I'm interested to see how the changes play out. I definitely get not wanting to have hard encounters just for the sake of having difficult combat, and to emphasize RP/character development more with goals and stuff. I just hope the players also put the effort in with coming up with goals. Every game I've DM'd I rarely have to coax the players into telling me what they want, most straight up say "here's my backstory, and here's my 'drive'/the thing that I'm aiming for as a character". Adam creates the world, and the player's come up with how they fit in it (to some degree).
I liked the hard encounters because, for me, I enjoy seeing how players react to being presented with an encounter that makes them think...I just think the problem was they rarely actually put much thought into how to approach very difficult fights. Almost never did they think of retreating, or adjusting tactics/using environments, etc. I get that you can't really force that creativity on people so I think the changes might be for the better, for the players and for the audience. Players will come up with goals, Adam will present encounters as obstacles or additional elements to make reaching those goals difficult/feel like an accomplishment.
Either way I think the changes will be interesting, and I'm really looking forward to more emphasis on character development/what those characters goals are and the journey they go on to reach them.
Yeah, I gotta agree with this. It makes sense in some ways to "freshen" up the show with a new perspective/character but I know most "great" stories from D&D come from extended time with the same group, not messing with the group dynamic constantly. They've said Zeke will be on for a while and I think his RP experience will be a nice refreshing change for the show.