@GassyMexican In the Patreon there was mention of making suggestions for your ability score increase or feat. I was going to put some here if that’s okay.
I put these in order (in my opinion only) of best to good choices.
- Lucky - I know Dan is already taking this one but I think this is huge in this campaign. Being able to choose to roll another die for an attack roll, ability check or saving throw AFTER you roll it huge. You get it to do it three times before needing a long rest. PS if you have disadvantage, you can roll a third die and pick whichever of the three you want giving you super advantage.
- Strength ASI - Taking that ability score increase to get you to 20 strength. There is nothing wrong with this, you get +1 to hit and +1 to damage. Nice and easy and will always help.
- Mage Slayer - This one is good against spellcasters which could be useful for the team.
- Tough/Durable - I put this two together, tough will give you more HP but Durable bumps your constitution to 14 which is good for a lot of things.
Just my two cents. Also see Shield Master suggestion from the post replying to mine.