They don’t have to swallow their pride to survive.
They have chosen to swallow their pride. Possibly to make things easier. But they could have chosen not to. Making those choices is the meaningful bit they tells us what the characters are about and what their place in the world is.
Adam has put them in situations which test what the characters are about. It lets the players assert or find out what their characters are.
The whole premise of the game has been tied to authority and dealing with it. Initially the PC’s started out with a sort of Dogs in the Vineyard style authority over most folk. They had status & responsibility and they would be listened to & obeyed, they were important.
When they rebooted they flipped it around and made the characters slaves/prisoners under the authority they had once been part of. They had no status, they had to obey someone else and their lives were worth very little. As PC’s they are on a timer as their slave masters ability to control them diminishes as they get stronger.
It’s still dnd, it may not be long before everyone and their mother is running to hills to escape the PC god monster hobos who solve everything with murder because it’s easy and barely anything in the world can go toe-to-toe with them in a fight.