RPGs like this and D&D are in an interesting space in part because of the violence inherent in the DNA of the game. Far Verona definitely appears to have started out deliberately with that moral ambiguity as a cornerstone of the setting, with stuff like a NPC threatening a character with murder because his status affords him that right and complete protection from retaliation, and then the players themselves operating as a police force that goes around enforcing the will of the system they serve (summary execution effectively) upon seemingly sentient beings that are nearly identical to humans.
There are many levels of violation in games like these, though I don’t feel that some of these moments were intended to come off as “objectively” righteous on the part of the players. As with action media like movies and games, there is a certain degree of cheering and sympathy on the part of the audience, but there is a conscious divide there between how we would act and perceive such things occurring in reality (adventuring murder hobos, overbearing fascist cops, etc.).
It’s a very interesting conversation to have.