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[Court of Swords // E107 // Q&A] Making Strange New Friends

q-and-a
court-of-swords

(Maazias) #21

Could the players have killed the judge or was it completely impossible with their arsenal?


(AdamKoebel) #22

They could definitely have beat him.


(profnesbitt) #23

After the whole bag of fondling introduction I now really want Ramus to attempt to hunt down the dude in this realm that might have his stuff from when he put “everything” in the bag.


(SoCutey) #24

@AdamKoebel When you introduced the lycanthrope (possibly another monster - since there are many animal-like creatures in D&D) I imidiately thought you were bringing back the werewolf from The City of Brass and the story of Ann’s halfling vampire character but I was let down when you told us that the creature was giant in size - still great though


(Dalon9) #25

Week 107 roll results and statistics:


Ramus Krill (DansGaming):
Roll 1
  • type: Skill check
  • Skill: Initiative
  • Roll: 14
  • Modifier: +2
  • Result: 16
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Deception
  • Roll: 2
  • Modifier: -1
  • Result: 1
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Deception
  • Roll: 13
  • Modifier: -1
  • Result: 12
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Stealth
  • Roll: 4
  • Modifier: +2
  • Result: 6
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Acrobatics
  • Roll: 18
  • Modifier: +2
  • Result: 20
  • Advantage: +
Roll 6
  • type: Save
  • Skill: Charisma
  • Roll: 20
  • Modifier: +4
  • Result: 24
  • Advantage: 0
Roll 7
  • type: Skill check
  • Skill: Stealth
  • Roll: 18
  • Modifier: +2
  • Result: 20
  • Advantage: 0
Roll 8
  • type: Skill check
  • Skill: Deception
  • Roll: 3
  • Modifier: -1
  • Result: 2
  • Advantage: 0

Yotta Zō (Ezekiel_III):
Roll 1
  • type: Skill check
  • Skill: Initiative
  • Roll: 3
  • Modifier: +4
  • Result: 7
  • Advantage: 0
Roll 2
  • type: Attack
  • Roll: 2
  • Modifier: +8
  • Result: 10
  • Advantage: 0
  • Hit: +
  • Damage: 8
  • FirstAtkRnd: 2
Roll 3
  • type: Attack
  • Roll: 10
  • Modifier: +8
  • Result: 18
  • Advantage: 0
  • Hit: +
  • Damage: 11
  • FirstAtkRnd: 2
Roll 4
  • type: Skill check
  • Skill: Constitution
  • Roll: 10
  • Modifier: +1
  • Result: 11
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Perception
  • Roll: 9
  • Modifier: +3
  • Result: 12
  • Advantage: +
Roll 6
  • type: Skill check
  • Skill: History
  • Roll: 17
  • Modifier: +3
  • Result: 20
  • Advantage: 0
Roll 7
  • type: Skill check
  • Skill: Perception
  • Roll: 12
  • Modifier: +3
  • Result: 15
  • Advantage: 0
Roll 8
  • type: Skill check
  • Skill: Medicine
  • Roll: 2
  • Modifier: +3
  • Result: 5
  • Advantage: 0
Roll 9
  • type: Save
  • Skill: Charisma
  • Roll: 14
  • Modifier: -1
  • Result: 13
  • Advantage: 0

Berg (GassyMexican):
Roll 1
  • type: Skill check
  • Skill: Initiative
  • Roll: 16
  • Modifier: +1
  • Result: 17
  • Advantage: +
Roll 2
  • type: Save
  • Skill: Wisdom
  • Roll: 4
  • Modifier: +2
  • Result: 6
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Intimidation
  • Roll: 20
  • Modifier: +2
  • Result: 22
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Athletics
  • Roll: 18
  • Modifier: +8
  • Result: 26
  • Advantage: +
Roll 5
  • type: Attack
  • Roll: 4
  • Modifier: +9
  • Result: 13
  • Advantage: 0
  • Hit: +
  • Damage: 22
  • FirstAtkRnd: 5
Roll 6
  • type: Attack
  • Roll: 15
  • Modifier: +9
  • Result: 24
  • Advantage: 0
  • Hit: +
  • Damage: 8
  • FirstAtkRnd: 5
Roll 7
  • type: Attack
  • Roll: 7
  • Modifier: +9
  • Result: 16
  • Advantage: 0
  • Hit: +
  • Damage: 0
  • FirstAtkRnd: 5
Roll 8
  • type: Skill check
  • Skill: Constitution
  • Roll: 15
  • Modifier: +5
  • Result: 20
  • Advantage: 0
Roll 9
  • type: Skill check
  • Skill: Dexterity
  • Roll: 5
  • Modifier: +1
  • Result: 6
  • Advantage: +
Roll 10
  • type: Skill check
  • Skill: Dexterity
  • Roll: 17
  • Modifier: +1
  • Result: 18
  • Advantage: +
Roll 11
  • type: Skill check
  • Skill: Stealth
  • Roll: 4
  • Modifier: +1
  • Result: 5
  • Advantage: 0
Roll 12
  • type: Skill check
  • Skill: Deception
  • Roll: 15
  • Modifier: -2
  • Result: 13
  • Advantage: 0
Roll 13
  • type: Skill check
  • Skill: Athletics
  • Roll: 18
  • Modifier: +8
  • Result: 26
  • Advantage: +
Roll 14
  • type: Skill check
  • Skill: Stealth
  • Roll: 9
  • Modifier: +1
  • Result: 10
  • Advantage: +
Roll 15
  • type: Skill check
  • Skill: Athletics
  • Roll: 12
  • Modifier: +8
  • Result: 20
  • Advantage: +
Roll 16
  • type: Skill check
  • Skill: Insight
  • Roll: 18
  • Modifier: -2
  • Result: 16
  • Advantage: 0
Roll 17
  • type: Skill check
  • Skill: Survival
  • Roll: 4
  • Modifier: +2
  • Result: 6
  • Advantage: 0
Roll 18
  • type: Skill check
  • Skill: Insight
  • Roll: 13
  • Modifier: -2
  • Result: 11
  • Advantage: 0
Roll 19
  • type: Skill check
  • Skill: Insight
  • Roll: 15
  • Modifier: -2
  • Result: 13
  • Advantage: 0

Maharib (itmeJP):
Roll 1
  • type: Skill check
  • Skill: Initiative
  • Roll: 5
  • Modifier: 0
  • Result: 5
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Deception
  • Roll: 3
  • Modifier: -2
  • Result: 1
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Nature
  • Roll: 9
  • Modifier: +1
  • Result: 10
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Persuasion
  • Roll: 9
  • Modifier: -2
  • Result: 7
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Survival
  • Roll: 1
  • Modifier: +3
  • Result: 4
  • Advantage: 0
Roll 6
  • type: Skill check
  • Skill: Perception
  • Roll: 11
  • Modifier: +3
  • Result: 14
  • Advantage: 0
Roll 7
  • type: Save
  • Skill: Intelligence
  • Roll: 18
  • Modifier: +1
  • Result: 19
  • Advantage: 0

Adam Koebel:
Roll 1
  • type: Skill check
  • Skill: Initiative
  • Result: 21
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Initiative
  • Result: 1
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Initiative
  • Result: 21
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Initiative
  • Result: 16
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Strength
  • Result: 11
  • Advantage: +
Roll 6
  • type: Attack
  • Result: 26
  • Target: Berg
  • Advantage: 0
  • Hit: +
  • Damage: 7
Roll 7
  • type: Attack
  • Result: 9
  • Target: Berg
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 8
  • type: Attack
  • Result: 14
  • Target: Berg
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 9
  • type: Save
  • Skill: Constitution
  • Result: 7
  • Advantage: 0
Roll 10
  • type: Save
  • Skill: Constitution
  • Result: 11
  • Advantage: 0
Roll 11
  • type: Attack
  • Result: 30
  • Target: Yotta
  • Advantage: 0
  • Hit: ++
  • Damage: 68
Roll 12
  • type: Attack
  • Result: 19
  • Target: Berg
  • Advantage: 0
  • Hit: +
  • Damage: 42
Roll 13
  • type: Attack
  • Result: 23
  • Target: Berg
  • Advantage: 0
  • Hit: +
  • Damage: 18
Roll 14
  • type: Skill check
  • Skill: Perception
  • Result: 22
  • Advantage: 0
Roll 15
  • type: Skill check
  • Skill: Perception
  • Result: 15
  • Advantage: -
Roll 16
  • type: Skill check
  • Skill: Dexterity
  • Result: 20
  • Advantage: 0
Roll 17
  • type: Skill check
  • Skill: ?
  • Result: 5
  • Advantage: 0

Average Results
  • Ramus Krill: 12.625
  • Yotta Zō: 12.333
  • Berg: 15.158
  • Maharib: 8.571
  • Adam Koebel: 15.941


Average Rolls
  • Ramus Krill: 11.500
  • Yotta Zō: 8.778
  • Berg: 12.053
  • Maharib: 8.000


Damage dealt
  • Ramus Krill: 0
  • Yotta Zō: 19
  • Berg: 30
  • Maharib: 0
  • Adam Koebel: 135
Damage taken
  • Ramus Krill: 0
  • Yotta Zō: 68
  • Berg: 67
  • Maharib: 0

(lange2zero) #27

Did Adam tease that The King used to have a Chuckles (Marble Elephant Figurine of Wondrous Power)?
(repost as I accidentally deleted the first one)


(Point1985) #28

My thoughts EXACTLY


(SoCutey) #29

Yep, it seemed like it was the case


(leovaeg2) #30

it probably just appeared as a pile of stuff in the courts one day - its probably long gone…