itmeJP Community


itmeJP Community

[Court of Swords // E107 // Q&A] Making Strange New Friends

Could the players have killed the judge or was it completely impossible with their arsenal?

They could definitely have beat him.

After the whole bag of fondling introduction I now really want Ramus to attempt to hunt down the dude in this realm that might have his stuff from when he put “everything” in the bag.

@AdamKoebel When you introduced the lycanthrope (possibly another monster - since there are many animal-like creatures in D&D) I imidiately thought you were bringing back the werewolf from The City of Brass and the story of Ann’s halfling vampire character but I was let down when you told us that the creature was giant in size - still great though

Week 107 roll results and statistics:


Ramus Krill (DansGaming):
Roll 1
  • type: Skill check
  • Skill: Initiative
  • Roll: 14
  • Modifier: +2
  • Result: 16
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Deception
  • Roll: 2
  • Modifier: -1
  • Result: 1
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Deception
  • Roll: 13
  • Modifier: -1
  • Result: 12
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Stealth
  • Roll: 4
  • Modifier: +2
  • Result: 6
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Acrobatics
  • Roll: 18
  • Modifier: +2
  • Result: 20
  • Advantage: +
Roll 6
  • type: Save
  • Skill: Charisma
  • Roll: 20
  • Modifier: +4
  • Result: 24
  • Advantage: 0
Roll 7
  • type: Skill check
  • Skill: Stealth
  • Roll: 18
  • Modifier: +2
  • Result: 20
  • Advantage: 0
Roll 8
  • type: Skill check
  • Skill: Deception
  • Roll: 3
  • Modifier: -1
  • Result: 2
  • Advantage: 0

Yotta Zō (Ezekiel_III):
Roll 1
  • type: Skill check
  • Skill: Initiative
  • Roll: 3
  • Modifier: +4
  • Result: 7
  • Advantage: 0
Roll 2
  • type: Attack
  • Roll: 2
  • Modifier: +8
  • Result: 10
  • Advantage: 0
  • Hit: +
  • Damage: 8
  • FirstAtkRnd: 2
Roll 3
  • type: Attack
  • Roll: 10
  • Modifier: +8
  • Result: 18
  • Advantage: 0
  • Hit: +
  • Damage: 11
  • FirstAtkRnd: 2
Roll 4
  • type: Skill check
  • Skill: Constitution
  • Roll: 10
  • Modifier: +1
  • Result: 11
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Perception
  • Roll: 9
  • Modifier: +3
  • Result: 12
  • Advantage: +
Roll 6
  • type: Skill check
  • Skill: History
  • Roll: 17
  • Modifier: +3
  • Result: 20
  • Advantage: 0
Roll 7
  • type: Skill check
  • Skill: Perception
  • Roll: 12
  • Modifier: +3
  • Result: 15
  • Advantage: 0
Roll 8
  • type: Skill check
  • Skill: Medicine
  • Roll: 2
  • Modifier: +3
  • Result: 5
  • Advantage: 0
Roll 9
  • type: Save
  • Skill: Charisma
  • Roll: 14
  • Modifier: -1
  • Result: 13
  • Advantage: 0

Berg (GassyMexican):
Roll 1
  • type: Skill check
  • Skill: Initiative
  • Roll: 16
  • Modifier: +1
  • Result: 17
  • Advantage: +
Roll 2
  • type: Save
  • Skill: Wisdom
  • Roll: 4
  • Modifier: +2
  • Result: 6
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Intimidation
  • Roll: 20
  • Modifier: +2
  • Result: 22
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Athletics
  • Roll: 18
  • Modifier: +8
  • Result: 26
  • Advantage: +
Roll 5
  • type: Attack
  • Roll: 4
  • Modifier: +9
  • Result: 13
  • Advantage: 0
  • Hit: +
  • Damage: 22
  • FirstAtkRnd: 5
Roll 6
  • type: Attack
  • Roll: 15
  • Modifier: +9
  • Result: 24
  • Advantage: 0
  • Hit: +
  • Damage: 8
  • FirstAtkRnd: 5
Roll 7
  • type: Attack
  • Roll: 7
  • Modifier: +9
  • Result: 16
  • Advantage: 0
  • Hit: +
  • Damage: 0
  • FirstAtkRnd: 5
Roll 8
  • type: Skill check
  • Skill: Constitution
  • Roll: 15
  • Modifier: +5
  • Result: 20
  • Advantage: 0
Roll 9
  • type: Skill check
  • Skill: Dexterity
  • Roll: 5
  • Modifier: +1
  • Result: 6
  • Advantage: +
Roll 10
  • type: Skill check
  • Skill: Dexterity
  • Roll: 17
  • Modifier: +1
  • Result: 18
  • Advantage: +
Roll 11
  • type: Skill check
  • Skill: Stealth
  • Roll: 4
  • Modifier: +1
  • Result: 5
  • Advantage: 0
Roll 12
  • type: Skill check
  • Skill: Deception
  • Roll: 15
  • Modifier: -2
  • Result: 13
  • Advantage: 0
Roll 13
  • type: Skill check
  • Skill: Athletics
  • Roll: 18
  • Modifier: +8
  • Result: 26
  • Advantage: +
Roll 14
  • type: Skill check
  • Skill: Stealth
  • Roll: 9
  • Modifier: +1
  • Result: 10
  • Advantage: +
Roll 15
  • type: Skill check
  • Skill: Athletics
  • Roll: 12
  • Modifier: +8
  • Result: 20
  • Advantage: +
Roll 16
  • type: Skill check
  • Skill: Insight
  • Roll: 18
  • Modifier: -2
  • Result: 16
  • Advantage: 0
Roll 17
  • type: Skill check
  • Skill: Survival
  • Roll: 4
  • Modifier: +2
  • Result: 6
  • Advantage: 0
Roll 18
  • type: Skill check
  • Skill: Insight
  • Roll: 13
  • Modifier: -2
  • Result: 11
  • Advantage: 0
Roll 19
  • type: Skill check
  • Skill: Insight
  • Roll: 15
  • Modifier: -2
  • Result: 13
  • Advantage: 0

Maharib (itmeJP):
Roll 1
  • type: Skill check
  • Skill: Initiative
  • Roll: 5
  • Modifier: 0
  • Result: 5
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Deception
  • Roll: 3
  • Modifier: -2
  • Result: 1
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Nature
  • Roll: 9
  • Modifier: +1
  • Result: 10
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Persuasion
  • Roll: 9
  • Modifier: -2
  • Result: 7
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Survival
  • Roll: 1
  • Modifier: +3
  • Result: 4
  • Advantage: 0
Roll 6
  • type: Skill check
  • Skill: Perception
  • Roll: 11
  • Modifier: +3
  • Result: 14
  • Advantage: 0
Roll 7
  • type: Save
  • Skill: Intelligence
  • Roll: 18
  • Modifier: +1
  • Result: 19
  • Advantage: 0

Adam Koebel:
Roll 1
  • type: Skill check
  • Skill: Initiative
  • Result: 21
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Initiative
  • Result: 1
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Initiative
  • Result: 21
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Initiative
  • Result: 16
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Strength
  • Result: 11
  • Advantage: +
Roll 6
  • type: Attack
  • Result: 26
  • Target: Berg
  • Advantage: 0
  • Hit: +
  • Damage: 7
Roll 7
  • type: Attack
  • Result: 9
  • Target: Berg
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 8
  • type: Attack
  • Result: 14
  • Target: Berg
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 9
  • type: Save
  • Skill: Constitution
  • Result: 7
  • Advantage: 0
Roll 10
  • type: Save
  • Skill: Constitution
  • Result: 11
  • Advantage: 0
Roll 11
  • type: Attack
  • Result: 30
  • Target: Yotta
  • Advantage: 0
  • Hit: ++
  • Damage: 68
Roll 12
  • type: Attack
  • Result: 19
  • Target: Berg
  • Advantage: 0
  • Hit: +
  • Damage: 42
Roll 13
  • type: Attack
  • Result: 23
  • Target: Berg
  • Advantage: 0
  • Hit: +
  • Damage: 18
Roll 14
  • type: Skill check
  • Skill: Perception
  • Result: 22
  • Advantage: 0
Roll 15
  • type: Skill check
  • Skill: Perception
  • Result: 15
  • Advantage: -
Roll 16
  • type: Skill check
  • Skill: Dexterity
  • Result: 20
  • Advantage: 0
Roll 17
  • type: Skill check
  • Skill: ?
  • Result: 5
  • Advantage: 0

Average Results
  • Ramus Krill: 12.625
  • Yotta Zō: 12.333
  • Berg: 15.158
  • Maharib: 8.571
  • Adam Koebel: 15.941


Average Rolls
  • Ramus Krill: 11.500
  • Yotta Zō: 8.778
  • Berg: 12.053
  • Maharib: 8.000


Damage dealt
  • Ramus Krill: 0
  • Yotta Zō: 19
  • Berg: 30
  • Maharib: 0
  • Adam Koebel: 135
Damage taken
  • Ramus Krill: 0
  • Yotta Zō: 68
  • Berg: 67
  • Maharib: 0
1 Like

Did Adam tease that The King used to have a Chuckles (Marble Elephant Figurine of Wondrous Power)?
(repost as I accidentally deleted the first one)

My thoughts EXACTLY

Yep, it seemed like it was the case

it probably just appeared as a pile of stuff in the courts one day - its probably long gone…