I too, wish to see this.
@AdamKoebel So I have recently been watching Descent into Avernus and the pool of Inspiration Dice seems to be really cool, and I was wondering if maybe doing something like this would work for Court of Swords, where the characters have a pool of 4(One from each player) that resets each session?
Great job on the episodes and best of luck with everything.
Something like this could also be justified for example by the followers that are starting to follow Master Krill?
But I’m not sure how fitting it would feel to just suddenly have a pool like this. The pool that is in the other game is part of a charity thing and will most likely be used up pretty soon as they face the madness that is that book’s story. Advantage isn’t that hard to get in Adam’s games if it can be justified by RP and I don’t know how much the lvl 15 characters need the advantage in combat.
OMG that would be hilarious to watch that scene unfold XD
Week 129 roll results and statistics:
Ramus Krill (DansGaming):
Roll 1
- type: Skill check
- Skill: Intelligence
- Roll: 4
- Modifier: +7
- Result: 11
- Advantage: 0
Roll 2
- type: Skill check
- Skill: Perception
- Roll: 15
- Modifier: +10
- Result: 25
- Advantage: 0
Roll 3
- type: Skill check
- Skill: Insight
- Roll: 1
- Modifier: +10
- Result: 11
- Advantage: 0
Roll 4
- type: Skill check
- Skill: Persuasion
- Roll: 1
- Modifier: +4
- Result: 5
- Advantage: 0
Roll 5
- type: Skill check
- Skill: Persuasion
- Roll: 9
- Modifier: +4
- Result: 13
- Advantage: 0
Berg (GassyMexican):
Roll 1
- type: Save
- Skill: Constitution
- Roll: 2
- Modifier: +6
- Result: 8
- Advantage: 0
Roll 2
- type: Save
- Skill: Persuasion
- Roll: 19
- Modifier: +3
- Result: 22
- Advantage: 0
Ten Pillars of Gold (Ezekiel_III):
Roll 1
- type: Skill check
- Skill: Persuasion
- Roll: 6
- Modifier: +17
- Result: 23
- Advantage: 0
Roll 2
- type: Skill check
- Skill: Perception
- Roll: 17
- Modifier: +5
- Result: 22
- Advantage: 0
Roll 3
- type: Skill check
- Skill: Persuasion
- Roll: 6
- Modifier: +10
- Result: 16
- Advantage: 0
Roll 4
- type: Skill check
- Skill: Insight
- Roll: 9
- Modifier: +14
- Result: 23
- Advantage: 0
Roll 5
- type: Skill check
- Skill: Religion
- Roll: 9
- Modifier: 15
- Result: 24
- Advantage: 0
Maharib (itmeJP):
Roll 1
- type: Skill check
- Skill: Persuasion
- Roll: 19
- Modifier: -2
- Result: 17
- Advantage: 0
Roll 2
- type: Skill check
- Skill: Perception
- Roll: 5
- Modifier: +4
- Result: 9
- Advantage: 0
Roll 3
- type: Skill check
- Skill: Intimidation
- Roll: 3
- Modifier: -2
- Result: 1
- Advantage: 0
Roll 4
- type: Skill check
- Skill: Religion
- Roll: 20
- Modifier: +1
- Result: 21
- Advantage: 0
Roll 5
- type: Skill check
- Skill: Insight
- Roll: 4
- Modifier: -1
- Result: 3
- Advantage: 0
Adam Koebel:
Roll 1
- type: Skill check
- Skill: Insight
- Result: 16
- Advantage: 0
Average Results
- Ramus Krill: 13.000
- Ten Pillars of Gold: 21.600
- Berg: 15.000
- Maharib: 10.200
- Adam Koebel: 16.000
Average Rolls
- Ramus Krill: 6.000
- Ten Pillars of Gold: 9.400
- Berg: 10.500
- Maharib: 10.200
Advantage also is hard in this game as Adam forgets to award it, and this cast doesn’t use advantage on combat it is more on for rp and saving throws.
It would be a bit hard now as well.
The charity pool did go super fast.
Well they were about to die and would have done so without the pool.
There are many ways to start giving out more inspiration, but if my memory serves me right, Adam doesn’t especially like the way how trying to fish for inspiration in every situation would affect the game. The normal rules for inspiration are also something that people usually forget or just try to sit on it as it is like a consumable, once you use it you don’t have it anymore.
Now that I think about it, to me the most interesting way to look at it would be to do it a bit like the star wars rpg does it, at the start of the session each player rolls and a die tells how many general inspirations the players gain, but on the other side some of the results are inspirations for Adam to use for the necromancer king. This would represent the balance of power in the world.
D12:
01-02 == 2 for Adam
03-06 == 1 for Adam
07-10 == 1 for players
11-12 == 2 for players
It has been said before but I wanted to say it again. If Berg crits on his first attack in a round he is gonna do a lot of damage.
He has 1d8 bludgeoning damage and 2d6 radiant damage from his weapon, Divine Fury adds 1d6+7 radiant damage, the feat Orcish Fury adds 1d8 damage and on a crit everyone of these dice are doubled. On top of this he has Brutal Critical from his barbarian features that adds 2d8 to a crit and he has Savage Attacks from being a Half-orc that adds 1d8. He also does 7 damage from strength , 3 damage from rage and 1 damage from the gods.
So the total on a critical with his first attack in a round when The Apology of Emporer Fey is activated and he has his Orcish Fury feat ready would be:
7d8+11 bludgeoning damage and 6d6+7 radiant damage (average damage = 70.5 | Potential damage = 110) in one attack.