Take a look at the video if you haven’t yet. What are your thoughts? I know it’s still early to give any deep feedback.
They’re talking about de-emphasizing the difficulty of combat and using the goals system Adam has used in the past to replace the existing XP system. This way players can get XP for things other than just defeating enemies.
I’m not sure how I feel quite yet but I do believe a change needed to occur. I’m not sure if the changes they are proposing will fit or not without seeing them try out the new system. I did really enjoy watching the difficult battles but also I was getting frustrated when JP kept losing his characters. I would still like to see deadly encounters but maybe only once a session or once every other session? Once a session should be okay if the players are allowed to take a long rest. I think would enjoy a mix of difficulty and enjoy seeing the players stomp an easy encounter every once in a while. I would also try and do some sort of ramp up when a new character comes into the mix. I did like that goals system in the past but I need to see how it will be mingled with D&D before I comment.
I’m really excited for JP’s new character and to see what Zeke plays. What does everyone else think?