I was wondering how long it will take before the players in broadcasted games start doing "good plays" in the same sense that players do in other games at higher level of competitiveness or will it ever end up being a thing? What i'm getting at with this is that there are a lot of 5e games that are being broadcasted and rarely in them in combat the players try to explore the possibilities of role playing games being able to allow anything or at least try it. Or is this just too much to expect as a lot of players struggle with basic mechanics so how could they go beyond them? Is this already happening and i'm just being blind or missing out on hot action?
With "good plays" i mean in the moment actions that aren't just basic good play that takes advantage of basic class mechanics. Also the result of the "good play" might end up backfiring but the motion of trying something that is a great idea that wasn't clear for everyone. A crazy savant of this would most certainly be iNcontrol, but that might be a bit too much on the crazy side. More like something that is staying mostly within the known rules and adapting those rules. An example could be using a Thundrewave to crumble a wall of an old building to break a choke point at the door. It might be that the whole building ends up collapsing or only the doorway so that it doesn't help the situation, but it might have helped.
Sure, many of the times when someone tries something different it ends up backfiring compared to a more standard action. It's still something that i think is a key part in tabletop RPG to delineate it away from a computer game and making it much more.
I haven't watched Critical Role for more than a dozen episodes, but from what i remember they had the taught of this on lockdown while Mercer worked as the arbiter of ideas. They surely are more experienced players than many streamers or YT personalities and went off the cuffs with rules, but DnD has been a thing for several years already. Still many of the people in 5e are creative but stay confined to a strict set of rules when it's go time. As we are also talking about shows, it's good to remember that things like this can make it more of an show rather than a dice fest. Don't get me wrong, i like me some good dice fest, but still there can be some color to it.
I'd like to think that to garner more of this there should be something that encourages to it so people would get out of the restraints. I know Inspiration is a mechanic that tries to help, but let's be honest... most of the players forget about it or don't know how it works. To propose something for RollPlay, it might be a good idea to have some kind of a extra XP poll for characters like Mirrorshades had.