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[COURT OF SWORDS // E93 // Q&A] It's Got That Niu Niu Adventure Smell

court-of-swords
q-and-a

(profnesbitt) #21

I’m with you there. I was just responding to the post saying it’s a monk weapon so it counts as magical. Wanted to point out the level 6 magical attacks only applies to unarmed strikes not monk weapons. It makes perfect sense for the jug to count as magical because it’s a magic item though.


(Dalon9) #22

Week 93 roll results and statistics:


Ramus Krill (DansGaming):
Roll 1
  • type: Skill check
  • Skill: Persuasion
  • Roll: 13
  • Modifier: +3
  • Result: 16
  • Advantage: -
Roll 2
  • type: Skill check
  • Skill: Initiative
  • Roll: 6
  • Modifier: +2
  • Result: 8
  • Advantage: 0
Roll 3
  • type: Spell
  • Spell: Turn Undead
Roll 4
  • type: Spell
  • Spell: Spiritual Weapon
Roll 5
  • type: Attack
  • Roll: 12
  • Modifier: +9
  • Result: 21
  • Advantage: 0
  • Hit: +
  • Damage: 7
Roll 6
  • type: Spell
  • Spell: Scorching Ray
  • Roll: ?
  • Modifier: +9
  • Result: ?
  • Hit: +
  • Damage: 3
  • Advantage: 0
Roll 7
  • type: Spell
  • Spell: Scorching Ray
  • Roll: ?
  • Modifier: +9
  • Result: ?
  • Hit: +
  • Damage: 2
  • Advantage: 0
Roll 8
  • type: Spell
  • Spell: Scorching Ray
  • Roll: ?
  • Modifier: ?
  • Result: ?
  • Hit: +
  • Damage: 7
  • Advantage: 0
Roll 9
  • type: Spell
  • Spell: Scorching Ray
  • Roll: ?
  • Modifier: +9
  • Result: ?
  • Hit: -
  • Damage: 0
  • Advantage: 0
Roll 10
  • type: Attack
  • Roll: ?
  • Modifier: +9
  • Result: ?
  • Advantage: 0
  • Hit: +
  • Damage: 12
Roll 11
  • type: Spell
  • Spell: Guiding Bolt
  • Roll: 5
  • Modifier: +9
  • Result: 14
  • Hit: +
  • Damage: 9
  • Advantage: 0
Roll 12
  • type: Attack
  • Roll: 6
  • Modifier: +9
  • Result: 15
  • Advantage: 0
  • Hit: +
  • Damage: 7
Roll 13
  • type: Spell
  • Spell: Toll the Dead
  • Damage: 7
Roll 14
  • type: Spell
  • Spell: Scorching Ray
  • Roll: ?
  • Modifier: +9
  • Result: ?
  • Hit: +
  • Damage: 8
  • Advantage: +
Roll 15
  • type: Spell
  • Spell: Scorching Ray
  • Roll: ?
  • Modifier: +9
  • Result: ?
  • Hit: +
  • Damage: 10
  • Advantage: +
Roll 16
  • type: Spell
  • Spell: Scorching Ray
  • Roll: 20
  • Modifier: +9
  • Result: 29
  • Hit: ++
  • Damage: 13
  • Advantage: +
Roll 17
  • type: Spell
  • Spell: Scorching Ray
  • Roll: ?
  • Modifier: +9
  • Result: ?
  • Hit: +
  • Damage: 6
  • Advantage: +
Roll 18
  • type: Spell
  • Spell: Scorching Ray
  • Roll: ?
  • Modifier: +9
  • Result: ?
  • Hit: +
  • Damage: 9
  • Advantage: +
Roll 19
  • type: Skill check
  • Skill: Arcana
  • Roll: ?
  • Modifier: ?
  • Result: 3
  • Advantage: 0

Yotta Zō (Ezekiel_III):
Roll 1
  • type: Skill check
  • Skill: Perception
  • Roll: 9
  • Modifier: +3
  • Result: 12
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Persuasion
  • Roll: 5
  • Modifier: +3
  • Result: 8
  • Advantage: +
Roll 3
  • type: Skill check
  • Skill: Persuasion
  • Roll: 15
  • Modifier: +3
  • Result: 18
  • Advantage: +
Roll 4
  • type: Skill check
  • Skill: Intimidation
  • Roll: 20
  • Modifier: -1
  • Result: 19
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Perception
  • Roll: 12
  • Modifier: +3
  • Result: 15
  • Advantage: 0
Roll 6
  • type: Skill check
  • Skill: Initiative
  • Roll: 13
  • Modifier: +4
  • Result: 17
  • Advantage: 0
Roll 7
  • type: Attack
  • Roll: 17
  • Modifier: +8
  • Result: 25
  • Advantage: 0
  • Hit: +
  • Damage: 0
Roll 8
  • type: Attack
  • Roll: 3
  • Modifier: +8
  • Result: 11
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 9
  • type: Skill check
  • Skill: Perception
  • Roll: 19
  • Modifier: +3
  • Result: 22
  • Advantage: 0
Roll 10
  • type: Attack
  • Roll: 5
  • Modifier: +8
  • Result: 13
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 11
  • type: Attack
  • Roll: 20
  • Modifier: +8
  • Result: 28
  • Advantage: 0
  • Hit: ++
  • Damage: 13
Roll 12
  • type: Save
  • Skill: Wisdom
  • Roll: 4
  • Modifier: +3
  • Result: 7
  • Advantage: 0
Roll 13
  • type: Save
  • Skill: Wisdom
  • Roll: 18
  • Modifier: +3
  • Result: 21
  • Advantage: 0
Roll 14
  • type: Attack
  • Roll: 19
  • Modifier: +8
  • Result: 27
  • Advantage: 0
  • Hit: +
  • Damage: 10
Roll 15
  • type: Save
  • Skill: Dexterity
  • Roll: 12
  • Modifier: +8
  • Result: 20
  • Advantage: 0
Roll 16
  • type: Attack
  • Roll: 17
  • Modifier: +8
  • Result: 25
  • Advantage: +
  • Hit: +
  • Damage: 9
Roll 17
  • type: Attack
  • Roll: 17
  • Modifier: +8
  • Result: 25
  • Advantage: +
  • Hit: +
  • Damage: 10
Roll 18
  • type: Attack
  • Roll: 8
  • Modifier: +8
  • Result: 16
  • Advantage: +
  • Hit: +
  • Damage: 7
Roll 19
  • type: Attack
  • Roll: 19
  • Modifier: +8
  • Result: 27
  • Advantage: +
  • Hit: +
  • Damage: 6
Roll 20
  • type: Attack
  • Roll: 10
  • Modifier: +8
  • Result: 18
  • Advantage: +
  • Hit: +
  • Damage: 8
Roll 21
  • type: Attack
  • Roll: 20
  • Modifier: +8
  • Result: 28
  • Advantage: +
  • Hit: ++
  • Damage: 10
Roll 22
  • type: Attack
  • Roll: 20
  • Modifier: +8
  • Result: 28
  • Advantage: +
  • Hit: ++
  • Damage: 8

Maharib (itmeJP):
Roll 1
  • type: Skill check
  • Skill: Perception
  • Roll: 12
  • Modifier: +3
  • Result: 15
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Initiative
  • Roll: 16
  • Modifier: 0
  • Result: 16
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Athletics
  • Roll: 19
  • Modifier: +9
  • Result: 28
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Athletics
  • Roll: 6
  • Modifier: +9
  • Result: 15
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Animal Handling
  • Roll: 1
  • Modifier: +3
  • Result: 4
  • Advantage: 0
Roll 6
  • type: Attack
  • Roll: 17
  • Modifier: +10
  • Result: 27
  • Advantage: 0
  • Hit: +
  • Damage: 11
Roll 7
  • type: Attack
  • Roll: 13
  • Modifier: +10
  • Result: 23
  • Advantage: 0
  • Hit: +
  • Damage: 15
Roll 8
  • type: Attack
  • Roll: 2
  • Modifier: +10
  • Result: 12
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 9
  • type: Skill check
  • Skill: Intimidation
  • Roll: 2
  • Modifier: -2
  • Result: 0
  • Advantage: 0
Roll 10
  • type: Attack
  • Roll: 20
  • Modifier: +9
  • Result: 7
  • Advantage: 0
  • Hit: ++
  • Damage: 0
Roll 11
  • type: Skill check
  • Skill: Arcana
  • Roll: 8
  • Modifier: +1
  • Result: 9
  • Advantage: 0

Adam Koebel:
Roll 1
  • type: Save
  • Skill: Wisdom
  • Result: 11
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Deception
  • Result: 9
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Insight
  • Result: 3
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Insight
  • Result: 4
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: History
  • Result: 20
  • Advantage: 0
Roll 6
  • type: Skill check
  • Skill: Insight
  • Result: 7
  • Advantage: -
Roll 7
  • type: Skill check
  • Skill: Initiative
  • Result: 15
  • Advantage: 0
Roll 8
  • type: Skill check
  • Skill: Initiative
  • Result: 16
  • Advantage: 0
Roll 9
  • type: Save
  • Skill: Dexterity
  • Result: 7
  • Advantage: 0
Roll 10
  • type: Save
  • Skill: Constitution
  • Result: 8
  • Advantage: 0
Roll 11
  • type: Save
  • Skill: Constitution
  • Result: 10
  • Advantage: 0
Roll 12
  • type: Save
  • Skill: Constitution
  • Result: 6
  • Advantage: 0
Roll 13
  • type: Save
  • Skill: Wisdom
  • Result: 7
  • Advantage: 0
Roll 14
  • type: Save
  • Skill: Wisdom
  • Result: 15
  • Advantage: 0
Roll 15
  • type: Save
  • Skill: Wisdom
  • Result: 21
  • Advantage: 0
Roll 16
  • type: Save
  • Skill: Wisdom
  • Result: 16
  • Advantage: 0
Roll 17
  • type: Save
  • Skill: Wisdom
  • Result: 2
  • Advantage: 0
Roll 18
  • type: Save
  • Skill: Wisdom
  • Result: 10
  • Advantage: 0
Roll 19
  • type: Skill check
  • Skill: Initiative
  • Result: 4
  • Advantage: 0
Roll 20
  • type: Attack
  • Result: 9
  • Target: Npc
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 21
  • type: Attack
  • Result: 21
  • Target: Yoji
  • Advantage: 0
  • Hit: +
  • Damage: 8
Roll 22
  • type: Attack
  • Result: 10
  • Target: Yotta
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 23
  • type: Attack
  • Result: 22
  • Target: Yoji
  • Advantage: 0
  • Hit: +
  • Damage: 9
Roll 24
  • type: Attack
  • Result: ?
  • Target: Maharib
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 25
  • type: Attack
  • Result: 9
  • Target: Ramus
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 26
  • type: Save
  • Skill: Constitution
  • Result: 14
  • Advantage: 0
Roll 27
  • type: Save
  • Skill: Wisdom
  • Result: 3
  • Advantage: 0
Roll 28
  • type: Attack
  • Result: 11
  • Target: Ramus
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 29
  • type: Save
  • Skill: Wisdom
  • Result: 7
  • Advantage: 0
Roll 30
  • type: Attack
  • Result: 17
  • Target: Maharib
  • Advantage: 0
  • Hit: +
  • Damage: 7
Roll 31
  • type: Save
  • Skill: Constitution
  • Result: 6
  • Advantage: 0

Average Results
  • Ramus Krill: 15.143
  • Yotta Zō: 19.545
  • Maharib: 14.182
  • Adam Koebel: 10.667


Average Rolls
  • Ramus Krill: 10.333
  • Yotta Zō: 13.727
  • Maharib: 10.545


Damage dealt
  • Ramus Krill: 100
  • Yotta Zō: 81
  • Maharib: 26
  • Adam Koebel: 24


Damage taken
  • Ramus Krill: 0
  • Yotta Zō: 0
  • Maharib: 7

Due to some of the rolls not being displayed on screen, this week’s stats are still containing a lot of ‘?’.
@itmeJP or @AdamKoebel: Can you tell me all the rolls that weren’t displayed (“Scorching Ray”, “Guiding Bolt”, “Spiritual Weapon” from Ramus and the “Life Drain” from Adam), so that I can complete this week’s stats.
Or maybe you could invite me to the game on roll20, so I can look up the rolls myself. That would also make writing down the rolls easier in general.