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[COURT OF SWORDS // E85 Q&A] The Slothgod Abides

court-of-swords
q-and-a

(Flyingphish) #7

Sweg sage nod


(AdamKoebel) #8

you know what’s really dark?

night.


(TwilightBorealis) #9

Content is a forbidden word. The holy word is noncontent.


(AdamKoebel) #10

I SEE U WEAR THE ROBES OF A NULLIFIER
GOOD
GOOOOD


(Qu4resm4) #11

taps nose


(Ventus24) #12

@AdamKoebel Ok so Im going to be typing these questions while watching live so there might be a lot of question or a few so lets start

1 how did max convince you to let him play a gnome because if I rember correctly you said you wanted to wipe out that entire race? or did max not know your dislike of gnomes?

2 since shadrik came from the shulin vally would he or the gnome tribe in the last past 10 years do you think they discovered the blue farang and maybe established good relations and the reason know other races have is because both the gnomes and blue farang are very few in population and are hard to find?

3 what was going through your mind the moment the polymorph roll succeeded


(Scara29) #13

Another great episode.

Max’s character introduction was awesome, that polymorph spell landed just right and allowed for that fantastic sloth god RP from Adam.

The new merch looks really cool. @AdamKoebel is there any lore behind the design?


(grahamtugwell) #14

I’ve said it before and I’ll say it again, @DansGaming has never met a fourth wall he couldn’t break. Excellent show from everyone today, loved the movement from silly slothiness to the increasingly grim oh-shit-will-they-actually-die moments at the end. CoS keeps going from strength to strength.


(AdamKoebel) #15

he didn’t have to convince me! just because I don’t like a race doesn’t mean everyone is forbidden from playing it. i’m super hype that we get to talk gnomes again.

the farang and the gnomes have never met!

i was so excited.


(AdamKoebel) #16

nothing specific in the world, but the general vibe for the court of swords - it’s probably the face of a local god.


(Scara29) #17

Cool, thanks Adam :grinning:


(profnesbitt) #18

It was subtle but if I heard correctly the new gnome kingdom was built around a magical forge. I’m sure that’s just coincidence and had nothing to do with Agnis brother who appeared to be chained up forced to make weapons for the rock gnomes.

HAs it been long enough since season two to shed some light on the mysterious staff wielding guy who seemed to be “evil vizier” to the rock gnome king? Were they a mara or just someone corrupted by them and had power. Also what was going on further below with the illusions the aasimar saw and that mechanical bronze dragon still makes me sad we never got to see the full story there.


(AdamKoebel) #19

We may yet return to the Xulin Valley, to the land of King-Boss-Emperor Torbisher First of His Name so I do still have to keep some secrets!


(Dementepingu) #20

Some good rp in what was set to be a very combat heavy episode. Was a very nice balance.

Sloth adam reminded me of Fish Neal in one of the older series, always cool seeing animal rp.

Also very cool seeing gassy play a caster.


(sythmaster) #21

:slow_clap:

This was an amazing episode. Even though we didn’t even leave a room, it was all just great. You’re Sloth as a God NPC was :ok_hand: .

I’m not sure if you can reveal it yet, but what would have happened if any of the players went past the “veil” in the tunnel? That was some primo-D&D’ing to watch!

Also excited to see where/how the PC’s use or take those “visions” from the Bell you described!


(profnesbitt) #22

If they do return I’ll be very disappointed if every member of the royal guard of the new gnome kingdom aren’t all beast master Rangers with the worst strategic beast companion possible or in honor of Sean every npc is entirely randomly rolled.


(mokuhazushi) #23

Oh, that’s how you spell Xulin? I always thought of it as the Shulin Valley since Shulin (树林) is Chinese for “Forest”. Was that just a coincidence? A fine coincidence in that case!


(stevenx) #24

Caught up un this a day late as I often have to. The first half of this with the whole polymorph sequence might have been the funniest segment in all of Court of Swords so far. Couldn’t stop laughing. All hail the sloth God.


(AdamKoebel) #25

goat cavalry, baby


(Dalon9) #26

Sorry for being late again.

Week 85 roll results and statistics:


Jadara Shaw (DansGaming):
Roll 1
  • type: Skill check
  • Skill: Investigation
  • Roll: 19
  • Modifier: +1
  • Result: 20
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Initiative
  • Roll: 4
  • Modifier: +3
  • Result: 7
  • Advantage: 0
Roll 3
  • type: Skill check
  • Skill: Athletics
  • Roll: 10
  • Modifier: +1
  • Result: 11
  • Advantage: 0
Roll 4
  • type: Skill check
  • Skill: Initiative
  • Roll: 7
  • Modifier: +3
  • Result: 10
  • Advantage: 0
Roll 5
  • type: Spell
  • Spell: Hex
Roll 6
  • type: Spell
  • Spell: Eldritch Blast
  • Roll: 8
  • Modifier: +7
  • Result: 15
  • Hit: -
  • Damage: 0
  • Advantage: 0
Roll 7
  • type: Spell
  • Spell: Eldritch Blast
  • Roll: 6
  • Modifier: +7
  • Result: 13
  • Hit: -
  • Damage: 0
  • Advantage: 0
Roll 8
  • type: Spell
  • Spell: Hexblade Curse
Roll 9
  • type: Attack
  • Roll: 7
  • Modifier: +8
  • Result: 15
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 10
  • type: Attack
  • Roll: 14
  • Modifier: +8
  • Result: 22
  • Advantage: 0
  • Hit: +
  • Damage: 19
Roll 11
  • type: Attack
  • Roll: 2
  • Modifier: +8
  • Result: 10
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 12
  • type: Spell
  • Spell: Eldritch Blast
  • Roll: 1
  • Modifier: +7
  • Result: 8
  • Hit: -
  • Damage: 0
  • Advantage: 0
Roll 13
  • type: Spell
  • Spell: Eldritch Blast
  • Roll: 8
  • Modifier: +7
  • Result: 15
  • Hit: -
  • Damage: 0
  • Advantage: 0
Roll 14
  • type: Attack
  • Roll: 8
  • Modifier: +10
  • Result: 18
  • Advantage: 0
  • Hit: +
  • Damage: 29
Roll 15
  • type: Attack
  • Roll: 11
  • Modifier: +8
  • Result: 19
  • Advantage: 0
  • Hit: +
  • Damage: 17
Roll 16
  • type: Attack
  • Roll: 19
  • Modifier: +8
  • Result: 27
  • Advantage: 0
  • Hit: ++
  • Damage: 36
Roll 17
  • type: Attack
  • Roll: 14
  • Modifier: +8
  • Result: 22
  • Advantage: 0
  • Hit: +
  • Damage: 18
Roll 18
  • type: Spell
  • Spell: Healing Word
  • Healing: 5
Roll 19
  • type: Attack
  • Roll: 7
  • Modifier: +8
  • Result: 15
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 20
  • type: Attack
  • Roll: 18
  • Modifier: +8
  • Result: 26
  • Advantage: 0
  • Hit: +
  • Damage: 1
Roll 21
  • type: Save
  • Skill: Constitution
  • Roll: 8
  • Modifier: +1
  • Result: 9
  • Advantage: 0
Roll 22
  • type: Save
  • Skill: Death
  • Roll: 15
  • Modifier: 0
  • Result: 15
  • Advantage: 0
Roll 23
  • type: Spell
  • Spell: Healing Word
  • Healing: 5

Kalimat Alfida (Ezekiel_III):
Roll 1
  • type: Skill check
  • Skill: Initiative
  • Roll: 2
  • Modifier: +6
  • Result: 8
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Initiative
  • Roll: 10
  • Modifier: +2
  • Result: 12
  • Advantage: 0
Roll 3
  • type: Save
  • Skill: Constitution
  • Roll: 6
  • Modifier: +6
  • Result: 12
  • Advantage: 0
Roll 4
  • type: Attack
  • Roll: 9
  • Modifier: +9
  • Result: 18
  • Advantage: +
  • Hit: +
  • Damage: 33
Roll 5
  • type: Attack
  • Roll: 4
  • Modifier: +9
  • Result: 13
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 6
  • type: Save
  • Skill: Constitution
  • Roll: 18
  • Modifier: +1
  • Result: 19
  • Advantage: 0
Roll 7
  • type: Spell
  • Spell: Dissonant Whispers
  • Damage: 15
Roll 8
  • type: Attack
  • Roll: 7
  • Modifier: +8
  • Result: 15
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 9
  • type: Save
  • Skill: Death
  • Roll: 19
  • Modifier: 0
  • Result: 19
  • Advantage: 0
Roll 10
  • type: Save
  • Skill: Death
  • Roll: 18
  • Modifier: 0
  • Result: 18
  • Advantage: 0
Roll 11
  • type: Save
  • Skill: Constitution
  • Roll: 2
  • Modifier: +1
  • Result: 3
  • Advantage: 0

Yoji (itmeJP):
Roll 1
  • type: Skill check
  • Skill: Initiative
  • Roll: 4
  • Modifier: +7
  • Result: 11
  • Advantage: 0
Roll 2
  • type: Attack
  • Roll: 13
  • Modifier: +11
  • Result: 24
  • Advantage: 0
  • Hit: +
  • Damage: 9
Roll 3
  • type: Attack
  • Roll: 3
  • Modifier: +11
  • Result: 14
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 4
  • type: Attack
  • Roll: 5
  • Modifier: +11
  • Result: 16
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 5
  • type: Spell
  • Spell: Hunter’s Mark
Roll 6
  • type: Skill check
  • Skill: Athletics
  • Roll: 7
  • Modifier: 0
  • Result: 7
  • Advantage: +
Roll 7
  • type: Spell
  • Spell: Spike Growth
Roll 8
  • type: Skill check
  • Skill: Initiative
  • Roll: 20
  • Modifier: +7
  • Result: 27
  • Advantage: 0
Roll 9
  • type: Attack
  • Roll: 15
  • Modifier: +11
  • Result: 26
  • Advantage: 0
  • Hit: +
  • Damage: 9
Roll 10
  • type: Attack
  • Roll: 8
  • Modifier: +11
  • Result: 19
  • Advantage: 0
  • Hit: +
  • Damage: 10
Roll 11
  • type: Attack
  • Roll: 18
  • Modifier: +11
  • Result: 29
  • Advantage: 0
  • Hit: +
  • Damage: 20
Roll 12
  • type: Spell
  • Spell: Hunter’s Mark
Roll 13
  • type: Attack
  • Roll: 10
  • Modifier: +11
  • Result: 21
  • Advantage: 0
  • Hit: +
  • Damage: 12
Roll 14
  • type: Attack
  • Roll: 16
  • Modifier: +11
  • Result: 27
  • Advantage: 0
  • Hit: +
  • Damage: 18
Roll 15
  • type: Attack
  • Roll: 13
  • Modifier: +11
  • Result: 24
  • Advantage: 0
  • Hit: +
  • Damage: 15
Roll 16
  • type: Attack
  • Roll: 9
  • Modifier: +11
  • Result: 20
  • Advantage: 0
  • Hit: +
  • Damage: 19
Roll 17
  • type: Attack
  • Roll: 12
  • Modifier: +11
  • Result: 23
  • Advantage: 0
  • Hit: +
  • Damage: 15
Roll 18
  • type: Attack
  • Roll: 3
  • Modifier: +11
  • Result: 14
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 19
  • type: Attack
  • Roll: 1
  • Modifier: +11
  • Result: 12
  • Advantage: 0
  • Hit:
  • Damage: 0
Roll 20
  • type: Attack
  • Roll: 2
  • Modifier: +11
  • Result: 13
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 21
  • type: Attack
  • Roll: 10
  • Modifier: +11
  • Result: 21
  • Advantage: 0
  • Hit: +
  • Damage: 13
Roll 22
  • type: Attack
  • Roll: 1
  • Modifier: +11
  • Result: 12
  • Advantage: 0
  • Hit:
  • Damage: 0
Roll 23
  • type: Attack
  • Roll: 6
  • Modifier: +11
  • Result: 17
  • Advantage: 0
  • Hit: +
  • Damage: 13
Roll 24
  • type: Save
  • Skill: Constitution
  • Roll: 1
  • Modifier: +3
  • Result: 4
  • Advantage: 0
Roll 25
  • type: Save
  • Skill: Death
  • Roll: 15
  • Modifier: 0
  • Result: 15
  • Advantage: 0

Shadrick (GassyMexican):
Roll 1
  • type: Skill check
  • Skill: Initiative
  • Roll: 4
  • Modifier: +4
  • Result: 8
  • Advantage: 0
Roll 2
  • type: Skill check
  • Skill: Arcana
  • Roll: 3
  • Modifier: +5
  • Result: 8
  • Advantage: 0
Roll 3
  • type: Spell
  • Spell: Polymorph
Roll 4
  • type: Skill check
  • Skill: History
  • Roll: 16
  • Modifier: +2
  • Result: 18
  • Advantage: 0
Roll 5
  • type: Skill check
  • Skill: Deception
  • Roll: 4
  • Modifier: 0
  • Result: 4
  • Advantage: 0
Roll 6
  • type: Spell
  • Spell: Polymorph
Roll 7
  • type: Skill check
  • Skill: Initiative
  • Roll: 8
  • Modifier: +4
  • Result: 12
  • Advantage: 0
Roll 8
  • type: Spell
  • Spell: Produce Flame
  • Roll: 13
  • Modifier: +8
  • Result: 21
  • Hit: +
  • Damage: 11
  • Advantage: 0
Roll 9
  • type: Spell
  • Spell: Produce Flame
  • Roll: 16
  • Modifier: +8
  • Result: 24
  • Hit: +
  • Damage: 6
  • Advantage: 0
Roll 10
  • type: Spell
  • Spell: Moonbeam
Roll 11
  • type: Spell
  • Spell: Moonbeam - Damage
  • Damage: 6
Roll 12
  • type: Spell
  • Spell: Produce Flame
  • Roll: 15
  • Modifier: +8
  • Result: 23
  • Hit: +
  • Damage: 7
  • Advantage: 0
Roll 13
  • type: Spell
  • Spell: Moonbeam - Damage
  • Damage: 9
Roll 14
  • type: Spell
  • Spell: Healing Word
  • Healing: 9
Roll 15
  • type: Spell
  • Spell: Moonbeam - Damage
  • Damage: 2
Roll 16
  • type: Spell
  • Spell: Healing Word
  • Healing: 9
Roll 17
  • type: Spell
  • Spell: Moonbeam - Damage
  • Damage: 9
Roll 18
  • type: Save
  • Skill: Constitution
  • Roll: 15
  • Modifier: +3
  • Result: 18
  • Advantage: 0
Roll 19
  • type: Spell
  • Spell: Healing Word
  • Healing: 8
Roll 20
  • type: Skill check
  • Skill: Medicine
  • Roll: 1
  • Modifier: +8
  • Result: 9
  • Advantage: 0
Roll 21
  • type: Spell
  • Spell: Healing Word
  • Healing: 8
Roll 22
  • type: Skill check
  • Skill: Medicine
  • Roll: 6
  • Modifier: +8
  • Result: 14
  • Advantage: 0

Adam Koebel:
Roll 1
  • type: Skill check
  • Skill: Initiative
  • Result: 10
  • Advantage: 0
Roll 2
  • type: Attack
  • Result: 19
  • Target: Yoji
  • Advantage: 0
  • Hit: +
  • Damage: 13
Roll 3
  • type: Attack
  • Result: 15
  • Target: Yoji
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 4
  • type: Save
  • Skill: Wisdom
  • Result: 15
Roll 5
  • type: Skill check
  • Skill: Insight
  • Result: 16
Roll 6
  • type: Skill check
  • Skill: Athletics
  • Result: 17
Roll 7
  • type: Skill check
  • Skill: Athletics
  • Result: 6
Roll 8
  • type: Skill check
  • Skill: Initiative
  • Result: 7
  • Advantage: 0
Roll 9
  • type: Damage
  • Damage: 24
  • Target: Kalimat
Roll 10
  • type: Attack
  • Result: 19
  • Target: Kalimat
  • Advantage: 0
  • Hit: +
  • Damage: 19
Roll 11
  • type: Attack
  • Result: 30
  • Target: Kalimat
  • Advantage: 0
  • Hit: +
  • Damage: 17
Roll 12
  • type: Attack
  • Result: 21
  • Target: Kalimat
  • Advantage: 0
  • Hit: +
  • Damage: 20
Roll 13
  • type: Attack
  • Result: 28
  • Target: Kalimat
  • Advantage: 0
  • Hit: +
  • Damage: 23
Roll 14
  • type: Attack
  • Result: 27
  • Target: Kalimat
  • Advantage: 0
  • Hit: +
  • Damage: 21
Roll 15
  • type: Attack
  • Result: 28
  • Target: Kalimat
  • Advantage: +
  • Hit: +
  • Damage: 17
Roll 16
  • type: Save
  • Skill: Wisdom
  • Result: 9
Roll 17
  • type: Save
  • Skill: Constitution
  • Result: 21
Roll 18
  • type: Attack
  • Result: 22
  • Target: Kalimat
  • Advantage: +
  • Hit: +
  • Damage: 13
Roll 19
  • type: Attack
  • Result: 12
  • Target: Jadara
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 20
  • type: Attack
  • Result: 27
  • Target: Jadara
  • Advantage: 0
  • Hit: +
  • Damage: 15
Roll 21
  • type: Save
  • Skill: Constitution
  • Result: 23
Roll 22
  • type: Attack
  • Result: 30
  • Target: Kalimat
  • Advantage: 0
  • Hit: +
  • Damage: 12
Roll 23
  • type: Attack
  • Result: 25
  • Target: Kalimat
  • Advantage: 0
  • Hit: +
  • Damage: 27
Roll 24
  • type: Attack
  • Result: 19
  • Target: Kalimat
  • Advantage: +
  • Hit: +
  • Damage: 19
Roll 25
  • type: Attack
  • Result: 23
  • Target: Kalimat
  • Advantage: +
  • Hit: +
  • Damage: 24
Roll 26
  • type: Save
  • Skill: Constitution
  • Result: 21
Roll 27
  • type: Attack
  • Result: 12
  • Target: Jadara
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 28
  • type: Attack
  • Result: 31
  • Target: Jadara
  • Advantage: 0
  • Hit: ++
  • Damage: 40
Roll 29
  • type: Save
  • Skill: Constitution
  • Result: 26
Roll 30
  • type: Attack
  • Result: 16
  • Target: Jadara
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 31
  • type: Attack
  • Result: 15
  • Target: Jadara
  • Advantage: 0
  • Hit: -
  • Damage: 0
Roll 32
  • type: Damage
  • Damage: 36
  • Target: Kalimat, Yoji, Jadara

Average Results
  • Jadara Shaw: 15.632
  • Kalimat Alfida: 13.700
  • Yoji: 18.000
  • Shadrick: 14.455
  • Adam Koebel: 19.667


Average Rolls
  • Jadara Shaw: 9.789
  • Kalimat Alfida: 9.500
  • Yoji: 8.727
  • Shadrick: 9.182

Fun fact: This was the first week since tracking the stats in week 74, that all players had average rolls of below 10.


And starting this week with two more stats for damage dealt and taken:

Damage dealt
  • Jadara Shaw: 120
  • Kalimat Alfida: 48
  • Yoji: 153
  • Shadrick: 50
  • Adam Koebel: 412


Damage taken
  • Jadara Shaw: 91
  • Kalimat Alfida: 272
  • Yoji: 49
  • Shadrick: 0


@AdamKoebel @itmeJP I also finished watching the Patreon Q&A video and I would totally be interested in doing some kind of loading screen “did you know” stats.