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[COURT OF SWORDS // E104 // Q&A] Desolation and Silence

court-of-swords
q-and-a

(philipov) #21

I like to think that the Court of the Void was created by the shadow cast by Heaven blocking the light of the Fountain. I think the reason the Mara hate Heaven is because their City is responsible for the Mara being denied that light, causing them to suffer and become spiteful. The greatest evil in the world was created because someone built a house so big it blocked the neighbor’s view of the countryside.


(Dalon9) #22

Week 104 roll results and statistics:


Ramus Krill (DansGaming):
Roll 1
  • type: Skill check
  • Skill: Insight
  • Roll: 19
  • Modifier: +9
  • Result: 28
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Religion
  • Roll: 4
  • Modifier: +5
  • Result: 9
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Religion
  • Roll: 18
  • Modifier: +5
  • Result: 23
  • Advantage: 0
Roll 4
  • type: Save
  • Skill: Wisdom
  • Roll: 5
  • Modifier: +10
  • Result: 15
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Initiative
  • Roll: 16
  • Modifier: +2
  • Result: 18
  • Advantage: 0
Roll 6
  • type: Save
  • Skill: Dexterity
  • Roll: 3
  • Modifier: +3
  • Result: 6
  • Advantage: 0
Roll 7
  • type: Save
  • Skill: Dexterity
  • Roll: 9
  • Modifier: +3
  • Result: 12
  • Advantage: 0
Roll 8
  • type: Save
  • Skill: Dexterity
  • Roll: 17
  • Modifier: +1
  • Result: 20
  • Advantage: 0
Roll 9
  • type: Spell
  • Spell: Mass Cure Wounds
  • Healing: 63
Roll 10
  • type: Spell
  • Spell: Healing Word
  • Healing: 7
Roll 11
  • type: Spell
  • Spell: Spiritual Weapon
  • Roll: 5
  • Modifier: +9
  • Result: 14
  • Hit: +
  • Damage: 6
  • Advantage: 0
Roll 12
  • type: Spell
  • Spell: Toll the Dead
  • Damage: 0
Roll 13
  • type: Save
  • Skill: Strength
  • Roll: 9
  • Modifier: +1
  • Result: 10
  • Advantage: 0
Roll 14
  • type: Skill check
  • Skill: Athletics
  • Roll: 10
  • Modifier: 0
  • Result: 10
  • Advantage: 0
Roll 15
  • type: Spell
  • Spell: Spiritual Weapon
  • Roll: 18
  • Modifier: +9
  • Result: 27
  • Hit: +
  • Damage: 9
  • Advantage: 0
Roll 16
  • type: Skill check
  • Skill: Religion
  • Roll: 10
  • Modifier: +5
  • Result: 15
  • Advantage: 0
Roll 17
  • type: Spell
  • Spell: Healing Word
  • Healing: 8
Roll 18
  • type: Skill check
  • Skill: Religion
  • Roll: 9
  • Modifier: +5
  • Result: 14
  • Advantage: 0
Roll 19
  • type: Skill check
  • Skill: Religion
  • Roll: 8
  • Modifier: +5
  • Result: 13
  • Advantage: 0
Roll 20
  • type: Skill check
  • Skill: Religion
  • Roll: 18
  • Modifier: +5
  • Result: 23
  • Advantage: 0

Yotta Zō (Ezekiel_III):
Roll 1
  • type: Skill check
  • Skill: Insight
  • Roll: 11
  • Modifier: +7
  • Result: 18
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Religion
  • Roll: 3
  • Modifier: +3
  • Result: 6
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Perception
  • Roll: 20
  • Modifier: +3
  • Result: 23
  • Advantage: +
Roll 4
  • type: Skill check
  • Skill: Religion
  • Roll: 15
  • Modifier: +3
  • Result: 18
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Perception
  • Roll: 2
  • Modifier: +3
  • Result: 5
  • Advantage: 0
Roll 6
  • type: Save
  • Skill: Wisdom
  • Roll: 13
  • Modifier: +3
  • Result: 16
  • Advantage: 0
Roll 7
  • type: Skill check
  • Skill: Initiative
  • Roll: 4
  • Modifier: +4
  • Result: 8
  • Advantage: 0
Roll 8
  • type: Save
  • Skill: Charisma
  • Roll: 4
  • Modifier: -1
  • Result: 3
  • Advantage: 0
Roll 9
  • type: Save
  • Skill: Dexterity
  • Roll: 7
  • Modifier: +8
  • Result: 15
  • Advantage: 0
Roll 10
  • type: Attack
  • Roll: 18
  • Modifier: +8
  • Result: 26
  • Advantage: +
  • Hit: +
  • Damage: 5
  • FirstAtkRnd: 10
Roll 11
  • type: Attack
  • Roll: 1
  • Modifier: +8
  • Result: 9
  • Advantage: 0
  • Hit:
  • Damage: 0
  • FirstAtkRnd: 10
Roll 12
  • type: Attack
  • Roll: 6
  • Modifier: +8
  • Result: 14
  • Advantage: 0
  • Hit: -
  • Damage: 0
  • FirstAtkRnd: 10
Roll 13
  • type: Attack
  • Roll: 13
  • Modifier: +8
  • Result: 21
  • Advantage: 0
  • Hit: +
  • Damage: 12
  • FirstAtkRnd: 10
Roll 14
  • type: Save
  • Skill: Dexterity
  • Roll: 5
  • Modifier: +8
  • Result: 13
  • Advantage: 0
Roll 15
  • type: Attack
  • Roll: 6
  • Modifier: +8
  • Result: 14
  • Advantage: +
  • Hit: -
  • Damage: 0
  • FirstAtkRnd: 15
Roll 16
  • type: Attack
  • Roll: 11
  • Modifier: +8
  • Result: 19
  • Advantage: +
  • Hit: +
  • Damage: 9
  • FirstAtkRnd: 15
Roll 17
  • type: Attack
  • Roll: 15
  • Modifier: +8
  • Result: 23
  • Advantage: +
  • Hit: +
  • Damage: 9
  • FirstAtkRnd: 15
Roll 18
  • type: Attack
  • Roll: 19
  • Modifier: +8
  • Result: 27
  • Advantage: +
  • Hit: +
  • Damage: 12
  • FirstAtkRnd: 15
Roll 19
  • type: Save
  • Skill: Constitution
  • Roll: 19
  • Modifier: +1
  • Result: 20
  • Advantage: 0
Roll 20
  • type: Save
  • Skill: Constitution
  • Roll: 12
  • Modifier: +1
  • Result: 13
  • Advantage: 0
Roll 21
  • type: Save
  • Skill: Constitution
  • Roll: 10
  • Modifier: +1
  • Result: 11
  • Advantage: 0
Roll 22
  • type: Save
  • Skill: Death
  • Roll: 12
  • Modifier: 0
  • Result: 12
  • Advantage: 0
Roll 23
  • type: Attack
  • Roll: 11
  • Modifier: +8
  • Result: 19
  • Advantage: 0
  • Hit: +
  • Damage: 9
  • FirstAtkRnd: 23
Roll 24
  • type: Attack
  • Roll: 6
  • Modifier: +8
  • Result: 14
  • Advantage: 0
  • Hit: +
  • Damage: 6
  • FirstAtkRnd: 23
Roll 25
  • type: Attack
  • Roll: 7
  • Modifier: +8
  • Result: 15
  • Advantage: 0
  • Hit: +
  • Damage: 9
  • FirstAtkRnd: 23
Roll 26
  • type: Attack
  • Roll: 19
  • Modifier: +8
  • Result: 27
  • Advantage: 0
  • Hit: +
  • Damage: 10
  • FirstAtkRnd: 23
Roll 27
  • type: Skill check
  • Skill: Persuasion
  • Roll: 13
  • Modifier: +3
  • Result: 16
  • Advantage: 0
Roll 28
  • type: Attack
  • Roll: 5
  • Modifier: +8
  • Result: 13
  • Advantage: 0
  • Hit: +
  • Damage: 10
  • FirstAtkRnd: 28
Roll 29
  • type: Attack
  • Roll: 1
  • Modifier: +8
  • Result: 9
  • Advantage: 0
  • Hit:
  • Damage: 0
  • FirstAtkRnd: 28
Roll 30
  • type: Attack
  • Roll: 17
  • Modifier: +8
  • Result: 25
  • Advantage: 0
  • Hit: +
  • Damage: 9
  • FirstAtkRnd: 28
Roll 31
  • type: Attack
  • Roll: 1
  • Modifier: +8
  • Result: 9
  • Advantage: 0
  • Hit:
  • Damage: 0
  • FirstAtkRnd: 28
Roll 32
  • type: Save
  • Skill: Strength
  • Roll: 18
  • Modifier: +4
  • Result: 22
  • Advantage: 0
Roll 33
  • type: Skill check
  • Skill: Athletics
  • Roll: 20
  • Modifier: 0
  • Result: 20
  • Advantage: 0
Roll 34
  • type: Skill check
  • Skill: Religion
  • Roll: 15
  • Modifier: +3
  • Result: 18
  • Advantage: 0
Roll 35
  • type: Skill check
  • Skill: Perception
  • Roll: 19
  • Modifier: +3
  • Result: 22
  • Advantage: +

Berg (GassyMexican):
Roll 1
  • type: Skill check
  • Skill: Insight
  • Roll: 10
  • Modifier: -2
  • Result: 8
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Perception
  • Roll: 13
  • Modifier: +2
  • Result: 15
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Religion
  • Roll: 18
  • Modifier: -1
  • Result: 17
  • Advantage: 0
Roll 4
  • type: Save
  • Skill: Wisdom
  • Roll: 19
  • Modifier: -2
  • Result: 17
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Initiative
  • Roll: 18
  • Modifier: +1
  • Result: 19
  • Advantage: 0
Roll 6
  • type: Attack
  • Roll: 9
  • Modifier: +9
  • Result: 18
  • Advantage: 0
  • Hit: +
  • Damage: 18
  • FirstAtkRnd: 6
Roll 7
  • type: Attack
  • Roll: 15
  • Modifier: +9
  • Result: 24
  • Advantage: 0
  • Hit: +
  • Damage: 15
  • FirstAtkRnd: 6
Roll 8
  • type: Save
  • Skill: Dexterity
  • Roll: 6
  • Modifier: +1
  • Result: 7
  • Advantage: +
Roll 9
  • type: Save
  • Skill: Wisdom
  • Roll: 1
  • Modifier: -2
  • Result: -1
  • Advantage: 0
Roll 10
  • type: Save
  • Skill: Wisdom
  • Roll: 14
  • Modifier: -2
  • Result: 12
  • Advantage: +
Roll 11
  • type: Attack
  • Roll: 10
  • Modifier: +9
  • Result: 19
  • Advantage: 0
  • Hit: +
  • Damage: 11
  • FirstAtkRnd: 11
Roll 12
  • type: Attack
  • Roll: 12
  • Modifier: +9
  • Result: 21
  • Advantage: 0
  • Hit: +
  • Damage: 8
  • FirstAtkRnd: 11
Roll 13
  • type: Save
  • Skill: Dexterity
  • Roll: 9
  • Modifier: +1
  • Result: 10
  • Advantage: +
Roll 14
  • type: Attack
  • Roll: 3
  • Modifier: +9
  • Result: 12
  • Advantage: -
  • Hit: -
  • Damage: 0
  • FirstAtkRnd: 14
Roll 15
  • type: Attack
  • Roll: 1
  • Modifier: +9
  • Result: 10
  • Advantage: -
  • Hit:
  • Damage: 0
  • FirstAtkRnd: 14
Roll 16
  • type: Save
  • Skill: Dexterity
  • Roll: 13
  • Modifier: +1
  • Result: 14
  • Advantage: +
Roll 17
  • type: Attack
  • Roll: 10
  • Modifier: +9
  • Result: 19
  • Advantage: 0
  • Hit: +
  • Damage: 12
  • FirstAtkRnd: 17
Roll 18
  • type: Attack
  • Roll: 10
  • Modifier: +9
  • Result: 19
  • Advantage: 0
  • Hit: +
  • Damage: 32
  • FirstAtkRnd: 18
Roll 19
  • type: Attack
  • Roll: 1
  • Modifier: +9
  • Result: 10
  • Advantage: 0
  • Hit:
  • Damage: 0
  • FirstAtkRnd: 18
Roll 20
  • type: Skill check
  • Skill: Medicine
  • Roll: 9
  • Modifier: -2
  • Result: 7
  • Advantage: 0
Roll 21
  • type: Attack
  • Roll: 19
  • Modifier: +9
  • Result: 28
  • Advantage: 0
  • Hit: +
  • Damage: 26
  • FirstAtkRnd: 21
Roll 22
  • type: Attack
  • Roll: 15
  • Modifier: +9
  • Result: 24
  • Advantage: 0
  • Hit: +
  • Damage: 17
  • FirstAtkRnd: 21
Roll 23
  • type: Attack (self)
  • Roll: 16
  • Modifier: +9
  • Result: 25
  • Advantage: 0
  • Hit: +
  • Damage: 5
  • FirstAtkRnd: 23
Roll 24
  • type: Attack
  • Roll: 6
  • Modifier: +9
  • Result: 15
  • Advantage: 0
  • Hit: +
  • Damage: 24
  • FirstAtkRnd: 24
Roll 25
  • type: Attack
  • Roll: 15
  • Modifier: +9
  • Result: 24
  • Advantage: 0
  • Hit: +
  • Damage: 20
  • FirstAtkRnd: 24
Roll 26
  • type: Save
  • Skill: Strength
  • Roll: 8
  • Modifier: +8
  • Result: 16
  • Advantage: 0

Maharib (itmeJP):
Roll 1
  • type: Skill check
  • Skill: Perception
  • Roll: 5
  • Modifier: +3
  • Result: 8
  • Advantage: 0
Roll 2
  • type: Save
  • Skill: Wisdom
  • Roll: 8
  • Modifier: -1
  • Result: 7
  • Advantage: 0
Roll 3
  • type: Save
  • Skill: Stealth
  • Roll: 3
  • Modifier: 0
  • Result: 3
  • Advantage: -
Roll 4
  • type: Skill check
  • Skill: Initiative
  • Roll: 15
  • Modifier: 0
  • Result: 15
  • Advantage: 0
Roll 5
  • type: Attack
  • Roll: 11
  • Modifier: +10
  • Result: 21
  • Advantage: 0
  • Hit: +
  • Damage: 19
  • FirstAtkRnd: 5
Roll 6
  • type: Attack
  • Roll: 14
  • Modifier: +10
  • Result: 24
  • Advantage: +
  • Hit: +
  • Damage: 15
  • FirstAtkRnd: 5
Roll 7
  • type: Attack
  • Roll: 8
  • Modifier: +10
  • Result: 18
  • Advantage: +
  • Hit: +
  • Damage: 16
  • FirstAtkRnd: 5
Roll 8
  • type: Attack
  • Roll: 15
  • Modifier: +10
  • Result: 25
  • Advantage: +
  • Hit: +
  • Damage: 12
  • FirstAtkRnd: 5
Roll 9
  • type: Attack
  • Roll: 18
  • Modifier: +10
  • Result: 28
  • Advantage: +
  • Hit: +
  • Damage: 15
  • FirstAtkRnd: 5
Roll 10
  • type: Attack
  • Roll: 10
  • Modifier: +10
  • Result: 20
  • Advantage: +
  • Hit: +
  • Damage: 18
  • FirstAtkRnd: 5
Roll 11
  • type: Save
  • Skill: Wisdom
  • Roll: 11
  • Modifier: -1
  • Result: 10
  • Advantage: 0
Roll 12
  • type: Attack
  • Roll: 16
  • Modifier: +10
  • Result: 26
  • Advantage: 0
  • Hit: +
  • Damage: 15
  • FirstAtkRnd: 12
Roll 13
  • type: Attack
  • Roll: 10
  • Modifier: +10
  • Result: 20
  • Advantage: 0
  • Hit: +
  • Damage: 16
  • FirstAtkRnd: 12
Roll 14
  • type: Attack
  • Roll: 8
  • Modifier: +10
  • Result: 18
  • Advantage: 0
  • Hit: +
  • Damage: 14
  • FirstAtkRnd: 14
Roll 15
  • type: Attack
  • Roll: 17
  • Modifier: +5
  • Result: 22
  • Advantage: 0
  • Hit: +
  • Damage: 28
  • FirstAtkRnd: 14
Roll 16
  • type: Attack
  • Roll: 19
  • Modifier: +5
  • Result: 24
  • Advantage: 0
  • Hit: +
  • Damage: 24
  • FirstAtkRnd: 14
Roll 17
  • type: Attack
  • Roll: 12
  • Modifier: +10
  • Result: 22
  • Advantage: 0
  • Hit: +
  • Damage: 14
  • FirstAtkRnd: 17
Roll 18
  • type: Attack
  • Roll: 9
  • Modifier: +5
  • Result: 14
  • Advantage: 0
  • Hit: +
  • Damage: 24
  • FirstAtkRnd: 17
Roll 19
  • type: Skill check
  • Skill: Intimidation
  • Roll: 20
  • Modifier: -2
  • Result: 18
  • Advantage: 0
Roll 20
  • type: Save
  • Skill: Strength
  • Roll: 9
  • Modifier: +9
  • Result: 18
  • Advantage: 0
Roll 21
  • type: Skill check
  • Skill: Athletics
  • Roll: 5
  • Modifier: +9
  • Result: 14
  • Advantage: 0

Adam Koebel:
Roll 1
  • type: Skill check
  • Skill: Perception
  • Result: 9
  • Advantage: -
Roll 2
  • type: Skill check
  • Skill: Initiative
  • Result: 18
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Initiative
  • Result: 13
  • Advantage: 0
Roll 4
  • type: Save
  • Skill: Wisdom
  • Result: 22
  • Advantage: 0
Roll 5
  • type: Damage
  • Damage: 12
  • Target: Yotta
Roll 6
  • type: Damage
  • Damage: 24
  • Target: Ramus
Roll 7
  • type: Damage
  • Damage: 24
  • Target: Berg
Roll 8
  • type: Save
  • Skill: Charisma
  • Result: 18
  • Advantage: 0
Roll 9
  • type: Save
  • Skill: Strength
  • Result: 11
  • Advantage: 0
Roll 10
  • type: Attack
  • Result: 20
  • Target: Maharib
  • Advantage: +
  • Hit: +
  • Damage: 29
Roll 11
  • type: Save
  • Skill: Constitution
  • Result: 23
  • Advantage: 0
Roll 12
  • type: Save
  • Skill: Constitution
  • Result: 13
  • Advantage: 0
Roll 13
  • type: Attack
  • Result: 21
  • Target: Berg
  • Advantage: 0
  • Hit: +
  • Damage: 20
Roll 14
  • type: Damage
  • Damage: 30
  • Target: Ramus
Roll 15
  • type: Damage
  • Damage: 30
  • Target: Berg
Roll 16
  • type: Damage
  • Damage: 15
  • Target: Yotta
Roll 17
  • type: Save
  • Skill: Charisma
  • Result: 23
  • Advantage: 0
Roll 18
  • type: Save
  • Skill: Constitution
  • Result: 15
  • Advantage: 0
Roll 19
  • type: Save
  • Skill: Constitution
  • Result: 15
  • Advantage: 0
Roll 20
  • type: Save
  • Skill: Constitution
  • Result: 18
  • Advantage: 0
Roll 21
  • type: Attack
  • Result: 11
  • Target: Yotta
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 22
  • type: Attack
  • Result: 23
  • Target: Yotta
  • Advantage: 0
  • Hit: +
  • Damage: 8
Roll 23
  • type: Attack
  • Result: 18
  • Target: Yotta
  • Advantage: 0
  • Hit: +
  • Damage: 10
Roll 24
  • type: Attack
  • Result: 18
  • Target: Yotta
  • Advantage: +
  • Hit: +
  • Damage: 9
Roll 25
  • type: Save
  • Skill: Dexterity
  • Result: 21
  • Advantage: 0
Roll 26
  • type: Damage
  • Damage: 14
  • Target: Ramus
Roll 27
  • type: Damage
  • Damage: 14
  • Target: Yotta
Roll 28
  • type: Damage
  • Damage: 28
  • Target: Berg
Roll 29
  • type: Save
  • Skill: Wisdom
  • Result: 16
  • Advantage: 0
Roll 30
  • type: Attack
  • Result: 22
  • Target: Yotta
  • Advantage: +
  • Hit: +
  • Damage: 13
Roll 31
  • type: Attack
  • Result: 24
  • Target: Yotta
  • Advantage: +
  • Hit: +
  • Damage: 11
Roll 32
  • type: Attack
  • Result: 17
  • Target: Berg
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 33
  • type: Attack
  • Result: 15
  • Target: Berg
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 34
  • type: Save
  • Skill: Charisma
  • Result: 11
  • Advantage: 0
Roll 35
  • type: Save
  • Skill: Charisma
  • Result: 12
  • Advantage: 0
Roll 36
  • type: Skill check
  • Skill: ?
  • Result: 10
  • Advantage: 0
Roll 37
  • type: Attack
  • Result: 21
  • Target: Maharib
  • Advantage: 0
  • Hit: +
  • Damage: 9
Roll 38
  • type: Attack
  • Result: 7
  • Target: Berg
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 39
  • type: Save
  • Skill: Wisdom
  • Result: 9
  • Advantage: 0
Roll 40
  • type: Skill check
  • Skill: ?
  • Result: 16
  • Advantage: 0
Roll 41
  • type: Skill check
  • Skill: ?
  • Result: 9
  • Advantage: 0
Roll 42
  • type: Attack
  • Result: 17
  • Target: Ramus
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 43
  • type: Attack
  • Result: 12
  • Target: Ramus
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 44
  • type: Attack
  • Result: 12
  • Target: Ramus
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 45
  • type: Attack
  • Result: 14
  • Target: Yotta
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 46
  • type: Attack
  • Result: 15
  • Target: Berg
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 47
  • type: Attack
  • Result: 18
  • Target: Ramus
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 48
  • type: Attack
  • Result: 24
  • Target: Maharib
  • Advantage: 0
  • Hit: +
  • Damage: 22
Roll 49
  • type: Attack
  • Result: 17
  • Target: Yotta
  • Advantage: 0
  • Hit: +
  • Damage: 23

Average Results
  • Ramus Krill: 16.063
  • Yotta Zō: 16.086
  • Berg: 15.731
  • Maharib: 17.857
  • Adam Koebel: 16.200


Average Rolls
  • Ramus Krill: 11.125
  • Yotta Zō: 10.800
  • Berg: 10.769
  • Maharib: 11.571


Damage dealt
  • Ramus Krill: 15
  • Yotta Zō: 100
  • Berg: 188
  • Maharib: 230
  • Adam Koebel: 345


Damage taken
  • Ramus Krill: 68
  • Yotta Zō: 115
  • Berg: 102
  • Maharib: 60


(TwilightBorealis) #23

Really great rolls/results this week. Everybody above 10 on their average rolls.


(Dalon9) #24

Definitely better than last week :wink:


(SoCutey) #25

@itmeJP @Ezekiel_III Last time you tried to read the books in the shadow realm. You could make out the celestial characters but the words didn’t make sense. Maybe you could read the text if you reversed the letters. They could be backwards or some combination thereoff like the painting.

It’s worth a try I think


(canadianbryan) #26

This Q&A thread has an awful lot of Questions and very few Answers. :grinning:

@AdamKoebel When Yotta’s father was banished, wouldn’t it have detached the chains that were connecting him to the rest of the others? Not that it matters, but it might have sent them all spiraling into DullAndDrearyVerse sooner.


(AdamKoebel) #27

The chains were, in part, just holding him in place - much of his part of the ritual was simply to endure being the focus.


(Twitch: fifthgear) #28

Because of the chains holding him down, shouldn’t the father have had the restrained condition, which would have given attacks against him advantage?