itmeJP Community


itmeJP Community

[COURT OF SWORDS // E114 // Q&A] A Home for Future Corpses

“he’s heeeeeeeeeeeeeere”

3 Likes

Another great episode.

Really want to know if the voice speaking through the revived corpse is the voice of The Fool Inverse, cos OH BOY if it is. Can’t wait for next week’s episode.

Found out some interesting information about Ramus’ new soul provider, a highly important Mara that people are superstitious to talk about, very interesting.

Was sad to see Broken Promises die but luckily she came back due to the Void magics, really hope she doesn’t bet on that happening once she’s crossed over with the party to the World.

2 Likes

Hey @AdamKoebel what is that guy’s race with the Spider Hat? Because he kept making jokes around ‘‘fatherhood’’ and stuff and one would guess he is not from the Court of Void
Also did you use the Princess Mononoke refrence to one of the Gods that came with the Green Man in the Primordial Arc?
What happened to Nadi in the end? I know she became the goddess of both mountain and river but is she still considered in some druidic knowledge?
Why are there no stats for you in the Stream?
Who is the master (please be honest) when it comes down to Roleplaying you or Steven?

it seems like the void is now picking up on that the blood of the players is very strong for them, is such a true that the people of the void are learning that there are some people who are walking juice factories and could be used as such if they got there hands on them or even just a little bit of it?

1 Like

yessss i am excited to see the benefactor slightly more as we go along - especially since it’s the same mara who patronizes the Necromancer King!

as for the voice, well, we’ll have to wait and see…

3 Likes

I imagine that yes, the word is getting out…

He’s a human, but remember when we use the word “father” in the CoV we mean something more archetypal for the ease of language so we don’t have to make up a horseshit fantasy word instead.

Princess Mononoke is definitely an inspiration, yeah.

She’s a primordial, though we’re not sure what else about her survived 10,000 years.

because all my stats are infinite.

this question demeans everyone involved.

How did a Human like him end up in the CoV?
If I could make a recommendation?
Watch Overlord it may help you clear your mind and give you ideas in the future for RollPlay shows

there are loads of humans in the CoV

Awesome. I thought it was the same Mara benefactor due to Ramus’ dream/vision speaking with the Necromancer King after he first received his new soul.

Can’t wait for the next episode :grin:

@itmeJP @AdamKoebel

Was there a refresher of the goals at the start of the show tonight? I think I remember it being said that it would happen now that the making of goals was being moved to the end of the show and sorry if I just missed it this time after the recap vid rolled.

Also I was talking in the chat for a moment at the end of the show and someone said that the audience can just look up the players goals using the extension, however the last few times I looked at it everyone’s goals were the same and typed out in the same way, possibly some kind of bug?

However a refresher of goals at the start of the show is something that would be highly appreciated by those who watch the videos on YouTube and who might not have access to the extension. Again sorry if it was done this episode and I just missed hearing it.

1 Like

Hiya @AdamKoebel! I had a question in regards to Berg leveling up in the future. Does Berg have the Tough feat? I don’t want to bother you with this, but this question has been bothering me since the last level up. I remembered from an old episode that Berg took Tough at level 4, but ever since then he hasn’t grabbed his 2 hit points that he gets every level. I went back and rewatched the old episodes and found that in Week 22, Part 4 - Mantihour Max talks about taking Tough and doesn’t quite decide. However in Week 23, Part 1 - Pipe Smoke (at around 25 minutes 30 seconds) Max does commit to taking Tough and adds all those hit points to Berg. I think Max never added Tough to his character sheet and since the next time they all leveled up was around 4 months later, everyone just forgot. I’m sorry if this is annoying, it was just bothering me not knowing.

I’m pretty sure berg never took tough. His best rolled score was a 14 that became a 16 with half orc racial. At level 12 he took resilient wisdom, at 8 he took orcish fury, and his Str is 18 currently so he had to have taken +2 Str at 4.

I had to watch a little more to figure that out, but you’re absolutely right. This is a lesson in looking through an entire source before you make a false claim about one thing you think is right. Thanks for the little extra nudge to help me figure out my mistake :smile:!

Week 114 roll results and statistics:


Ramus Krill (DansGaming):
Roll 1
  • type: Spell
  • Spell: Guiding Bolt
  • Roll: 3
  • Modifier: +10
  • Result: 13
  • Hit: -
  • Damage: 0
  • Advantage: 0
Roll 2
  • type: Save
  • Skill: Constitution
  • Roll: 13
  • Modifier: +3
  • Result: 16
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Religion
  • Roll: 19
  • Modifier: +6
  • Result: 25
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Investigation
  • Roll: 17
  • Modifier: +1
  • Result: 18
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Survival
  • Roll: 11
  • Modifier: +5
  • Result: 16
  • Advantage: +
Roll 6
  • type: Skill check
  • Skill: History
  • Roll: 5
  • Modifier: +6
  • Result: 11
  • Advantage: 0
Roll 7
  • type: Save
  • Skill: Charisma
  • Roll: 6
  • Modifier: +5
  • Result: 11
  • Advantage: 0
Roll 8
  • type: Skill check
  • Skill: Perception
  • Roll: 5
  • Modifier: +10
  • Result: 15
  • Advantage: 0
Roll 9
  • type: Skill check
  • Skill: Persuasion
  • Roll: 4
  • Modifier: +4
  • Result: 8
  • Advantage: 0
Roll 10
  • type: Skill check
  • Skill: Persuasion
  • Roll: 18
  • Modifier: +4
  • Result: 22
  • Advantage: +

Berg (GassyMexican):
Roll 1
  • type: Skill check
  • Skill: Athletics
  • Roll: 15
  • Modifier: +9
  • Result: 24
  • Advantage: +
Roll 2
  • type: Save
  • Skill: Wisdom
  • Roll: 16
  • Modifier: +3
  • Result: 19
  • Advantage: 0
Roll 3
  • type: Attack
  • Roll: 10
  • Modifier: +10
  • Result: 20
  • Advantage: 0
  • Hit: +
  • Damage: 36
  • FirstAtkRnd: 3
Roll 4
  • type: Attack
  • Roll: 5
  • Modifier: +10
  • Result: 15
  • Advantage: 0
  • Hit: -
  • Damage: 0
  • FirstAtkRnd: 3
Roll 5
  • type: Attack
  • Roll: 7
  • Modifier: +10
  • Result: 17
  • Advantage: 0
  • Hit: +
  • Damage: 27
  • FirstAtkRnd: 5
Roll 6
  • type: Attack
  • Roll: 10
  • Modifier: +10
  • Result: 20
  • Advantage: 0
  • Hit: +
  • Damage: 22
  • FirstAtkRnd: 5
Roll 7
  • type: Attack
  • Roll: 14
  • Modifier: +10
  • Result: 24
  • Advantage: 0
  • Hit: +
  • Damage: 33
  • FirstAtkRnd: 7
Roll 8
  • type: Save
  • Skill: Wisdom
  • Roll: 16
  • Modifier: +3
  • Result: 19
  • Advantage: 0
Roll 9
  • type: Attack
  • Roll: 9
  • Modifier: +10
  • Result: 19
  • Advantage: 0
  • Hit: +
  • Damage: 21
  • FirstAtkRnd: 9
Roll 10
  • type: Attack
  • Roll: 16
  • Modifier: +10
  • Result: 26
  • Advantage: 0
  • Hit: +
  • Damage: 19
  • FirstAtkRnd: 9
Roll 11
  • type: Save
  • Skill: Constitution
  • Roll: 4
  • Modifier: +6
  • Result: 10
  • Advantage: 0
Roll 12
  • type: Save
  • Skill: Constitution
  • Roll: 16
  • Modifier: +6
  • Result: 22
  • Advantage: 0
Roll 13
  • type: Skill check
  • Skill: History
  • Roll: 3
  • Modifier: -1
  • Result: 2
  • Advantage: 0
Roll 14
  • type: Save
  • Skill: Charisma
  • Roll: 11
  • Modifier: -2
  • Result: 9
  • Advantage: 0

Broken Promises (Ezekiel_III):
Roll 1
  • type: Attack
  • Roll: 9
  • Modifier: +5
  • Result: 14
  • Advantage: +
  • Hit: +
  • Damage: 13
  • FirstAtkRnd: 1
Roll 2
  • type: Spell
  • Spell: Lightning Bolt
  • Damage: 78
Roll 3
  • type: Attack
  • Roll: 12
  • Modifier: +5
  • Result: 17
  • Advantage: 0
  • Hit: +
  • Damage: 6
  • FirstAtkRnd: 3
Roll 4
  • type: Skill check
  • Skill: Arcana
  • Roll: 6
  • Modifier: 0
  • Result: 6
  • Advantage: 0
Roll 5
  • type: Spell
  • Spell: Lightning Bolt
  • Damage: 93
Roll 6
  • type: Save
  • Skill: Dexterity
  • Roll: 6
  • Modifier: +1
  • Result: 7
  • Advantage: 0
Roll 7
  • type: Save
  • Skill: Death
  • Roll: 5
  • Modifier: 0
  • Result: 5
  • Advantage: 0
Roll 8
  • type: Save
  • Skill: Death
  • Roll: 4
  • Modifier: 0
  • Result: 4
  • Advantage: 0
Roll 9
  • type: Save
  • Skill: Death
  • Roll: 3
  • Modifier: 0
  • Result: 3
  • Advantage: 0
Roll 10
  • type: Save
  • Skill: Charisma
  • Roll: 16
  • Modifier: +5
  • Result: 21
  • Advantage: 0
Roll 11
  • type: Skill check
  • Skill: Investigation
  • Roll: 4
  • Modifier: 0
  • Result: 4
  • Advantage: +
Roll 12
  • type: Skill check
  • Skill: History
  • Roll: 19
  • Modifier: 0
  • Result: 19
  • Advantage: 0
Roll 13
  • type: Skill check
  • Skill: Sleight of Hand
  • Roll: 16
  • Modifier: +1
  • Result: 17
  • Advantage: 0
Roll 14
  • type: Skill check
  • Skill: Arcana
  • Roll: 15
  • Modifier: 0
  • Result: 15
  • Advantage: 0
Roll 15
  • type: Skill check
  • Skill: Perception
  • Roll: 3
  • Modifier: +3
  • Result: 6
  • Advantage: 0
Roll 16
  • type: Skill check
  • Skill: Stealth
  • Roll: 3
  • Modifier: +5
  • Result: 8
  • Advantage: 0
Roll 17
  • type: Skill check
  • Skill: Investigation
  • Roll: 20
  • Modifier: 0
  • Result: 20
  • Advantage: 0
Roll 18
  • type: Save
  • Skill: Wisdom
  • Roll: 17
  • Modifier: +3
  • Result: 20
  • Advantage: 0

Maharib (itmeJP):
Roll 1
  • type: Attack
  • Roll: 8
  • Modifier: +10
  • Result: 18
  • Advantage: 0
  • Hit: +
  • Damage: 9
  • FirstAtkRnd: 1
Roll 2
  • type: Save
  • Skill: Constitution
  • Roll: 3
  • Modifier: +10
  • Result: 13
  • Advantage: 0
Roll 3
  • type: Save
  • Skill: Constitution
  • Roll: 1
  • Modifier: +10
  • Result: 11
  • Advantage: 0
Roll 4
  • type: Save
  • Skill: Constitution
  • Roll: 14
  • Modifier: +10
  • Result: 24
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Athletics
  • Roll: 14
  • Modifier: +10
  • Result: 24
  • Advantage: 0
Roll 6
  • type: Skill check
  • Skill: Investigation
  • Roll: 16
  • Modifier: +1
  • Result: 17
  • Advantage: +
Roll 7
  • type: Skill check
  • Skill: Athletics
  • Roll: 3
  • Modifier: +10
  • Result: 13
  • Advantage: 0
Roll 8
  • type: Save
  • Skill: Dexterity
  • Roll: 3
  • Modifier: 0
  • Result: 3
  • Advantage: 0
Roll 9
  • type: Save
  • Skill: Wisdom
  • Roll: 2
  • Modifier: -1
  • Result: 1
  • Advantage: 0
Roll 10
  • type: Save
  • Skill: Wisdom
  • Roll: 2
  • Modifier: -1
  • Result: 1
  • Advantage: 0
Roll 11
  • type: Save
  • Skill: Wisdom
  • Roll: 15
  • Modifier: -1
  • Result: 14
  • Advantage: 0
Roll 12
  • type: Save
  • Skill: Wisdom
  • Roll: 14
  • Modifier: -1
  • Result: 13
  • Advantage: 0
Roll 13
  • type: Save
  • Skill: Wisdom
  • Roll: 16
  • Modifier: -1
  • Result: 15
  • Advantage: +
Roll 14
  • type: Save
  • Skill: Wisdom
  • Roll: 9
  • Modifier: -1
  • Result: 8
  • Advantage: 0

Adam Koebel:
Roll 1
  • type: Attack
  • Result: 25
  • Target: Hound
  • Advantage: 0
  • Hit: +
  • Damage: 5
Roll 2
  • type: Attack
  • Result: 18
  • Target: Hound
  • Advantage: 0
  • Hit: +
  • Damage: 9
Roll 3
  • type: Skill check
  • Skill: Initiative
  • Result: 13
  • Advantage: 0
Roll 4
  • type: Attack
  • Result: ?
  • Target: Hound
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 5
  • type: Attack
  • Result: ?
  • Target: Hound
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 6
  • type: Skill check
  • Skill: ?
  • Result: 16
  • Advantage: 0
Roll 7
  • type: Skill check
  • Skill: ?
  • Result: 18
  • Advantage: 0
Roll 8
  • type: Damage
  • Damage: 18
  • Target: Promises
Roll 9
  • type: Save
  • Skill: Strength
  • Result: 5
  • Advantage: 0
Roll 10
  • type: Attack
  • Result: ?
  • Target: Hound
  • Advantage: 0
  • Hit: +
  • Damage: 9
Roll 11
  • type: Attack
  • Result: ?
  • Target: Hound
  • Advantage: 0
  • Hit: +
  • Damage: 9
Roll 12
  • type: Attack
  • Result: 8
  • Target: Hound
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 13
  • type: Attack
  • Result: 23
  • Target: Hound
  • Advantage: 0
  • Hit: +
  • Damage: 7
Roll 14
  • type: Save
  • Skill: Dexterity
  • Result: 16
  • Advantage: 0
Roll 15
  • type: Save
  • Skill: Dexterity
  • Result: 16
  • Advantage: 0
Roll 16
  • type: Save
  • Skill: Dexterity
  • Result: 17
  • Advantage: 0
Roll 17
  • type: Save
  • Skill: Dexterity
  • Result: 21
  • Advantage: 0
Roll 18
  • type: Save
  • Skill: Constitution
  • Result: 12
  • Advantage: 0
Roll 19
  • type: Skill check
  • Skill: Initiative
  • Result: 5
  • Advantage: 0
Roll 20
  • type: Damage
  • Damage: 7
  • Target: Promises
Roll 21
  • type: Save
  • Skill: Strength
  • Result: 13
  • Advantage: -
Roll 22
  • type: Save
  • Skill: Constitution
  • Result: 8
  • Advantage: 0
Roll 23
  • type: Attack
  • Result: ?
  • Target: Promises
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 24
  • type: Attack
  • Result: ?
  • Target: Promises
  • Advantage: 0
  • Hit: +
  • Damage: 11
Roll 25
  • type: Attack
  • Result: 23
  • Target: Promises
  • Advantage: 0
  • Hit: +
  • Damage: 8
Roll 26
  • type: Attack
  • Result: 15
  • Target: Promises
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 27
  • type: Save
  • Skill: Dexterity
  • Result: 7
  • Advantage: 0
Roll 28
  • type: Save
  • Skill: Dexterity
  • Result: 11
  • Advantage: -
Roll 29
  • type: Attack
  • Result: 14
  • Target: Hound
  • Advantage: 0
  • Hit: +
  • Damage: 8
Roll 30
  • type: Damage
  • Damage: 34
  • Target: Promises
Roll 31
  • type: Save
  • Skill: Dexterity
  • Result: 21
  • Advantage: 0
Roll 32
  • type: Damage
  • Damage: 15
  • Target: Wastrel
Roll 33
  • type: Damage
  • Damage: 12
  • Target: Wastrel
Roll 34
  • type: Attack
  • Result: 20
  • Target: Berg
  • Advantage: 0
  • Hit: +
  • Damage: 0
Roll 35
  • type: Attack
  • Result: 19
  • Target: Berg
  • Advantage: 0
  • Hit: +
  • Damage: 20
Roll 36
  • type: Attack
  • Result: 23
  • Target: Berg
  • Advantage: 0
  • Hit: +
  • Damage: 17
Roll 37
  • type: Save
  • Skill: Intelligence
  • Result: 23
  • Advantage: 0
Roll 38
  • type: Save
  • Skill: Constitution
  • Result: 5
  • Advantage: 0
Roll 39
  • type: Damage
  • Damage: 18
  • Target: Maharib
Roll 40
  • type: Damage
  • Damage: 18
  • Target: Ramus
Roll 41
  • type: Damage
  • Damage: 18
  • Target: Berg
Roll 42
  • type: Skill check
  • Skill: Perception
  • Result: 7
  • Advantage: 0
Roll 43
  • type: Skill check
  • Skill: Stealth
  • Result: 27
  • Advantage: 0
Roll 44
  • type: Skill check
  • Skill: Perception
  • Result: 8
  • Advantage: 0
Roll 45
  • type: Save
  • Skill: Wisdom
  • Result: 13
  • Advantage: 0
Roll 46
  • type: Skill check
  • Skill: Stealth
  • Result: 11
  • Advantage: 0
Roll 47
  • type: Skill check
  • Skill: ?
  • Result: 10
  • Advantage: 0
Roll 48
  • type: Save
  • Skill: Wisdom
  • Result: 4
  • Advantage: 0
Roll 49
  • type: Save
  • Skill: Wisdom
  • Result: 6
  • Advantage: 0
Roll 50
  • type: Save
  • Skill: Wisdom
  • Result: 9
  • Advantage: +
Roll 51
  • type: Save
  • Skill: Wisdom
  • Result: 18
  • Advantage: +
Roll 52
  • type: Save
  • Skill: Wisdom
  • Result: 21
  • Advantage: 0

Average Results
  • Ramus Krill: 15.500
  • Broken Promises: 11.625
  • Berg: 17.571
  • Maharib: 12.500
  • Adam Koebel: 14.447


Average Rolls
  • Ramus Krill: 10.100
  • Broken Promises: 9.875
  • Berg: 10.857
  • Maharib: 8.571

Damage dealt
  • Ramus Krill: 0
  • Broken Promises: 190
  • Berg: 158
  • Maharib: 9
  • Adam Koebel: 243


Damage taken
  • Ramus Krill: 18
  • Broken Promises: 78
  • Berg: 55
  • Maharib: 18