itmeJP Community


With the Revival of of Swan Song

dark-heresy

(banned) #1

@itmeJP

Any possibility of a revival of Ye Olde Dark Heresy?

Admittedly instead of one less player, you might have one less GM and player, but figured I'd might throw the thought out to the universe.

Actually maybe just an occasional One Shot of Dark Heresy ala Masks?


(Stealershock) #2

I don't think the live show counts as a revival, I'm pretty sure its a one-shot.

As for DH coming back, there's no chance. Steven was the only GM who cared for they system, and only Adam (or maybe Geoff) knows enough about the setting to replace him. It's long dead, and as much as I loved the series and the system (in all of it's clunky glory), I don't think bringing it back would even be a good idea.

Now, a new campaign, using the Black Crusade rules on the other hand... :wink:


(rory212121) #3

Dark heresy might be a stretch.

But a 40k rule set one shot might be possible (maybe Geoff could GM?). I would love to see any of them, a super evil campaign using Black Crusade could be fun.


(banned) #4

I mean, it was dead in the water and now it's back. At least for a while.

If we're going to update rulesets might as well just go DH2 since it's the cleanest of the line.

Admittedly Askellon is a bit more boring to me than the Calixis.


(DLOAG) #5

I'd like to take you back to the many statements and public announcements JP did in a video (you can go find it on his YouTube) where he clearly states quite prominently that Dark Heresy will not be coming back to RollPlay, unlike Swan Song which is (was?) on a hiatus (status may be unconfirmed at this point).

This is not to say something using the rule set of Warhammer, 40K or otherwise will not be used in the future, JP has said he's talked to Steven recently (January) about future possible collaborations which may include that rule set, however I doubt the continuation of DH as a series as we knew it.


(disusedgenius) #6

Although it was definitely made clear on Being Everything Else that neither Steven or Adam were a big fans of the 40kRPG system, so I'm not sure where the will to return to that stuff will come from. Particularly as they're dead products anyway.


(Gholgrim) #7

Which episode was it that they talked about that? Can you link please?


(disusedgenius) #8

I was going to say that it was several years ago and I doubt I could remember... but looking at the playlist the episode was reasonably obvious. :stuck_out_tongue:

(though I think it came up a few times in the series)


(Kol_Saresk) #9

Kinda wish I had been there when it was new because Eisenhorn was written for a completely different game lol.

But yeah, the 40K RPGs were great for lore background and concepts, but the few times I tried getting into them, it fell so completely flat and it just did not seem all that interesting. It's pretty obvious why the rulesets died. And as a show, I feel like the only way it could hope to make a comeback is if JP found a GM and a group of players who are totally dedicated into the 40K background and are willing to keep up with it, and have the schedule to keep up with it.


(banned) #10

Eisenhorn wasn't really written for Dark Hersey to be fair.

Dan Abnett's 40k was certainly a big influence on the game (I mean he wrote an introduction short story for DH2)

But Sandy Mitchell was actually commissioned to write two novels set in the sector the games take place in.

Eisenhorn and Ravenor take place in the Scarus Sector which is coincidentally right next to the Calixis, and mentioned occasionally in the game's texts (very minimally).

Also the rulesets didn't die. FFG didn't renew the liscense, but it was selling pretty well even at the end. The gossip is that FFG getting into the minature business made GW uneasy (or that they ((FFG)) asked to make 40k minatures for DH2) and so GW said stop or give us back the license. And..well when you have Star Wars everything else is paltry.


(VyRe40) #11

I wouldn't say so much that the games failed, but they could have done better at delivering the right sorta feel. I don't know how you could do that for a game about the Inquisition, though, when you have to balance all the gunporn and technical tech-magic with what they were talking about with Dogs in the Vineyard, for-instance.


(Kol_Saresk) #12

Well, what hampered them was the fact there was the Inquisitor table top game made by Games Workshop already, which actually did a perfect job of covering the Inquisitor story-style. Or it might be the other way around since Dan Abnett wrote the Eisenhorn/Ravenor series for the Inquisitor game.

But yeah, it's basically the trope of "We need to make something new and exciting, but the thing that happened before already did a good job of portraying it, so we have to just make do."

Which they did a good job, it's just that most people I hear who interact with it do it for the Space Marines, not the Inquisition. So the games weren't themselves failures, but I feel that they failed to convey what they were trying to do. If that makes sense.


(disusedgenius) #13

I mean, that's just the curse of 40k in general - Space Marines always get most of the focus despite the amount of more interesting stuff there is to explore in the universe.

fwiw I actually thought Dark Heresy did a very solid job at getting the Inquisitorial vibe over, I could never quite go along with all the criticism they got from Steven and Adam in the show. It was certainly a bit clunky as a ruleset but it covered everything I needed when I ran a campaign with it.


(StillAnotherOne) #14

fwiw, I'm much more interested in playing Deathwatch or Only War than Rogue Trader or Dark Heresy. (I have zero interest at all in Burning Crusade, but that's another matter). Imho you can easily feel that DH was the first ruleset they did, because it sort of tries to do almost everything, but that much well. RT seems to me to have a similar problem, because it is too sandboxy. DW and OW are much more focused on the other hand. And DW in particular is interesting to me because of that.


(disusedgenius) #15

They did at least manage to get a second edition out for DH before they had to shut up shop, which was a bit of an improvement, though not as much as I'd hoped.

I'd still like to give Deathwatch a go as well, I'm mostly curious as I'd like to compare playing such a combat heavy RPG to playing Imperial Assault/Descent/Warhammer Quest etc. Part of me wonders whether GW will end up trying to get into that market themselves again.


(banned) #16

The thing is, it's not.

Black Industries created Dark Heresy based off of the Warhammer Fantasy Roleplay engine.

Fantasy Flight juts picked it up from there around Creature's Anathema or Disciples of the Dark Gods.

They did afterwards make Rogue Trader and the other games based on that engine, changing them with each iteration.