Likes

Hey @AdamKoebel I got a few questions
You indicated those Voidlings to be a form of a wound in the Void?
What was the guy with a giant hole in his chest with what presumably looked like a Black Hole because you said that the orb Ramus was inside of was a replica of that world’s fountain?
Was he a ‘‘sucky’’ version of Utrix? (Lol sorry but seriously was he?)
I might have missed the part to why Aorta is not back yet if they are in his tunnels? What’s the deal?
You said people of the void AKA. Tieflings don’t ‘‘defecate’’ or ‘‘urinate’’? How do they mate then? .-.
If we the group ever meets up with Kalimat again will he still be able to retain certain memories from the past or not?
Can a Dragon from it’s original form turn into a humanoid form?
Will we ever see Kalimat again?

So was thinking about this will the final scene for the episode was happening @AdamKoebel what would happen if a multiclassed warlock paladin combined an eldritch smite with a regular smite do you think this has ever been attempted in CoS History?

That haste spell slowly ticking down during that scene created so much more suspense.
I haven’t felt such suspense in a long time, it was amazing.

On a different note, when Broken Promises enters The World, would she get one of those love letters you make for characters sometimes? I always love it when you give those to the players.

1 Like

SUNDAY SUNDAY SUNDAY

1 Like

Great episode, so much depending on player choice! Things could have gone very, very differently.

Kudos to y’all for working through it all, and it was really cool seeing multiple players looking for knowledge checks and a like “Okay Adam, on a scale of fucks, how fucked are we?” type rolls. Really interesting!

3 Likes

One of the wilder episodes in some time. So much fun!

Let’s do it.

The voidlings are a sort of antibody of the lower realm, a way for veins and their droplets to be contained. They appear around Veins that have been ruptured and stabilize their edges.

He was just a dude in the wrong place at the wrong time and interacted with a Voidling in a bad way. Maybe a juice junky with a big hit in his system that got fucked up by a Voidling?

Nope.

Aorta is super dead. Fried very intensely by Ramus.

People of the Void aren’t just Tieflings, they’re Void Genasi and Humans, too. They don’t defecate or urinate or mate, either.

They probably won’t?

Depends on the dragon.

I cannot see the future!

1 Like

I love those kind of rolls. Interrogative fiction skills like Arcana, History and Religion are a great excuse to look at what’s going on, what could be happening, etc.

4 Likes

E X T R E M E
S M I T I N G

1 Like

yeah definitely, I wanna do some prep and talk about the return. I’ll probably do that stream sometime after they go into the Vein and head back.

5 Likes

@AdamKoebel

Only just finished this episode, but the finale put me in mind of of the album Serpent’s Egg by Dead Can Dance. I looked it up, and it strikes me as fitting the hollowness and desperation of the Void, and this scene in particular at multiple points. Jibes mildly with the established CoS musical aesthetic, too.

So I made a playlist of the specific songs and where I’d fit them in. Apparently I’m still in high school, smh

Ordinarily I hesitate to recommend music, but this is sufficiently exotic and appropriate that I thought that maybe most folks both weren’t familiar and might be interested. The whole thing is under 20 minutes, excluding the extra track at the end. If you get a chance to check it out, I hope you enjoy it!

(Complete Playlist)

“…help me”
Orbis de Ignis
Broken Promises, Alone:
Song of Sophia

Maharib Arrives in an Unfamiliar Place:
The Writing on My Father’s Hand
Ramus Stands at the Edge:
Severance (hot damn, even the lyrics fit)
Impenitence (Maharib repulsed and Ramus’s rebellion):
Echolalia
Abysm’s Witness (Maharib and the Mara):
The Host of Seraphim (of course)

Through Opportunity’s Sepulcher:
Mother Tongue (Didn’t want to put this at the beginning because it’s rather long, and an afterthought, to boot).

2 Likes

Sorry for being late, I currently have barely any time to watch the latest episodes.

Week 118 roll results and statistics:


Ramus Krill (DansGaming):
Roll 1
  • type: Skill check
  • Skill: Nature
  • Roll: 20
  • Modifier: +1
  • Result: 21
  • Advantage: +
Roll 2
  • type: Skill check
  • Skill: Perception
  • Roll: 18
  • Modifier: +10
  • Result: 28
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Initiative
  • Roll: 12
  • Modifier: +2
  • Result: 14
  • Advantage: 0
Roll 4
  • type: Save
  • Skill: Constitution
  • Roll: 20
  • Modifier: +3
  • Result: 23
  • Advantage: 0
Roll 5
  • type: Save
  • Skill: Constitution
  • Roll: 2
  • Modifier: +3
  • Result: 5
  • Advantage: 0
Roll 6
  • type: Save
  • Skill: Constitution
  • Roll: 15
  • Modifier: +3
  • Result: 18
  • Advantage: 0
Roll 7
  • type: Save
  • Skill: Constitution
  • Roll: 17
  • Modifier: +3
  • Result: 20
  • Advantage: 0
Roll 8
  • type: Save
  • Skill: Constitution
  • Roll: 7
  • Modifier: +6
  • Result: 13
  • Advantage: 0
Roll 9
  • type: Save
  • Skill: Wisdom
  • Roll: 17
  • Modifier: +11
  • Result: 28
  • Advantage: 0
Roll 10
  • type: Save
  • Skill: Wisdom
  • Roll: 2
  • Modifier: +11
  • Result: 13
  • Advantage: 0

Berg (GassyMexican):
Roll 1
  • type: Save
  • Skill: Intelligence
  • Roll: 20
  • Modifier: -1
  • Result: 19
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Initiative
  • Roll: 19
  • Modifier: +1
  • Result: 20
  • Advantage: +
Roll 3
  • type: Save
  • Skill: Constitution
  • Roll: 6
  • Modifier: +6
  • Result: 12
  • Advantage: 0
Roll 4
  • type: Save
  • Skill: Constitution
  • Roll: 9
  • Modifier: +6
  • Result: 15
  • Advantage: 0
Roll 5
  • type: Attack
  • Roll: 3
  • Modifier: +10
  • Result: 13
  • Advantage: 0
  • Hit: -
  • Damage: 0
  • FirstAtkRnd: 5
Roll 6
  • type: Attack
  • Roll: 4
  • Modifier: +10
  • Result: 14
  • Advantage: 0
  • Hit: -
  • Damage: 0
  • FirstAtkRnd: 5
Roll 7
  • type: Attack
  • Roll: 15
  • Modifier: +10
  • Result: 25
  • Advantage: 0
  • Hit: +
  • Damage: 27
  • FirstAtkRnd: 5
Roll 8
  • type: Save
  • Skill: Constitution
  • Roll: 10
  • Modifier: +9
  • Result: 19
  • Advantage: 0
Roll 9
  • type: Skill check
  • Skill: Medicine
  • Roll: 18
  • Modifier: -2
  • Result: 16
  • Advantage: 0
Roll 10
  • type: Save
  • Skill: Strength
  • Roll: 16
  • Modifier: +9
  • Result: 25
  • Advantage: 0
Roll 11
  • type: Attack
  • Roll: 17
  • Modifier: +10
  • Result: 27
  • Advantage: +
  • Hit: +
  • Damage: 24
  • FirstAtkRnd: 11
Roll 12
  • type: Attack
  • Roll: 19
  • Modifier: +10
  • Result: 29
  • Advantage: +
  • Hit: +
  • Damage: 19
  • FirstAtkRnd: 11
Roll 13
  • type: Attack
  • Roll: 2
  • Modifier: +10
  • Result: 12
  • Advantage: 0
  • Hit: 0
  • Damage: 19
  • FirstAtkRnd: 11
Roll 14
  • type: Save
  • Skill: Strength
  • Roll: 12
  • Modifier: +9
  • Result: 21
  • Advantage: 0
Roll 15
  • type: Save
  • Skill: Strength
  • Roll: 14
  • Modifier: +9
  • Result: 23
  • Advantage: 0
Roll 16
  • type: Skill check
  • Skill: Athletics
  • Roll: 16
  • Modifier: +9
  • Result: 25
  • Advantage: +
Roll 17
  • type: Skill check
  • Skill: Athletics
  • Roll: 18
  • Modifier: +9
  • Result: 27
  • Advantage: +
Roll 18
  • type: Skill check
  • Skill: Athletics
  • Roll: 14
  • Modifier: +9
  • Result: 23
  • Advantage: +
Roll 19
  • type: Skill check
  • Skill: Athletics
  • Roll: 11
  • Modifier: +9
  • Result: 20
  • Advantage: +

Broken Promises (Ezekiel_III):
Roll 1
  • type: Save
  • Skill: Constitution
  • Roll: 18
  • Modifier: +6
  • Result: 24
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Arcana
  • Roll: 20
  • Modifier: 0
  • Result: 20
  • Advantage: +
Roll 3
  • type: Skill check
  • Skill: Initiative
  • Roll: 20
  • Modifier: +1
  • Result: 21
  • Advantage: 0
Roll 4
  • type: Save
  • Skill: Constitution
  • Roll: 17
  • Modifier: +6
  • Result: 23
  • Advantage: 0
Roll 5
  • type: Save
  • Skill: Constitution
  • Roll: 2
  • Modifier: +6
  • Result: 8
  • Advantage: 0
Roll 6
  • type: Save
  • Skill: Constitution
  • Roll: 15
  • Modifier: +6
  • Result: 21
  • Advantage: 0
Roll 7
  • type: Spell
  • Spell: Disintegrate
  • Damage: 79
Roll 8
  • type: Save
  • Skill: Strength
  • Roll: 11
  • Modifier: -3
  • Result: 8
  • Advantage: 0
Roll 9
  • type: Save
  • Skill: Constitution
  • Roll: 9
  • Modifier: +6
  • Result: 15
  • Advantage: 0
Roll 10
  • type: Skill check
  • Skill: Arcana
  • Roll: 12
  • Modifier: 0
  • Result: 12
  • Advantage: 0
Roll 11
  • type: Skill check
  • Skill: Arcana
  • Roll: 14
  • Modifier: 0
  • Result: 14
  • Advantage: 0

Maharib (itmeJP):
Roll 1
  • type: Save
  • Skill: Intelligence
  • Roll: 14
  • Modifier: +1
  • Result: 15
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Initiative
  • Roll: 5
  • Modifier: 0
  • Result: 5
  • Advantage: 0
Roll 3
  • type: Attack
  • Roll: 14
  • Modifier: +10
  • Result: 24
  • Advantage: 0
  • Hit: +
  • Damage: 13
  • FirstAtkRnd: 3
Roll 4
  • type: Attack
  • Roll: 9
  • Modifier: +10
  • Result: 19
  • Advantage: 0
  • Hit: +
  • Damage: 13
  • FirstAtkRnd: 3
Roll 5
  • type: Attack
  • Roll: 13
  • Modifier: +10
  • Result: 23
  • Advantage: 0
  • Hit: +
  • Damage: 12
  • FirstAtkRnd: 3
Roll 6
  • type: Save
  • Skill: Constitution
  • Roll: 20
  • Modifier: +10
  • Result: 30
  • Advantage: 0
Roll 7
  • type: Save
  • Skill: Constitution
  • Roll: 14
  • Modifier: +10
  • Result: 24
  • Advantage: 0
Roll 8
  • type: Attack
  • Roll: 20
  • Modifier: +10
  • Result: 30
  • Advantage: 0
  • Hit: +
  • Damage: 21
  • FirstAtkRnd: 8
Roll 9
  • type: Attack
  • Roll: 8
  • Modifier: +10
  • Result: 18
  • Advantage: 0
  • Hit: +
  • Damage: 15
  • FirstAtkRnd: 8
Roll 10
  • type: Attack
  • Roll: 16
  • Modifier: +10
  • Result: 26
  • Advantage: 0
  • Hit: +
  • Damage: 11
  • FirstAtkRnd: 8
Roll 11
  • type: Attack
  • Roll: 18
  • Modifier: +10
  • Result: 28
  • Advantage: 0
  • Hit: +
  • Damage: 10
  • FirstAtkRnd: 8
Roll 12
  • type: Attack
  • Roll: 11
  • Modifier: +10
  • Result: 21
  • Advantage: 0
  • Hit: +
  • Damage: 14
  • FirstAtkRnd: 8
Roll 13
  • type: Attack
  • Roll: 8
  • Modifier: +10
  • Result: 18
  • Advantage: 0
  • Hit: +
  • Damage: 15
  • FirstAtkRnd: 8
Roll 14
  • type: Attack
  • Roll: 14
  • Modifier: +10
  • Result: 24
  • Advantage: 0
  • Hit: +
  • Damage: 9
  • FirstAtkRnd: 8
Roll 15
  • type: Save
  • Skill: Constitution
  • Roll: 16
  • Modifier: +10
  • Result: 26
  • Advantage: 0
Roll 16
  • type: Attack
  • Roll: 19
  • Modifier: +10
  • Result: 29
  • Advantage: +
  • Hit: ++
  • Damage: 14
  • FirstAtkRnd: 16
Roll 17
  • type: Attack
  • Roll: 17
  • Modifier: +10
  • Result: 27
  • Advantage: +
  • Hit: +
  • Damage: 14
  • FirstAtkRnd: 16
Roll 18
  • type: Attack
  • Roll: 16
  • Modifier: +10
  • Result: 26
  • Advantage: +
  • Hit: +
  • Damage: 10
  • FirstAtkRnd: 16
Roll 19
  • type: Attack
  • Roll: 14
  • Modifier: +10
  • Result: 24
  • Advantage: +
  • Hit: +
  • Damage: 14
  • FirstAtkRnd: 16
Roll 20
  • type: Skill check
  • Skill: Deception
  • Roll: 17
  • Modifier: -2
  • Result: 15
  • Advantage: 0
Roll 21
  • type: Skill check
  • Skill: Arcana
  • Roll: 15
  • Modifier: +1
  • Result: 16
  • Advantage: 0
Roll 22
  • type: Skill check
  • Skill: Perception
  • Roll: 6
  • Modifier: +4
  • Result: 10
  • Advantage: 0
Roll 23
  • type: Save
  • Skill: Strength
  • Roll: 18
  • Modifier: +10
  • Result: 28
  • Advantage: 0

Adam Koebel:
Roll 1
  • type: Skill check
  • Skill: Initiative
  • Result: 24
  • Advantage: 0
Roll 2
  • type: Save
  • Skill: Wisdom
  • Result: 5
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Initiative
  • Result: 14
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Initiative
  • Result: 9
  • Advantage: 0
Roll 5
  • type: Damage
  • Damage: 15
  • Target: Promises
Roll 6
  • type: Damage
  • Damage: 31
  • Target: Berg
Roll 7
  • type: Damage
  • Damage: 15
  • Target: Ramus
Roll 8
  • type: Damage
  • Damage: 15
  • Target: Maharib
Roll 9
  • type: Damage
  • Damage: 31
  • Target: Npc
Roll 10
  • type: Save
  • Skill: Constitution
  • Result: 12
  • Advantage: 0
Roll 11
  • type: Save
  • Skill: Constitution
  • Result: 22
  • Advantage: 0
Roll 12
  • type: Damage
  • Damage: 20
  • Target: Npc
Roll 13
  • type: Damage
  • Damage: 20
  • Target: Maharib
Roll 14
  • type: Damage
  • Damage: 20
  • Target: Ramus
Roll 15
  • type: Damage
  • Damage: 41
  • Target: Berg
Roll 16
  • type: Attack
  • Result: 8
  • Target: Npc
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 17
  • type: Attack
  • Result: 11
  • Target: Npc
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 18
  • type: Attack
  • Result: 21
  • Target: Npc
  • Advantage: 0
  • Hit: +
  • Damage: 15
Roll 19
  • type: Attack
  • Result: 26
  • Target: Ramus
  • Advantage: 0
  • Hit: +
  • Damage: 23
Roll 20
  • type: Damage
  • Damage: 34
  • Target: Ramus
Roll 21
  • type: Damage
  • Damage: 17
  • Target: Berg
Roll 22
  • type: Damage
  • Damage: 17
  • Target: Maharib
Roll 23
  • type: Damage
  • Damage: 34
  • Target: Promises
Roll 24
  • type: Damage
  • Damage: 34
  • Target: Npc
Roll 25
  • type: Save
  • Skill: Constitution
  • Result: 14
  • Advantage: 0
Roll 26
  • type: Save
  • Skill: Dexterity
  • Result: 14
  • Advantage: 0
Roll 27
  • type: Damage
  • Damage: 7
  • Target: Promises
Roll 28
  • type: Skill check
  • Skill: Insight
  • Result: 10
  • Advantage: 0
Roll 29
  • type: Damage
  • Damage: 14
  • Target: Maharib
Roll 30
  • type: Damage
  • Damage: 15
  • Target: Maharib

Average Results
  • Ramus Krill: 18.300
  • Broken Promises: 16.600
  • Berg: 20.263
  • Maharib: 22.000
  • Adam Koebel: 14.615


Average Rolls
  • Ramus Krill: 13.000
  • Broken Promises: 13.800
  • Berg: 12.789
  • Maharib: 14.000


Damage dealt
  • Ramus Krill: 0
  • Broken Promises: 79
  • Berg: 89
  • Maharib: 185
  • Adam Koebel: 418


Damage taken
  • Ramus Krill: 92
  • Broken Promises: 56
  • Berg: 89
  • Maharib: 81

2 Likes