Thanks everyone for your thoughts so far. It’s nice to see what people watching the shows think.
However what I’m intrested in is the rationale by the players and gms, and I’m not specifically talking about any show, so a special thanks to VyRe40, for sharing his recollection of what neal stated about legacy.
As far as the concerns for CoS, I’d say they have enough funds to at least get close to the price, that there is more than enough divinity in the world to allow for it.
There’s 3 angelic PC’s walking around right now, lord knows how many mhara, monestaries, and plenty of gods.
Heck, you could even argue that it’s helping a soul to finish his journey on the wheel, since his path got cut short by the violent end he faced.
West Marches never really gelled with me, so I knew that they were considering it at some point, I just didn’t know they actually pushed through, and even succeeded.
As far as this argument goes: [quote=“TwoToneTerran, post:6, topic:915”]
It’s basically like saying why doesn’t everyone who’s sick and dying find a top of the world medical professional to help them.
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I see what you’re saying, but I don’t agree. It’s saying “I want to look into every avenue available to me to bring back someone I cared for.”
Besides, Would you NOT look into getting any kind of treatment that could make you better if you had something seriously wrong with you? That’s unltimately what I’m asking, I suppose.
What is the motivation to leave corpses be corpses, instead of trying to bring back your friends? And that’s something that only the people playing the characters (or GM) could answer.
Not saying I want them to do actively res every dead character, I quite like the finality of death, it makes every fight a lot more tense, since we might lose someone, but they seem to shake it off and move on, as opposed to actually caring.
Seeing Day9 respond to the death of JP and Dan is what made me wonder why nobody really gave a hoot if a companion died. For as much as that guy goofs, he is an amazing roleplayer.