I’m with you there. I was just responding to the post saying it’s a monk weapon so it counts as magical. Wanted to point out the level 6 magical attacks only applies to unarmed strikes not monk weapons. It makes perfect sense for the jug to count as magical because it’s a magic item though.
Week 93 roll results and statistics:
Ramus Krill (DansGaming):
Roll 1
- type: Skill check
- Skill: Persuasion
- Roll: 13
- Modifier: +3
- Result: 16
- Advantage: -
Roll 2
- type: Skill check
- Skill: Initiative
- Roll: 6
- Modifier: +2
- Result: 8
- Advantage: 0
Roll 3
- type: Spell
- Spell: Turn Undead
Roll 4
- type: Spell
- Spell: Spiritual Weapon
Roll 5
- type: Attack
- Roll: 12
- Modifier: +9
- Result: 21
- Advantage: 0
- Hit: +
- Damage: 7
Roll 6
- type: Spell
- Spell: Scorching Ray
- Roll: ?
- Modifier: +9
- Result: ?
- Hit: +
- Damage: 3
- Advantage: 0
Roll 7
- type: Spell
- Spell: Scorching Ray
- Roll: ?
- Modifier: +9
- Result: ?
- Hit: +
- Damage: 2
- Advantage: 0
Roll 8
- type: Spell
- Spell: Scorching Ray
- Roll: ?
- Modifier: ?
- Result: ?
- Hit: +
- Damage: 7
- Advantage: 0
Roll 9
- type: Spell
- Spell: Scorching Ray
- Roll: ?
- Modifier: +9
- Result: ?
- Hit: -
- Damage: 0
- Advantage: 0
Roll 10
- type: Attack
- Roll: ?
- Modifier: +9
- Result: ?
- Advantage: 0
- Hit: +
- Damage: 12
Roll 11
- type: Spell
- Spell: Guiding Bolt
- Roll: 5
- Modifier: +9
- Result: 14
- Hit: +
- Damage: 9
- Advantage: 0
Roll 12
- type: Attack
- Roll: 6
- Modifier: +9
- Result: 15
- Advantage: 0
- Hit: +
- Damage: 7
Roll 13
- type: Spell
- Spell: Toll the Dead
- Damage: 7
Roll 14
- type: Spell
- Spell: Scorching Ray
- Roll: ?
- Modifier: +9
- Result: ?
- Hit: +
- Damage: 8
- Advantage: +
Roll 15
- type: Spell
- Spell: Scorching Ray
- Roll: ?
- Modifier: +9
- Result: ?
- Hit: +
- Damage: 10
- Advantage: +
Roll 16
- type: Spell
- Spell: Scorching Ray
- Roll: 20
- Modifier: +9
- Result: 29
- Hit: ++
- Damage: 13
- Advantage: +
Roll 17
- type: Spell
- Spell: Scorching Ray
- Roll: ?
- Modifier: +9
- Result: ?
- Hit: +
- Damage: 6
- Advantage: +
Roll 18
- type: Spell
- Spell: Scorching Ray
- Roll: ?
- Modifier: +9
- Result: ?
- Hit: +
- Damage: 9
- Advantage: +
Roll 19
- type: Skill check
- Skill: Arcana
- Roll: ?
- Modifier: ?
- Result: 3
- Advantage: 0
Yotta Zō (Ezekiel_III):
Roll 1
- type: Skill check
- Skill: Perception
- Roll: 9
- Modifier: +3
- Result: 12
- Advantage: 0
Roll 2
- type: Skill check
- Skill: Persuasion
- Roll: 5
- Modifier: +3
- Result: 8
- Advantage: +
Roll 3
- type: Skill check
- Skill: Persuasion
- Roll: 15
- Modifier: +3
- Result: 18
- Advantage: +
Roll 4
- type: Skill check
- Skill: Intimidation
- Roll: 20
- Modifier: -1
- Result: 19
- Advantage: 0
Roll 5
- type: Skill check
- Skill: Perception
- Roll: 12
- Modifier: +3
- Result: 15
- Advantage: 0
Roll 6
- type: Skill check
- Skill: Initiative
- Roll: 13
- Modifier: +4
- Result: 17
- Advantage: 0
Roll 7
- type: Attack
- Roll: 17
- Modifier: +8
- Result: 25
- Advantage: 0
- Hit: +
- Damage: 0
Roll 8
- type: Attack
- Roll: 3
- Modifier: +8
- Result: 11
- Advantage: 0
- Hit: -
- Damage: 0
Roll 9
- type: Skill check
- Skill: Perception
- Roll: 19
- Modifier: +3
- Result: 22
- Advantage: 0
Roll 10
- type: Attack
- Roll: 5
- Modifier: +8
- Result: 13
- Advantage: 0
- Hit: -
- Damage: 0
Roll 11
- type: Attack
- Roll: 20
- Modifier: +8
- Result: 28
- Advantage: 0
- Hit: ++
- Damage: 13
Roll 12
- type: Save
- Skill: Wisdom
- Roll: 4
- Modifier: +3
- Result: 7
- Advantage: 0
Roll 13
- type: Save
- Skill: Wisdom
- Roll: 18
- Modifier: +3
- Result: 21
- Advantage: 0
Roll 14
- type: Attack
- Roll: 19
- Modifier: +8
- Result: 27
- Advantage: 0
- Hit: +
- Damage: 10
Roll 15
- type: Save
- Skill: Dexterity
- Roll: 12
- Modifier: +8
- Result: 20
- Advantage: 0
Roll 16
- type: Attack
- Roll: 17
- Modifier: +8
- Result: 25
- Advantage: +
- Hit: +
- Damage: 9
Roll 17
- type: Attack
- Roll: 17
- Modifier: +8
- Result: 25
- Advantage: +
- Hit: +
- Damage: 10
Roll 18
- type: Attack
- Roll: 8
- Modifier: +8
- Result: 16
- Advantage: +
- Hit: +
- Damage: 7
Roll 19
- type: Attack
- Roll: 19
- Modifier: +8
- Result: 27
- Advantage: +
- Hit: +
- Damage: 6
Roll 20
- type: Attack
- Roll: 10
- Modifier: +8
- Result: 18
- Advantage: +
- Hit: +
- Damage: 8
Roll 21
- type: Attack
- Roll: 20
- Modifier: +8
- Result: 28
- Advantage: +
- Hit: ++
- Damage: 10
Roll 22
- type: Attack
- Roll: 20
- Modifier: +8
- Result: 28
- Advantage: +
- Hit: ++
- Damage: 8
Maharib (itmeJP):
Roll 1
- type: Skill check
- Skill: Perception
- Roll: 12
- Modifier: +3
- Result: 15
- Advantage: 0
Roll 2
- type: Skill check
- Skill: Initiative
- Roll: 16
- Modifier: 0
- Result: 16
- Advantage: 0
Roll 3
- type: Skill check
- Skill: Athletics
- Roll: 19
- Modifier: +9
- Result: 28
- Advantage: 0
Roll 4
- type: Skill check
- Skill: Athletics
- Roll: 6
- Modifier: +9
- Result: 15
- Advantage: 0
Roll 5
- type: Skill check
- Skill: Animal Handling
- Roll: 1
- Modifier: +3
- Result: 4
- Advantage: 0
Roll 6
- type: Attack
- Roll: 17
- Modifier: +10
- Result: 27
- Advantage: 0
- Hit: +
- Damage: 11
Roll 7
- type: Attack
- Roll: 13
- Modifier: +10
- Result: 23
- Advantage: 0
- Hit: +
- Damage: 15
Roll 8
- type: Attack
- Roll: 2
- Modifier: +10
- Result: 12
- Advantage: 0
- Hit: -
- Damage: 0
Roll 9
- type: Skill check
- Skill: Intimidation
- Roll: 2
- Modifier: -2
- Result: 0
- Advantage: 0
Roll 10
- type: Attack
- Roll: 20
- Modifier: +9
- Result: 7
- Advantage: 0
- Hit: ++
- Damage: 0
Roll 11
- type: Skill check
- Skill: Arcana
- Roll: 8
- Modifier: +1
- Result: 9
- Advantage: 0
Adam Koebel:
Roll 1
- type: Save
- Skill: Wisdom
- Result: 11
- Advantage: 0
Roll 2
- type: Skill check
- Skill: Deception
- Result: 9
- Advantage: 0
Roll 3
- type: Skill check
- Skill: Insight
- Result: 3
- Advantage: 0
Roll 4
- type: Skill check
- Skill: Insight
- Result: 4
- Advantage: 0
Roll 5
- type: Skill check
- Skill: History
- Result: 20
- Advantage: 0
Roll 6
- type: Skill check
- Skill: Insight
- Result: 7
- Advantage: -
Roll 7
- type: Skill check
- Skill: Initiative
- Result: 15
- Advantage: 0
Roll 8
- type: Skill check
- Skill: Initiative
- Result: 16
- Advantage: 0
Roll 9
- type: Save
- Skill: Dexterity
- Result: 7
- Advantage: 0
Roll 10
- type: Save
- Skill: Constitution
- Result: 8
- Advantage: 0
Roll 11
- type: Save
- Skill: Constitution
- Result: 10
- Advantage: 0
Roll 12
- type: Save
- Skill: Constitution
- Result: 6
- Advantage: 0
Roll 13
- type: Save
- Skill: Wisdom
- Result: 7
- Advantage: 0
Roll 14
- type: Save
- Skill: Wisdom
- Result: 15
- Advantage: 0
Roll 15
- type: Save
- Skill: Wisdom
- Result: 21
- Advantage: 0
Roll 16
- type: Save
- Skill: Wisdom
- Result: 16
- Advantage: 0
Roll 17
- type: Save
- Skill: Wisdom
- Result: 2
- Advantage: 0
Roll 18
- type: Save
- Skill: Wisdom
- Result: 10
- Advantage: 0
Roll 19
- type: Skill check
- Skill: Initiative
- Result: 4
- Advantage: 0
Roll 20
- type: Attack
- Result: 9
- Target: Npc
- Advantage: 0
- Hit: -
- Damage: 0
Roll 21
- type: Attack
- Result: 21
- Target: Yoji
- Advantage: 0
- Hit: +
- Damage: 8
Roll 22
- type: Attack
- Result: 10
- Target: Yotta
- Advantage: 0
- Hit: -
- Damage: 0
Roll 23
- type: Attack
- Result: 22
- Target: Yoji
- Advantage: 0
- Hit: +
- Damage: 9
Roll 24
- type: Attack
- Result: ?
- Target: Maharib
- Advantage: 0
- Hit: -
- Damage: 0
Roll 25
- type: Attack
- Result: 9
- Target: Ramus
- Advantage: 0
- Hit: -
- Damage: 0
Roll 26
- type: Save
- Skill: Constitution
- Result: 14
- Advantage: 0
Roll 27
- type: Save
- Skill: Wisdom
- Result: 3
- Advantage: 0
Roll 28
- type: Attack
- Result: 11
- Target: Ramus
- Advantage: 0
- Hit: -
- Damage: 0
Roll 29
- type: Save
- Skill: Wisdom
- Result: 7
- Advantage: 0
Roll 30
- type: Attack
- Result: 17
- Target: Maharib
- Advantage: 0
- Hit: +
- Damage: 7
Roll 31
- type: Save
- Skill: Constitution
- Result: 6
- Advantage: 0
Average Results
- Ramus Krill: 15.143
- Yotta Zō: 19.545
- Maharib: 14.182
- Adam Koebel: 10.667
Average Rolls
- Ramus Krill: 10.333
- Yotta Zō: 13.727
- Maharib: 10.545
Damage dealt
- Ramus Krill: 100
- Yotta Zō: 81
- Maharib: 26
- Adam Koebel: 24
Damage taken
- Ramus Krill: 0
- Yotta Zō: 0
- Maharib: 7
Due to some of the rolls not being displayed on screen, this week’s stats are still containing a lot of ‘?’.
@itmeJP or @AdamKoebel: Can you tell me all the rolls that weren’t displayed (“Scorching Ray”, “Guiding Bolt”, “Spiritual Weapon” from Ramus and the “Life Drain” from Adam), so that I can complete this week’s stats.
Or maybe you could invite me to the game on roll20, so I can look up the rolls myself. That would also make writing down the rolls easier in general.